Dwi Retnoningsih
universitas Sahid Surakarta

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SISTEM PENGELOLAAN KENDARAAN DINAS DI PEMERINTAH KOTA SALATIGA Alfiyanus Shaf’at; Dwi Retnoningsih; Hardika Khusnuliawati
JURNAL GAUNG INFORMATIKA Vol 13 No 2 (2020): Jurnal Gaung Informatika, Volume 13, Nomor 2 Juli 2020,
Publisher : Universitas Sahid Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47942/gi.v13i2.539

Abstract

The optimal management of regional property has become a basic requirement for local governments in realizing good governance. Official vehicles as one part of regional property have a significant function. However, the process of managing official vehicles in regional organizations of Salatiga government is still not optimal. For example, the frequency of vehicle maintenance schedules are missed and vehicle tax payments are due. The change of official vehicle users also often occurs and it will be a problem if the process is not recorded properly. This study aims to design an applications in supporting regional organizations at Salatiga government for managing data and presenting information related to official vehicles. This study used the Linear Sequential Model / Waterfall Model. The data collection covered observation, interviews and literature study. The application wasmade in the form of a desktop application using the Node.js platform and it is based on javascript and utilizes the electron framework. The database used SQLite. Analysis and design of the system used a structured method through the stages of making normalization, relations between tables, entity relationship diagrams, data dictionaries, data flow diagrams, flowcharts, and interface design. The resulting application is tested using the blackbox testing method. The analysis of test results shows that the application is functioning normally according to the expected results. The main function of managing data on the use and maintenance of official vehicles has been successful through all the test scenarios conducted.
Media edukasi kerohanian Kristen tentang gembala dan domba tersesat berbasis game 3D Yuseva Kristine Omega; Dahlan Susilo; Dwi Retnoningsih
Journal of Information System and Application Development Vol 1, No 2 (2023): September 2023
Publisher : University of Merdeka Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26905/jisad.v1i2.11013

Abstract

It is hoped that this Shepherd and Sheep Game can provide insight and knowledge about the depiction of God's love through the parable of sheep and shepherds and help Christian youths learn and understand Christianity. The making of this game uses the Unity 3D game engine and uses the C# programming language. This research uses the waterfall method as a system development method. The data collection methods used in this research are observation, interviews, and literature study. In the Shepherd and the Lost Sheep Game, there are four levels which have missions that must be completed by the player. The testing method uses Blackbox and Beta Testing. Based on the results of blackbox testing, overall this game has been successfully created and functions well. Based on the results of beta testing using a questionnaire distributed to 30 users, a score of 951 was obtained with a percentage value of 79.25%. It can be concluded that overall users feel satisfied after playing the Shepherd and the Lost Sheep game both in terms of system and material, and users feel quite helped in understanding Christian spiritual material by playing this game.