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IMPLEMENTATION OF ONLINE LEARNING MODELS FOR EFFECTIVE LEARNING RECOMMENDATIONS IN NEW NORMAL TIME Erlyna Tri Rohmiatun; Wahyu Maulida Lestari
Jurnal Scientia Vol. 10 No. 2 (2022): Education, Sosial science and Planning technique, March
Publisher : Sean Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (672.471 KB) | DOI: 10.35337/scientia.Vol10.pp242-249

Abstract

he application of social distancing as the main factor for the new normal creates its own challenges for the world of education, which is usually a face-to-face meeting between teachers/lecturers and their students/students in a pleasant atmosphere turning into online learning. Education must be implemented in the implementation of the teaching and learning process in the new era Normal activities can still be carried out without reducing the meaning of learning and ignoring the role of the teacher/lecturer as a teacher. Based on these problems, the online learning model is the main recommendation in learning. The purpose of this study was to determine and analyze the use of learning models in improving student learning outcomes in the new normal. This research uses qualitative analysis. The research was conducted on campus with the research subjects of lecturers and students. Data collection tools using questionnaires, research data were analyzed using descriptive analysis. In this study, it was concluded that lecturers must make and implement new breakthroughs in the form of online learning models during lectures in the current new normal, one of which is by implementing lecture methods that will lead to increasing online learning comfort and critical thinking of a student. So it is hoped that students can be comfortable and follow the lectures well even though online lectures are carried out. In this study, it was concluded that lecturers must make and implement new breakthroughs in the form of online learning models during lectures in the current new normal, one of which is by implementing lecture methods that will lead to increasing online learning comfort and critical thinking of a student. So it is hoped that students can be comfortable and follow the lectures well even though online lectures are carried out. In this study, it was concluded that lecturers must make and implement new breakthroughs in the form of online learning models during lectures in the current new normal, one of which is by implementing lecture methods that will lead to increasing online learning comfort and critical thinking of a student. So it is hoped that students can be comfortable and follow the lectures well even though online lectures are carried out.
Strengthening School Literature Movement in Elementary School During the Covid-19 Pandemic Nurul Istiq'faroh; Amiruddin Hadi Wibowo; Wahyu Maulida Lestari; Arie Widya Murni; Evi Mahsunah
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 3 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (411.713 KB) | DOI: 10.35445/alishlah.v14i3.1132

Abstract

Literacy development in Indonesia is still reported to be low. This is written in the findings of a 2020 program for international student assessment (PISA) survey, which found that Indonesia ranked 72 out of 79 countries in the world in reading literacy. During the Covid-19 pandemic, the implementation of the school literacy movement program was done online. The purpose of this study is to investigate the implementation of SLM throughout the Covid-19 era, as well as the barriers encountered by teachers during the SLM implementation process. The case study method is used in this work, which takes a qualitative approach. Data was collected by observation, interviews, and documentation, and data was analyzed utilizing triangulation techniques in three stages: collection, reduction, and conclusion. The findings revealed that schools were still practicing the three steps of SLM, namely habituation, development, and learning. During the epidemic, literacy exercises are introduced in which students are directed to be productive in their work through writing tasks. The work of the students is published in the form of a book. The challenge to implement SLM during the Covid-19 pandemic has been teachers' inability to manage students' reading comprehension exercises properly.
EFEKTIVITAS PENGGUNAAN APLIKASI QUIZIZZ DALAM EVALUASI PEMBELAJARAN DARING ILMU PENGETAHUAN ALAM (IPA) MATERI MACAM-MACAM GAYA KELAS IV MI AL IHSAN DAMARSI Wahyu Maulida Lestari; M. As Ari Abd Rohman
Jurnal Muassis Pendidikan Dasar Vol. 1 No. 1 (2022): Volume 1 Nomor 1 Januari 2022
Publisher : Primary School Teacher Education, Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (569.449 KB) | DOI: 10.55732/jmpd.v1i1.10

