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Journal : Jurnal Penelitian Pendidikan IPA (JPPIPA)

The Use of Educational Games in High School Chemistry Learning in West Java Province Silvia Fransiska Tarigan; Wiji Wiji
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.4071

Abstract

The implementation of games in chemistry classes has provided an interesting and alternative teaching method and allows students to learn in a more entertaining way compared to traditional learning process. The game-based learning approach is divided into three approaches, namely game-based learning or educational games, gamification, and game-assisted learning. Many chemistry games have been constructed in recent years to review and strengthen various chemistry topics; therefore, it is expected that Chemistry teachers in high schools in Indonesia, especially in West Java province implement educational games in the learning process. For that reason, it is necessary to perceive an overview of the use of educational games in Chemistry learning in secondary schools in West Java province. Survey research was carried out using a random sampling technique. There were 99 chemistry teachers from 91 high schools spread across the province of West Java who voluntarily participated in the online survey. The result of the analysis obtained that 35% of chemistry teachers in the province of West Java have implemented gamification and learning using game assistance. On the contrary, game-based learning has never been implemented in Chemistry learning process in secondary schools in West Java province
Bahasa Inggris Dian Hasanah; Wiji Wiji; Sri Mulyani; Tuszie Widhiyanti
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.3811

Abstract

This study aims to analyze students' mental models on the concept of chemical bonds using a two-tier mental model diagnostic test. A test with the first tier asking the content and the second tier asking the reasons for the answers at the first tier. The test used has been developed and declared valid with a degree of reliability 0.751. This research is qualitative research with a case study design. Students' mental models are categorized into complete mental models, partial mental models, mental models with misconceptions, and mental models with inconsistencies. In the concept of chemical bonds found 17, 9, 15, and 59% of students with complete, partial, misconceptions, and inconsistencies in mental models respectively. Most students have misconceptions by stating that ionic bonds are formed through atomization and the formation of bonding electrons by reason of the sharing of electrons in ionic crystals. In addition, students understand that the process of forming covalent bonds in oxygen and fluorine occurs because of the attraction between atoms which is greater than the repulsion between bonded atoms. Among the inconsistent concepts found are students explaining the phenomenon of solubility, boiling point, and melting point based on the concept of the electron cloud.
The Use of Educational Games in High School Chemistry Learning in West Java Province Silvia Fransiska Tarigan; Wiji Wiji
Jurnal Penelitian Pendidikan IPA Vol. 9 No. 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.4071

Abstract

The implementation of games in chemistry classes has provided an interesting and alternative teaching method and allows students to learn in a more entertaining way compared to traditional learning process. The game-based learning approach is divided into three approaches, namely game-based learning or educational games, gamification, and game-assisted learning. Many chemistry games have been constructed in recent years to review and strengthen various chemistry topics; therefore, it is expected that Chemistry teachers in high schools in Indonesia, especially in West Java province implement educational games in the learning process. For that reason, it is necessary to perceive an overview of the use of educational games in Chemistry learning in secondary schools in West Java province. Survey research was carried out using a random sampling technique. There were 99 chemistry teachers from 91 high schools spread across the province of West Java who voluntarily participated in the online survey. The result of the analysis obtained that 35% of chemistry teachers in the province of West Java have implemented gamification and learning using game assistance. On the contrary, game-based learning has never been implemented in Chemistry learning process in secondary schools in West Java province
Bahasa Inggris Dian Hasanah; Wiji Wiji; Sri Mulyani; Tuszie Widhiyanti
Jurnal Penelitian Pendidikan IPA Vol 9 No 11 (2023): November
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i11.3811

Abstract

This study aims to analyze students' mental models on the concept of chemical bonds using a two-tier mental model diagnostic test. A test with the first tier asking the content and the second tier asking the reasons for the answers at the first tier. The test used has been developed and declared valid with a degree of reliability 0.751. This research is qualitative research with a case study design. Students' mental models are categorized into complete mental models, partial mental models, mental models with misconceptions, and mental models with inconsistencies. In the concept of chemical bonds found 17, 9, 15, and 59% of students with complete, partial, misconceptions, and inconsistencies in mental models respectively. Most students have misconceptions by stating that ionic bonds are formed through atomization and the formation of bonding electrons by reason of the sharing of electrons in ionic crystals. In addition, students understand that the process of forming covalent bonds in oxygen and fluorine occurs because of the attraction between atoms which is greater than the repulsion between bonded atoms. Among the inconsistent concepts found are students explaining the phenomenon of solubility, boiling point, and melting point based on the concept of the electron cloud.
Digital-Game Based Learning Innovation on POE: Constructing Student’s Mental Models on Temperature Effect on Reaction Rate Finny Rahmatania; Wiji Wiji; Sri Mulyani
Jurnal Penelitian Pendidikan IPA Vol 10 No 6 (2024): June: In Press
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i6.5442

Abstract

The aim of this study is to identify how the POE learning integrated into D-GBL can construct student’s mental models on temperature effect on reaction rate and the game design is created. This research is a part of the Research and Development (R&D) with Borg and Gall model. This study is focused on the third stage. The study began with collecting information, planning product, and prototype development. For product design, the study created mission and sub-missions to represent the POE steps, which are predicting, observing, and explaining. The information was collected from various literature reviews on D-GBL and mental model. For product design, mission and sub-missions were created to represent POE steps. Next, the prototype was developed in the form of a game design document. Students must answer various questions to complete these missions and sub-missions. If the answers are given incorrect, the game restart from the beginning of that mission. Therefore, D-GBL integrated in the POE model can construct students' mental models.