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PERANCANGAN ANIMASI 2D MENGENAI MENSTRUASI UNTUK REMAJA PUTRI DENGAN METODE MDLC Bayu Syahputra; Deli Deli; Christine Gabriella
Rabit : Jurnal Teknologi dan Sistem Informasi Univrab Vol 9 No 1 (2024): Januari
Publisher : LPPM Universitas Abdurrab

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36341/rabit.v9i1.4133

Abstract

Puberty in teenage girls is usually marked by menarche or first menstruation. Menstruation is a process of shedding of the lining of the uterine wall. There are several factors that cause abnormal menstrual cycles such as stress, nutritional problems, hormonal disorders and also chronic diseases. Personal hygiene during menstruation is also important for women. If a woman's personal hygiene is not maintained properly, it is likely that infections will occur in the reproductive organs. Most young women feel embarrassed to consult a doctor if they experience complaints regarding the health of their reproductive organs and reproductive organ problems. By designing a 2D animated video about menstruation, the aim is to provide information and insight to young women. The method that will be used for data collection is by interviewing experts in the field and the method used in designing 2D animated videos is the MDLC (Multimedia Development Life Cycle) method which includes several stages, namely concept, design, data collection, creation, testing, and distribution. Then the final results of the animated video will be tested with experts in the field of female reproductive organs. In designing 2D animation, you will use the applications Adobe Illustrator, Adobe Audition, Adobe Animate, and Adobe After Effects. The result of this research is a 2D animated video entitled "What is Menstruation?" as a medium of information and insight.
PERANCANGAN VIDEO PANDUAN PENGGUNAAN WONDERSHARE FILMORA 12 MENGGUNAKAN BAHASA MELAYU DENGAN MODEL 4D Bayu Syahputra; Tony Wibowo; Said Teguh Putra Ramadhan
TEKNIMEDIA: Teknologi Informasi dan Multimedia Vol. 5 No. 1 (2024): Juni 2024
Publisher : Badan Penelitian dan Pengabdian Masyarakat (BP2M) STMIK Syaikh Zainuddin NW Anjani

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46764/teknimedia.v5i1.144

Abstract

Video is a series of moving images accompanied by audio to convey information. Video itself is the most popular medium for conveying information today. Information media via video is considered easier to understand and not boring. With increasingly massive technological advances, many foreign cultures have also entered and been implemented by society. As a result, many regional cultures are starting to be abandoned or even forgotten. With the aim of preserving the Malay regional language, which is increasingly fading in the Riau Islands, the author uses Malay as the language of instruction in this video guide. The design of the video guide uses qualitative methods by conducting interviews with quasi-experts and the RnD (Research and Development) method with the 4D model (define, design, development, disseminate). This model is a model used to develop learning tools. At the define stage, the author conducted interviews to dig up information. At the design stage, the writer develops the material obtained in the previous stage into a narrative script and storyboard. In the develop stage the author develops the previous process into a video which will then go through a feasibility and suitability test process by language experts. Then at the disseminate stage, the videos that have been tested are distributed via the YouTube platform.
DESIGNING 3D ANIMATION FOR DENTAL HEALTH CARE USING MDLC METHOD Bayu Syahputra; Jimmy Pratama; Vinson, Vinson
Pixel :Jurnal Ilmiah Komputer Grafis Vol 16 No 2 (2023): Vol 16 No 2 (2023): Jurnal Ilmiah Komputer Grafis
Publisher : UNIVERSITAS STEKOM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51903/pixel.v16i2.1432

Abstract

Health education is one of the most important thing to be learn since early age like washing hands and brushing teeth. But because of the lack of education a lot of people in the community don’t know the ways to take care of their own teeth. The consequence of lack of education create a problem for a a lot of people in the community which is tooth ache. The effort that could be done to fix the problem is to create a learning media that is easy to understand and have the capability to share information widely. Because of that, animation 3D become a choice for this research to educate people in the community about dental health and how to take care of it. The method that the researcher use in this research is qualitative interview, researcher will do an interview with a dentist to get information about how to take care of your teeth. After getting the information it will then be used to create animation 3D. the method that is being used to create animation 3D is MDLC (Multimedia Development Life Cycle) which has 6 stages, namely Concept, Design, Material Collecting, Assembly, Testing and Distribution after the animation is finished its being shared to social media such as Youtube and Instagram. Keywords: MDLC, Animation 3D, Qualitative Interview