Abstract

This study aims to determine the effectiveness of the use of the quizizz application in evaluating online learning of Natural Sciences (IPA) on various styles of material for class IV MI Al Ihsan Damarsi. The research conducted in this research is quantitative research. Data collection techniques in this study were tests and item validity. While the validation in this study is a test sheet and a question validation sheet. Based on the validation results obtained from the validator, it shows that the 0.702 validation test results are categorized as valid. The results of the reliability test in this study have a value of 0.883 which means that the value is very high and can be used. Normality test results 0.200 > 0.05 in the normal sense that it can still be used and the last is the homogeneity test results in this study, namely 0.947 > 0.05. So it can be concluded that the data is homogeneous. The results of the research and discussion can be concluded that there is an effect of using the Quizizz Application on the effectiveness of the evaluation of science learning with a Tcount of 13.578 > T table of 2.086 and a significance value of 0.000 < 0.05.
Optimalisasi Peran Mahasiswa dalam Peningkatan Kewirausahaan Santriwati Melalui Kegiatan Bazar Berkah Mas Chodija; Wahyu Maulida Lestari; Mira Wafda Suroiyah ZA; Agustin Firdausi Nuzula; Alfiatuzzahro; Cahya Ayu Rachmadani; Dewi Rifqi Masruroh; Elly Nur Fauziyah; Firda Safrina; Ifa Zuhriyatul Lailiyah; Khoiriyah; Lia Musliha; Sinta Angelina Khosyatillah; Nabila; Nabilah Khoiriyah Arifin; Nofita Nur Lailiyah; Rosiyya Lafiya Lafika Azka Prasti; Siska Nur Aini; Siti Alfinatul Lailiyah; Sri Ema Titah Amalia Ilmi; Tsania Muti`ah Rahmah; Nichlatul Ilahi; Siti Novicha Hidayah; Maulidia Aliyarana Nabila
Nusantara Community Empowerment Review Vol. 1 No. 1 (2023): Nusantara Community Empowerment Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ncer.v1i1.753

Abstract

Santriwati membutuhkan keterampilan tambahan dalam memasuki dunia bermasyarakat. Peran santriwati dalam mengembangkan keterampilan berwirausaha telah menjadi perhatian yang semakin meningkat dalam beberapa tahun terakhir. Selain itu, santriwati harus mampu mengikuti perkembangan teknologi yang semakin berkembang pesat agar memiliki keterampilan dalam meraih penghasilan atau pendapatan yaitu dengan kegiatan bazar. Pengabdian masyarakat ini bertujuan untuk meningkatkan kewirausahaan santriwati melalui kegiatan bazar berkah. Pengabdian masyarakat dilaksanakan secara bertahap melalui kegiatan bazar. Mitra pengabdian masyarakat adalah Pondok Pesantren Nurul Ikhlas di Sidoarjo. Hasil Pengabdian Kepada Masyarakat yang diperoleh adalah adanya pemahaman terkait peningkatan kewirausahaan santriwati melalui kegiatan bazar. Pengabdian masyarakat melalui kegiatan bazar di pondok pesantren ini untuk menciptakan santriwati yang mempunyai jiwa wirausaha dan mampu memberdayakan ekonominya secara mandiri untuk dirinya dan masyarakat. Santriwati needs additional skills in entering the world of society. Santriwati must be able to keep up with technological developments that are growing rapidly to have skills in earning income or income, namely by bazaar activities. This community service aims to increase student entrepreneurship through blessing bazaar activities. Community service is carried out in stages through bazaar activities. The community service partner is the Nurul Ikhlas Islamic Boarding School in Sidoarjo. The results of Community Service obtained are an understanding related to increasing female student entrepreneurship through bazaar activities. Community service through bazaar activities at Islamic boarding schools is to create female students who have an entrepreneurial spirit and can empower their economy independently for themselves and the community.
Pengembangan Media Pembelajaran Interaktif Puzzle Digital Materi Lingkaran Kelas VI SD Negeri Bluru Kidul 2 Sidoarjo Wahyu Maulida Lestari; Aina Salsabila
Nusantara Educational Review Vol 1 No 1 (2023): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ner.v1i1.995

