Darwin, Widya
Program Studi Informatika, Fakultas Teknik, Universitas Negeri Padang

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Efektivitas Pengembangan Modul Berbasis Konstruktivisme Pada Mata Pelajaran Sistem Komputer Bagi Siswa TKJ Tingkat SMK Darwin, Widya; Ridwan, .; Ahyanuardi, .
Jurnal Edutech Undiksha Vol 8, No 1 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v8i1.27259

Abstract

Permasalahan yang terdapat pada penelitian ini adalah buku/sumber belajar yang disediakan kementrian sampai sekarang belum memadai disekolah, siswa kurang mandiri dan aktif dalam proses pembelajaran, guru   dianggap   satu-satunya   sumber   dalam   proses   belajar   mengajar, pemilihan media pembelajaran yang kurang sesuai menyebabkan siswa cepat bosan dan tidak mendengarkan guru, siswa belum dihadapkan pada situasi yang lebih nyata dalam proses belajar mengajar dan belum tersedianya modul pada mata pelajaran dasar- dasar kelistrikan di SMK N 1 Painan. Tujuan penelitian yaitu: 1) Mengembangkan modul pembelajaran Sistem Komputer untuk siswa kelas X Teknik Komputer Jaringan di SMKN 1 Painan, 2) Menghasilkan modul berbasis konstruktivisme untuk mata pelajaran Sistem Komputer yang valid, praktis dan efektif. Metode penelitian yang digunakan adalah research and development dengan model pengembangan ADDIE yaitu analysis, design, development, implementation, dan evaluation. Hasil penelitian menunjukkan bahwa: 1) Modul pembelajaran Sistem Komputer berhasil dikembangkan melalui model pengembangan ADDIE, 2) Modul pembelajaran berbasis konstruktivisme yang dihasilkan sudah efektif diterapkan pada siswa kelas X di SMKN 1 Painan.
Efektivitas Pengembangan Modul Berbasis Konstruktivisme Pada Mata Pelajaran Sistem Komputer Bagi Siswa TKJ Tingkat SMK Widya Darwin; . Ridwan; . Ahyanuardi
Jurnal Edutech Undiksha Vol. 8 No. 1 (2020): Juni
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v8i1.27259

Abstract

Permasalahan yang terdapat pada penelitian ini adalah buku/sumber belajar yang disediakan kementrian sampai sekarang belum memadai disekolah, siswa kurang mandiri dan aktif dalam proses pembelajaran, guru   dianggap   satu-satunya   sumber   dalam   proses   belajar   mengajar, pemilihan media pembelajaran yang kurang sesuai menyebabkan siswa cepat bosan dan tidak mendengarkan guru, siswa belum dihadapkan pada situasi yang lebih nyata dalam proses belajar mengajar dan belum tersedianya modul pada mata pelajaran dasar- dasar kelistrikan di SMK N 1 Painan. Tujuan penelitian yaitu: 1) Mengembangkan modul pembelajaran Sistem Komputer untuk siswa kelas X Teknik Komputer Jaringan di SMKN 1 Painan, 2) Menghasilkan modul berbasis konstruktivisme untuk mata pelajaran Sistem Komputer yang valid, praktis dan efektif. Metode penelitian yang digunakan adalah research and development dengan model pengembangan ADDIE yaitu analysis, design, development, implementation, dan evaluation. Hasil penelitian menunjukkan bahwa: 1) Modul pembelajaran Sistem Komputer berhasil dikembangkan melalui model pengembangan ADDIE, 2) Modul pembelajaran berbasis konstruktivisme yang dihasilkan sudah efektif diterapkan pada siswa kelas X di SMKN 1 Painan.
Efektivitas Program Praktik Kerja Industri (Prakerin): Analisis Terhadap Implementasi dan Dampaknya dalam Meningkatkan Kesiapan Kerja Siswa Novi Febrianti; Widya Darwin; Melri Deswina; Jusmardi Jusmardi
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 1 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (378.361 KB) | DOI: 10.23960/27639

Abstract

This study aims to describe the impact of implementing industrial work practices on student work readiness. The research method used is descriptive research with a quantitative approach. The research sample consisted of 43 students of class XII majoring in Computer and Network Engineering (TKJ) at SMK Negeri 2 Painan who had undergone industrial work practices. Data collected through questionnaires and documentation were analyzed using the product moment correlation method and simple linear regression. The results showed that there was a positive influence, although not significant, between the implementation of industrial work practices and student work readiness, indicated by a correlation coefficient (ryx) of 0.359 at a significance level of 5%. This shows that there is a significant impact between the implementation of the apprenticeship program and the readiness of students to enter the world of work at SMK Negeri 2 Painan. Furthermore, to determine the percentage contribution of variable X to Y, a determinant analysis is carried out. The coefficient of determination (r2) is 0.129, which means that the contribution of the apprenticeship program to the readiness of students to enter the world of work is 12.9%. Based on the descriptive analysis, the conclusion is that the readiness of students to enter the world of work has not yet reached an optimal level, with a percentage of 12.87% of students having a low level of preparation for work. Kata kunci: Dampak, Kesiapan Kerja, Praktik Kerja Industri
Project Based Learning: Strategi Efektif Untuk Meningkatkan Creative Thinking Ability Jusmardi Jusmardi; Widya Darwin; Ade kurniawan; Melri Deswina; Novi Febrianti
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 5, No 2 (2023): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/29069

Abstract

In the era of globalization and technological developments, students are required to have critical thinking skills and competencies, problem solving skills and the ability to think creatively. This article discusses the application of Project-Based Learning as an effective strategy in improving students' creative thinking abilities in the Network Systems Administration course, even semester January-June 2023, Padang State University's Informatics Engineering study program. The research design used was Quasi Experimental, involving two class groups, each an experimental class and a control class. This research produced findings that showed significant differences in increasing creative thinking skills between the experimental class and the control class. This difference can be seen from the results of the N-gain test (0.006 0.05), which shows that the average increase in creative thinking skills in the experimental class is higher than in the control class. Analysis per indicator shows that the increase in N-gain in the experimental class in the Fluence and Flexibility indicators is in the high category, while the Originality and Elaboration indicators are in the medium category. This finding is supported by the higher level of learning activity in experimental class students compared to the control class. Apart from that, positive responses from students regarding the implementation of the project based learning model can also be seen from the results of the questionnaire instrument.Keywords: Network System Administration, Creative Thinking Ability, Project-Based Learning
Designing Web-Based Mess and Dormitory Booking Applications Widya Darwin
Jurnal Teknologi Informasi dan Pendidikan Vol 17 No 1 (2024): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v17i1.817

Abstract

Designing a web-based mess and dormitory booking application is an innovative step in increasing the efficiency and comfort of housing services for students. This application aims to replace the manual ordering system with a web technology-based solution that makes it easier for students to access information and make reservations practically. The method used is waterfall, where the software design process is sequential which develops downwards like a waterfall and is a method suitable for use in designing systems whose specifications do not change and are systematic and sequential, so that each stage in the design process will begin when the previous stage has been completed. There are 5 stages in the waterfall method, namely analysis, design, implementation, testing, and maintenance. Allows users to easily check real-time availability, facilities and rates of mess and hostels. Through an integrated online booking system, students can make room reservations quickly, efficiently and hassle-free. The application of web technology is expected to reduce complexity in managing student housing, save time, and increase information transparency. The use of web-based Mess and Dormitory Booking Applications not only optimizes housing management, but also improves the student experience in finding housing that suits their preferences and needs. Thus, it is hoped that this application can make a positive contribution to the advancement of information technology in the academic environment and provide a modern solution for student housing needs.