Kurniawansyah , Arius Satoni
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Building an Online-Based Point of Sale Application at the Anton Store Nugraha, Andika Septian; Sapri , Sapri; Kurniawansyah , Arius Satoni
Jurnal Komputer, Informasi dan Teknologi Vol. 1 No. 2 (2021): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v1i2.287

Abstract

Anton Bengkulu shop is a shop that sells goods and food for daily needs. So far, the processing process at the Anton Bengkulu Store has not used a computer for sales transactions, all of these processes are still using manual notebooks, and manual notes (data attached). This makes it difficult for the Anton Bengkulu Store to find out the availability of stock of goods and reports on the sale of goods at the Anton Bengkulu Store, because they have to calculate one by one the notes that have been issued and because there are also sales that do not use notes, so that it can cause losses and the stock of goods does not match the needs. which exists. The Online-Based Point Of Sale application at the Anton Store is an application that was built to make it easier for consumers to view and order products and shop at the Anton Store. This point of sale application can be accessed via the online link http://andika.vadapp.my.id so that it can be opened anytime and anywhere. This Point Of Sale application is made using the PHP programming language and MySQL database. This application displays information on products sold at the Anton Store, and there are 2 access rights applied to this application, namely administrator access rights and consumer access rights which have different functions. Based on the tests that have been carried out, the results show that the functionality of the Point Of Sale Application at the Anton Store runs as expected.
Application of Tsukamoto's Fuzzy Logic in Determining the Level of Service Quality at the Bengkulu Province Library and Archives Service Sari, Wiwin Purnama; Mesterjon, Mesterjon; Kurniawansyah , Arius Satoni
Jurnal Komputer, Informasi dan Teknologi Vol. 1 No. 2 (2021): Desember
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v1i2.289

Abstract

Fuzzy logic is part of an artificial intelligence system that emulates human ability to think into algorithms which are then run by machines. At the Bengkulu Province Library and Archives Service, there is no application that can help to determine the quality of service based on the value given by the respondent. Service Quality Level Application at the Bengkulu Provincial Library and Archives Service is an application built to facilitate library members in providing value to the quality of services provided by the Bengkulu Provincial Library and Archives Service, and this application applies the Tsukamoto Fuzzy Logic method where the level of service quality is divided into 5 levels, namely Very Good, Good, Fairly Good, Less Good and Not Good. Based on the results of the tests that have been carried out, the functionality of the application has run as expected, and the Service Quality Level Application at the Bengkulu Provincial Library and Archives Service for 2021 is Very Good and this application is able to display the level of service quality every year through the Tsukamoto Fuzzy Logic Method approach.
Application of Parking Retribution Income Forecasting at PT Bumi Daya Plaza Bengkulu City Using Trend Method Non Linear Squadratic Model Nugraha, Fido Rama; Wahyudi , Jusuf; Kurniawansyah , Arius Satoni
Jurnal Komputer, Informasi dan Teknologi Vol. 2 No. 1 (2022): Juni
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i1.783

Abstract

The calculation of parking retribution income which has been managed by PT. Bumi Daya Plaza Bengkulu City used Microsoft Excel application. Data processing is only limited to revenue recapitulation. Then a forecasting application will be made that will be used to forecast future income, for the benefit of the company by using Trend Method Non-Linear Quadratic Model. Trend Method NonLinear Quadratic Model is a trend in which the value of the dependent variable increases or decreases linearly or a parabola occurs when the data is made a scatter plot (the relationship between the dependent and independent variables is quadratic) tend to be in one direction (up or down), such trends generally include movements lasting about 10 periods or more. This motion reflects the nature of continuity or a continuous state from time to time over a certain period of time, because of the nature of this continuity, the trend is considered a stable motion so that in interpreting it a mathematical model can be used, according to the circumstances and the time series data itself. Trend can be a straight line (regression/linear trend) or non-straight (regression/non-linear trend). The results obtained are derived from the processing of income for the last 12 months using Trend Method Non-Linear Quadratic Model. With data that has been processed from January 2020 to December 2020, it produces income forecasting at the T001 parking point of Rp. 467,272 and at the T002 parking point of Rp. 15,814,697 in January 2021. By using Trend Method Non-Linear Quadratic Model can determine forecasting/ prediction of parking retribution income in the future using preexisting data.
Building And Analyzing The Use Of Network Systems In Diskless-Based Intro Internet Café Rusidi, Abid; Khairil; Kurniawansyah , Arius Satoni
Jurnal Komputer, Informasi dan Teknologi Vol. 4 No. 1 (2024): June
Publisher : Penerbit Jurnal Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v4i1.1755

Abstract

The use of computers and internet has become an integral part of daily life. A popular use is online gaming, where access convenience is often lower through smartphones compared to computers, leading many gamers to continue using their computers or visit internet cafes to meet their gaming needs. The success of internet cafes also depends on internet speed and computer device maintenance. The process of updating games on each client computer also affects overall internet speed. To address this issue, Intro internet cafe has built a diskless-based system, which centralizes data on the server so that game updates only need to be done on the server, allowing users to access the latest version without manual updates on each client computer, while also having sufficient security. This research aims to build and analyze the use of network systems in Diskless-Based Intro internet cafe. With a focus on configuration, performance, and efficiency, this research addresses several issues that arise with the use of diskless systems. The results show that the diskless system provides many benefits, such as reducing hardware costs, easier management, and increased data security. This system allows client computers to boot via the network and efficiently run the operating system. It is expected that the implementation of a diskless system in the operations of Intro internet cafe will provide efficiency and significant benefits.