Abstract

Beberapa peserta didik di Indonesia umumnya sudah familiar dengan video pembelajaran dan dapat mengakses fasilitas wifi serta boleh menggunakan telepon genggam di sekolah.  Penelitian   ini   bertujuan untuk mengembangkan media pembelajaran interaktif digital puzzle pada materi lingkaran. Studi ini menggunakan studi kasus pada kelas VI di SD Negeri Bluru Kidul 2, Sidoarjo. Penelitian ini menggunakan metode penelitian ADDIE. Teknik pengumpulan data yang digunakan adalah wawancara dan angket. Instrumen penelitian yang digunakan adalah penilaian dari hasil validasi materi dan hasil validasi media. Adanya angket respon peserta didik dan angket respon guru dapat membantu peneliti untuk mengembangkan media interaktif puzzle digital materi lingkaran kelas VI di sekolah dasar. Pengembangan media interaktif  digital puzzle menggunakan aplikasi powerpoint yang dapat dilihat dari penilaian ahli media dan ahli materi. Penilaian oleh ahli media tahap pertama mendapatkan persentase 75% atau termasuk dalam kategori valid. Penilaian tahap kedua ahli media mendapatkan persentase 86,3% atau termasuk sangat valid. Penilaian ahli materi mendapatkan persentase 85% atau termasuk kategori sangat valid. Kepraktisan media pembelajaran dianalisis kepada respon guru dan respon peserta didik juga menjadi bagian dari penilaian. Penilaian oleh guru kelas mendapatkan   persentase sebesar 79,1% atau tergolong   dalam kategori praktis. Respon peserta didik mendapatkan persentase sebesar 84% atau termasuk dalam kategori sangat baik. Some students in Indonesia are generally familiar with learning videos and can access wifi facilities and are allowed to use cell phones at school. This study aims to develop interactive digital puzzle learning media on circle material. This study uses a case study in class VI at SD Negeri Bluru Kidul 2, Sidoarjo. This study uses the ADDIE research method. Data collection techniques used were interviews and questionnaires. The research instrument used was an assessment of the results of material validation and the results of media validation. The existence of student response questionnaires and teacher response questionnaires can help researchers to develop interactive digital puzzle media for class VI circle material in elementary schools. The development of digital puzzle interactive media uses the PowerPoint application which can be seen from the assessment of media experts and material experts. Assessment by media experts in the first stage gets a percentage of 75%, the valid category. The second stage of assessment by media experts gets a percentage of 86.3%, the very valid. The material expert's assessment gets a percentage of 85%, the very valid. The practicality of learning media was analyzed to the teacher's response and student responses are also part of the assessment. Assessment by the class teacher gets a percentage of 79.1%, the practical. Student responses get a percentage of 84, the very good.
Pengembangan Media Pembelajaran “STAR” Materi Sistem Tata Surya berbasis Construct 2 Pada Mata Pelajaran IPA Kelas VI di Sekolah Dasar Alfina Rohmah Mawaddah; Wahyu Maulida Lestari
Nusantara Educational Review Vol 1 No 2 (2024): Nusantara Educational Review
Publisher : LPPM UNUSIDA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/ner.v1i2.1172

