Rangga Sanjaya
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APLIKASI ANIMASI INTERAKTIF PENCAMPURAN TIGA WARNA PRIMER DAN PENGENALAN BENTUK GEOMETRI PADA PAUD AL-MUSLIMUN Mayya Nurbayanti Shobary; Dwiza Riana; Rangga Sanjaya
Jurnal Informatika Vol 1, No 2 (2014): Jurnal INFORMATIKA
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (616.24 KB) | DOI: 10.31294/ji.v1i2.44

Abstract

Abstract - The development of Interactive animation application mixing three colors and introduction of geometric shapes for early childhood, aims to increase learning tool for parents and teachers to attract the attention of children to learn about colors and shapes using interactive animation application. Application built using the concept of PAUD Al-Muslimun in educating early childhood in knowing the result of mixing three primary colors and geometric shapes. The development of application take an example of how theachers in educating early childhood that began with the introduction of color and shapes, and practice how to mix the primary three colors, by showing interisting picture related to colors and shapes are introduced. Data collection methods used for this study is the direct observation of the teaching and learning activities from the perspective of teachers, children and parents to get an idea of the optimal design of an application built on. The development of Interactive animation application mixing three primary colors and introduction of geometric shapes for early childhood for early childhood through the five steps, analyzing, designing, implemeting, testing, and revision errors or shortfall. In this application there are learning processes knowing the primary color and introduction of geometric shapes with support interactive buttons, interesting picture and audio to enhance the absorption of early childhood to the contents of the material, learning and display concerned and to help parents or teachers role in educating children once more creative . Keywords: Applications, Animation, Interactive, Early Childhood Abstrak - Pembangunan aplikasi animasi interaktif pencampuran tiga warna primer dan pengenalan bentuk geometri untuk anak usia dini, bertujuan untuk menambah sarana pembelajaran untuk orang tua dan guru dalam menarik perhatian anak untuk belajar mengenal warna dan bentuk dengan menggunakan aplikasi animasi interaktif. Aplikasi yang dibangun menggunakan konsep pembelajaran pada PAUD Al-Muslimun dalam mendidik anak usia dini dalam mengenal hasil pencampuran tiga warna primer dan bentuk geometri. Pengembangan aplikasi mengambil contoh dari cara guru dalam mendidik anak usia dini yang dimulai dengan mengenalkan warna dan bentuk, dan mempraktekkan cara mencampur tiga warna primer, dengan menampilkan gambar-gambar menarik yang berkaitan dengan warna dan bentuk yang dikenalkan. Metode pengumpulan data yang digunakan untuk penelitian ini adalah dengan observasi secara langsung terhadap kegiatan belajar mengajar dari sudut pandang guru, anak dan orang tua untuk mendapatkan gambaran yang optimal terhadap rancangan aplikasi yang dibangun. Pengembangan aplikasi animasi interaktif pencampuran tiga warna primer dan pengenalan bentuk geometri untuk anak usia dini ini melalui lima langkah, yaitu menganalisis, mendesain, mengimplementasikan, uji coba dan merevisi kekeliruan atau menambah kekurangan. Di dalam aplikasi ini terdapat proses-proses pembelajaran mengenal pencampuran tiga warna primer dan bentuk geometri dengan dukungan tombol interaktif, gambar-gambar yang menarik serta audio yang untuk meningkatkan daya serap anak usia dini terhadap isi materi yang ingin disampaikan, serta dilengkapi dengan permainan untuk mengukur keterampilan dan sejauh mana anak mengenal warna dan bentuk. Penggunaan sarana pembelajaran dengan menggunakan teknologi animasi interaktif ini ditinjau dari aspek isi materi, pembelajaran dan tampilan dinilai dapat menarik perhatian anak usia dini serta membantu peran orang tua atau guru dalam mendidik anak lebih kreatif lagi. Kata Kunci : Aplikasi, Animasi, Interaktif, PAUD
Analisis Pengaruh Kualitas Layanan Terhadap Kepuasan Pengguna Aplikasi MyARS Menggunakan Metode Webqual 4.0 Arey DS; Rangga Sanjaya
J-ICON : Jurnal Komputer dan Informatika Vol 9 No 2 (2021): Oktober 2021
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/jicon.v9i2.5273

Abstract

Submission of ongoing academic activities and information in the field of education can take advantage of information technology. One of the most important is to create an academic information system that can be accessed by students online. The MyARS application is an academic information system that provides lecture information for ARS University students. The MyARS application page can be accessed via the link https://myars.ars.ac.id/. The question related to this research is whether the quality of the MyARS application used has an impact on user satisfaction. This study focuses on user satisfaction with the webqual method which consists of three variables, namely usability, information quality, and interaction quality. The obtained data is processed using multiple linear regression analysis techniques using SPSS 16 software. the quality of information is 3,620 with a percentage level of 83.79%. This is also supported by the regression results which prove the quality of usability has a significant positive effect on customer satisfaction. The results of the information quality score of 4,051 with a percentage level of 83.35%. This is also supported by the regression results which prove the quality of information has a significant positive effect on customer satisfaction. While the results of the information quality score of 2,167 with a percentage level of 80.25% This is also supported by the regression results which prove that the quality of information has a significant positive effect on customer satisfaction