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TRANSFORMASI NILAI ISLAM DALAM ERA DIGITAL: IMPLEMENTASI DI SEKOLAH MENENGAH PERTAMA Fitriyah, Assifa; Arum, Gesika Putri Kencana; Ahmady, Khaulah Najdah Labibah; Utami, Mega; Valentina, Mita Febi; Suresman, Edi
Synergy : Jurnal Ilmiah Multidisiplin Vol 1 No 05 (2024): Synergy : Jurnal Ilmiah Multidisiplin
Publisher : PT. Naureen Digital Education

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Artikel ini membahas tentang pengaruh teknologi terhadap nilai-nilai islam dan pembelajaran pada zaman sekarang, ini dikaji karena masih banyak siswa atau siswi yang menyalah gunakan pemakaian teknologi. Keyakinan agama yang tidak pernah surut dan terus relevan dalam kehidupan manusia sejalan dengan perkembangan zaman, sehingga mempertemukannya dengan teknologiDengan kemajuan teknologi yang dibuat oleh manusia seiring berjalannya waktu, manusia dapat masuk ke era modern. Dengan demikian, kami sebagai peneliti ingin menyelidiki masalah ini lebih lanjut untuk menemukan solusi yang tepat. Metode penelitian yang digunakan adalah kualitatif deskriptif. Data yang digunakan dalam penelitian ini adalah hasil dari wawancara yang dilakukan kepada 50 siswa yang berada di tingkat SMP kelas 8 dan 9 dengan rentang usia antara 14 hingga 15 tahun, serta satu guru yang mengajar mata pelajaran Agama Islam. Peneliti membuat beberapa pertanyaan kepada narasumber yang seluruh pertanyaan nya terbuka, hasil penelitian menunjukkan bahwa sebagian siswa merasa sebenarnya teknologi sangat mempengaruhi siswa dalam menerapkan nilai – nilai islam. Pemahaman penyalahgunaan teknologi tersebut disebabkan karena pergaulan yang bebas atau pun tidak teraturnya jadwal dalam penggunaan teknologi. Dalam situasi tersebut guru dan orang tua berperan untuk membentuk identitas serta kepribadian siswa sebagai umat islam
Pengaruh Inflasi Dan Jumlah Uang Beredar Terhadap Profitabilitas Perbankan Syariah Di Indonesia Utami, Mega; Sihotang, Mutiah Khaira
Jurnal Manajemen Akuntansi (JUMSI) Vol 4, No 3: 2024
Publisher : Universitas Labuhanbatu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36987/jumsi.v4i3.4147

Abstract

This research was conducted to determine the effect of inflation and the money supply on the profit of Islamic banking in Indonesia. The population in this study is all data on the financial statements of Islamic Commercial Banks (BUS) That have been published by the Financial Services Authority (OJK) in islamic Banking Stasticts (SPS) and all data from Bank Indonesia (BI). The samples in this study are Inflation and Money Supply data from BI monthly reports for 5 years and Profitability data from BUS monthly reports for 5 years, from January 2018 to December 2022 released by OJK in the SPS. The analytical method used is quantitative analysis. The results of the hypothesis test showed that the significant value for the influence of inflation (X1) and the Money Supply (X2) simultaneously on ROA (Y) was 0.000 < 0.05 and the Fcount value was 33.777 > F table 3.16. So it can be concluded that Ha 1  is accepted, which means there is an effect of inflation (X1) and the Money Supply (X2) simultaneously o ROA (Y).
Penerapan Manajemen Nyeri Dengan Terapi Relaksasi Otot Progresif Penderita Hipertensi Erman, Imelda; Shobur, Sherli; Utami, Mega; Febriani, Indra; Athiutama, Ari
JKM : Jurnal Keperawatan Merdeka Vol 4 No 1 (2024): Jurnal Keperawatan Merdeka
Publisher : Jurusan Keperawatan, Poltekkes Kemenkes Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36086/jkm.v4i1.2188

Abstract

Background: Hypertension is one of the non-communicable diseases (PTM) which is currently increasing both prevalence and incidence, especially in the elderly group. Hypertension is a systolic blood pressure of more than 140 mmHg and a diastolic pressure of more than 90 mmHg. Methods: This case study uses a descriptive design with a nursing process approach. This research was conducted on March 7, 2022 to March 11, 2022. The number of samples used was 2 people with 4 consecutive days of action. The research was conducted in the Working Area of the Merdeka Health Center in Palembang. Results: The results showed that after the action of progressive muscle relaxation therapy for 4 days, there was a change in the pain scale from pain scale 4 to 2 in client 1 and client 2 from pain scale 5 to pain scale 2. Conclusion: The results of the study indicate that there are changes in the headache scale of hypertensive patients before and after progressive muscle relaxation therapy for 4 days with a time of approximately 15 minutes.
Gamification in Accounting Learning: Can It Increase Student Motivation and Interest? Meilani, Melan Nur; Julianti, Adelia Renggani; Drajat, Alvira Zulfa; Utami, Mega; Rozak, Rama Wijaya Abdul; Mulyani, Heni
Journal of Learning Improvement and Lesson Study Vol 3 No 1 (2023): JLILS (June Edition)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jlils.v3i1.41

Abstract

The research aims to determine the increase in students motivation and learning interest in using the gamification learning method. The research method used was a one group design experiment. The data source was obtained from research conducted on March 9, 2023 at one of the tenth grade vocational high school levels majoring in Accounting and Institutional Finance at a school in the city of Bandung by distributing questionnaires to students with closed answer forms. The results of the study show that learning using the gamification method can increase students’ motivation and interest in learning. This is evidenced by the decrease in the level of saturation in the learning process. The gamification method shows lower results, namely 27.71%. Meanwhile, in learning using conventional methods the saturation level reaches 33.71%. That is, the gamification method affects the enthusiasm of students who are able to reduce their boredom in learning activities. The valid value gets the full value, which is equal to the number of research subjects involved. This indicates that the gamification method affects students motivation and interest in reducing learning saturation.