Abstract

Penelitian ini dilatar belakangi dengan peserta didik kelas VI Sekolah Dasar yang masih belum memahami materi sistem tata surya. Pada proses kegiatan belajar mengajar IPA di kelas VI, guru sudah menggunakan media pembelajaran powerpoint. Powerpoint yang digunakan merupakan materi seperti yang ada di buku ajar, kurang adanya modifikasi gambar dan animasi. Adapun tujuan penelitian ini yaitu mengembangkan media pembelajaran, mendeskripsikan kelayakan media pembelajaran dan mendeskripsikan kelayakan media pembelajaran STAR materi sistem tata surya berbasis construct 2 pada mata pelajaran IPA kelas VI di Sekolah Dasar ditinjau dari aspek penilaian respon guru dan peserta didik. Oleh karena itu, dibutuhkan pengembangan media pembelajaran untuk meningkatkan pemahaman peserta didik terhadap materi sistem tata surya. Penelitian ini merupakan penelitian dan pengembangan dengan menggunakan model ADDIE. Data dikumpulkan melalui observasi dan angket validasi ahli materi, ahli media, respon guru, dan respon peserta didik. Teknik analisis data menggunakan data kuantitatif dan data kualitatif. Berdasarkan data kuantitatif diperoleh hasil validasi oleh ahli materi 95%, ahli media 86%, respon guru 95%, dan respon peserta didik 95%. Dengan demikian media pembelajaran STAR berbasis construct 2 pada mata pelajaran IPA materi sistem tata surya kelas VI di Sekolah Dasar dinyatakan sangat layak digunakan dalam pembelajaran. Feasibility of learning media and describing the feasibility of STAR learning media for solar system material based on construct 2 in grade VI science subjects in elementary schools to assess teacher and student responses. Therefore, it is necessary to develop learning media to increase students' understanding of the solar system material. This research is research and development using the ADDIE model. Data was collected through observation and validation questionnaires from material experts, media experts, and teacher and student responses. Data analysis techniques use quantitative data and qualitative data. Based on quantitative data, validation results obtained by material experts were 95%, media experts were 86%, teacher responses were 95%, and student responses were 95%. Thus, the STAR learning media based on construct 2 in the science subject solar system material for class VI in elementary schools is declared very suitable for learning.
Pengembangan Media Pembelajaran MIPA Karakteristik Permainan Simulasi untuk Meningkatkan Berpikir Kreatif Mahasiswa Wahyu Maulida Lestari
Jurnal DIDIKA: Wahana Ilmiah Pendidikan Dasar Vol. 9 No. 1 (2023): JURNAL DIDIKA : WAHANA ILMIAH PENDIDIKAN DASAR
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/didika.v9i1.18353

Abstract

Mahasiswa PGSD merupakan generasi yang dicetak sebagai seorang guru kelas. Pada faktanya, banyak mahasiswa yang merasa kurang menguasai materi matematika dan IPA (MIPA) sehingga menimbulkan kesulitan mengajar. MIPA merupakan rumpun bidang studi yang abstrak dan sulit, karena materi MIPA terdapat rumus-rumus untuk menyelesaikan masalah. Selain itu, sistem pembelajarannya monoton kurang menarik, tidak ada interaksi positif antara siswa dan guru. Penelitian ini bertujuan untuk mengetahui pengembangan media pembelajaran MIPA karakteristik permainan dan simulasi untuk meningkatkan berpikir kreatif mahasiswa. Jenis penelitian yang digunakan adalah metode penelitian ADDIE (Analysis, Design, Delevopment, Implement and Evaluate). Subjek dalam penelitian ini mahasiswa semester VII yang mengikuti program mata kuliah microteaching Prodi PGSD FKIP UNUSIDA. Pada penelitian ini akan dikembangkan media pembelajaran MIPA karakteristik permainan dan simulasi yang berbentuk permainan ular tangga. Berdasarkan hasil implementasi, penggunaan media permainan stimulasi, mahasiswa memiliki kemampuan berpikir lancar (fluency), berpikir orisinal (originality), dan berpikir elaborasi (elaboration). Maka dapat disimpulkan media pembelajaran karakteristik permainan dan simulasi efektif digunakan untuk meningkatkan berpikir kreatif mahasiswa dalam praktik mengajar MIPA.