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ALAT PENDETEKSI KONDISI TELUR DAN PENSORTIR BESAR TELUR AYAM BERBASIS ARDUINO UNO Muhamad Fadil; Abdul Jabbar Lubis; Imran Lubis
Jurnal Informatika Kaputama (JIK) Vol 5, No 2 (2021): Volume 5, Nomor 2 Juli 2021
Publisher : STMIK KAPUTAMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.1234/jik.v5i2.491

Abstract

Peternak telur ayam sangat membutukan waktu yang lama dalam memeriksa kondisi telur ayam yang baik dan menyortir ukuran telur untuk telur yang akan dijual. Rancangan alat pendeteksi kondisi telur menggunakan sensor LDR yang disusun dari led 3 watt sebagai sumber cahaya dan untuk mengukur besar telur menggunakan sensor Ultrasonik, motor DC sebagai penggerak, serta Arduino Uno. Arduino sebagai pengolah sinyal keluaran rangkaian sensor dan pegendali motor DC melalui IC driver L293D. Berdasarkan hasil penelitian dapat disimpulkan bahwa alat yang dirancang dapat mengetahui kondisi telur yang bagus dan busuk dengan ditampilkannya tulisan kondisi pada LCD 16x2 dan buzzer akan berbunyi ketika telur yang didteksi dalam kondisi busuk. Dan sensor ultrasonik memeriksa ukuran dari telur dimana ukuran telur yang diukur tiga jenis yaitu besar, sedang dan kecil.
SISTEM IRIGASI OTOMATIS DENGAN MENGGUNAKAN ARDUINO UNO DAN TEKNOLOGI IOT (INTERNET OF THINGS) Rahmad Anugerah Sy Lubis; Abdul Jabbar Lubis; Imran Lubis
Syntax : Journal of Software Engineering, Computer Science and Information Technology Vol 2, No 2 (2021): Desember 2021
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/syntax.v2i2.1684

Abstract

Perkembangan teknologi yang semakin dewasa mendorong muncul ide-ide untuk menciptakan alat yang mempermudah kegiatan kerja seperti berkebun. Berdasarkan hal tersebut, diciptakan suatu Sistem Irigasi Otomatis. Sistem Irigasi Otomatis adalah suatu sistem alat penyiraman untuk kegiatan berkebun yang tediri dari rangkaian alat dan aplikasi monitoring yang terhubung dengan internet. Sistem ini dibangun untuk memudahkan salah satu kegiatan berkebun yaitu penyiraman tanaman. Sistem dirancang dengan menerapkan teknologi IoT (Internet of Things) sehingga rangkaian alat dan aplikasi monitoring dapat berkomunikasi atau yang disebut komunikasi M2M (Machine to Machine). Pada aplikasi monitoring terdapat opsi pilihan cara kerja rangkaian alat yaitu secara otomatis dan manual. Pada opsi otomatis, rangkaian alat akan bekerja secara otomatis dengan mendeteksi nilai kelembapan, jika nilai kelembapan dibawah nilai yang minimal yang ditentukan dalam program maka penyiraman akan dilakukan sampai nilai kelembapan optimum dicapai. Sedangkan pada opsi manual, rangkaian alat berkerja sesuai input-an perintah pengguna melalui monitoring aplikasi berupa tombol touchscreen on / off.
Rancang Bangun Prototype Alat Pemilah Limbah Logam Dan Plastik Otomatis Berbasis Arduino Uno Sahfira Isnaini Lubis; Ummul Khair; Imran Lubis
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 5, No 2 (2021): November 2021
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v5i2.11465

Abstract

Along with the rapid development of technology, where the role of humans has been replaced with many machines or robots in doing a job. In everyday life humans usually always produce waste. Waste is defined as material that is wasted or discarded due to human activities that do not or do not yet have economic value and positive value can even have a negative economic value. the more system requirements within the company's industrial environment are increasingly being used to make it easier and to shorten the time for each activity in the company's industry. The current system is still manual, especially in the process of sorting waste items where there are still errors such as frequent mixing of metal and plastic waste items and employees automatically sort out the waste. Where conditions like that are not very good and spend a lot of time. The aim of this research is to make a waste sorting tool based on metal and plastic materials, this tool uses Arduino as a microcontroller, proximity sensor as a reader of metal waste and uses a servo motor as a separator, and conveyor as a driving force for yield. this research is expected to be able to help users or company owners to simplify the sorting process. Keywords: Arduino, Proximity Sensor, Servo Motor, Conveyor
Perancangan Aplikasi Repository Skripsi Berbasis Web Ravly Triwardana; Ilham Faisal; Imran Lubis
ALGORITMA : JURNAL ILMU KOMPUTER DAN INFORMATIKA Vol 6, No 2 (2022): November 2022
Publisher : UIN Sumatera Utara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30829/algoritma.v6i2.13775

Abstract

Repository is a place to accommodate a collection of scientific works, including a final project or thesis, currently a repository is needed by the academic community of a university, the repository is also known as a digital library. The purpose of designing this application is to make it easier for students to find references to scientific works that have been completed by alumni into a web-based thesis repository application. The application design process is carried out using the PHP programming language and mysql database. The results of this study are in the form of a web-based thesis repository application design that can be accessed by all students on any type of device very easily, anytime and anywhere through a browser connected to the internet network. By designing this application, it is hoped that it can prevent data loss, damage, and is useful for all students and makes it easier to find the desired information. In designing this application using appserv 8.6 in designing the Website and also this application is designed using a system that can make it easier for users to access the application. Keywords: Repository, Web, Appserv, PHP, MySql
Implementasi Algoritma Multiplicative Random Number Generation (MRNG) Dalam Menemukan Objek Pada Game Berbasis Android Muhammad Fauzy; Tommy; Imran Lubis
SNASTIKOM Vol. 1 No. 01 (2022): SEMINAR NASIONAL TEKNOLOGI INFORMASI & KOMUNIKASI (SNASTIKOM) 2022
Publisher : Unit Pengelola Jurnal Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (522.347 KB)

Abstract

Games are a form of entertainment enjoyed by all age groups of children, adults and the elderly. This researchwill build a game to find a simple game object that is played by disassembling an object or image. Randomizedimages require an algorithm so that it can be applied to games, Game finds the process of playing randomizedobjects using the algorithm used in this study, namely Multiplicative Random Number Generation (MRNG) whichis an algorithm to be able to sequentially or sequence numbers as the results of calculations with a computerwhose distribution is known so that the numbers appear randomly and are used continuously. The result of thisresearch is an android-based game in which there is an object-finding game that utilizes Multiplicative RandomNumber Generation (MRNG). In this study, it was developed using Unity 3D software and utilizing the assets ofUnity 3D software with a visual code text editor, in modeling the flow diagrams in this study using a unifiedmodeling language. The purpose of this research is to produce games that can hone thinking skills and build gamesto find objects. using multiplicative random number generation algorithm. This game can be played by all peoplein training memory and thinking skills, this game is equipped with a time feature.