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Rancang Bangun Sistem Informasi Manajemen Pemasaran Properti Berbasis Android Eko Widodo, Andrian; - STMIK Nusa Mandiri, Aprih Widayanto; - UBSI, Sardiarinto
IJNS - Indonesian Journal on Networking and Security Vol 10, No 2 (2021): IJNS Juni 2021
Publisher : APMMI - Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1051.387 KB)

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Abstract - PT. Saphire Graha Indonesia is a company engaged in the property sector headquartered in Purwokerto. In the process of buying and selling property so far, it has been done manually. To make it easier for employees to record the transaction process with consumers, an android application for the Property Marketing Management Information System (Simaspro) was built which functions to record all transactions between marketing or employees and consumers so that it is expected to reduce errors such as in recording property data, supplier data that is not well documented, recording purchase transactions and purchasing processes with consumers, invoice payments that are often missed because they are not well documented, and making reports every month. Android is a Linux-based operating system that is used as a hardware resource manager, both for cellphones, smartphones and tablet PCs. Simaspro is built using the Java programming language which is connected to the MySQL database to store entered data. With the implementation of simaspro, it is hoped that it can make employees work easier so that they can make transactions anytime and anywhere. Keywords: Information System, Android, Java, Property Sales System Abstrak - PT. Saphire Graha Indonesia merupakan perusahaan yang bergerak dibidang properti yang berkantor pusat di Purwokerto. Dalam proses transaksi jual beli properti selama ini berlangsung dengan manual. Untuk mempermudah karyawan dalam mendata proses transaksi dengan konsumen, dibangunlah aplikasi android Sistem Informasi Manajemen Pemasaran Properti (Simaspro) yang berfungsi untuk mencatat semua transaksi antara marketing atau karyawan dengan konsumen sehingga diharapkan dapat mengurangi kesalahan-kesalahan seperti dalam pencatatan data properti, data supplier yang tidak terdokumentasi dengan baik, pencatatan transaksi pembelian dan proses pembelian dengan konsumen, pembayaran invoice yang sering terlewat karena tidak terdokumentasi dengan baik, serta pembuatan laporan-laporan setiap bulannya. Android adalah sistem operasi berbasis Linux yang dipergunakan sebagai pengelola sumber daya perangkat keras, baik untuk ponsel, smartphone dan juga PC tablet. Simaspro ini dibangun menggunakan bahasa pemrograman java yang dihubungkan dengan database mysql untuk menyimpan data yang dimasukan. Dengan diterapkannya simaspro diharapkan dapat mempermudah kerja karyawan sehingga dapat melakukan transaksi kapanpun dan dimanapun. Kata kunci: Sistem Informasi, Android, Java, Sistem Penjualan Properti
PENERAPAN METODE FORWARD CHAINING DALAM SISTEM PAKAR PENDETEKSI KERUSAKAN AIR CONDITIONER (AC) BERBASIS ANDROID Aprih Widayanto; Febrian Aji Pratama
Indonesian Journal on Software Engineering (IJSE) Vol 5, No 2 (2019): IJSE 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/ijse.v5i2.6925

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ABSTRACT The progress of computer technology has helped many people in various fields of life. Expert systems are computer programs with expert knowledge to solve certain problems such as imitating human thought. Air Conditioner (AC) is a machine made to stabilize the humidity of an area and the temperature of the air. The lack of knowledge of the owner of the AC equipment has resulted in the equipment being damaged and the technical maintenance of the AC, and the amount of costs incurred for maintenance services is one of the obstacles. Based on these problems, the author made an expert system application to detect damage to Android-based air conditioners. . This application is expected to help the community in detecting damage, causes and solutions in Air Conditioning (AC). Interview and literature studies are data collection techniques used by the authors. In making the program the author uses the Forward Forward Chaining method. In this application there are 4 main menus, namely diagnosis, info, about and exit. Keywords: Expert System, Air Conditioner (AC), Forward Chaining, Android
Rancang Bangun Sistem Pakar Diagnosa Penyakit Ayam Bangkok Aprih Widayanto; Joko Dwi Mulyanto; Ade Sulistyono
Indonesian Journal on Software Engineering (IJSE) Vol 5, No 1 (2019): IJSE 2019
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (391.709 KB) | DOI: 10.31294/ijse.v5i1.5864

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Abstract: Expert System is a knowledge-based program that offers quality solutions for problems within a certain domain. The implementation of expert systems is widely used for commercial purposes, because expert systems are seen as a way to store expert knowledge in certain areas in computer programs, so that they can make informed decisions and think intelligently. Using Android-based methods, this program is expected to represent experts in diagnosing Kip-Bangkok disease. Expert Systems Applications diagnosis chicken bangkok provide maximum convenience for the owner of the chickens Bangkok, so owners do not have chicken bangkok meet with specialists in person, the owner of the chicken bangkok open the computer and use this expert system application instead of the disease in poultry media consultation of experts in chickens bangkok. The expert system is used as a decision support and is used as a tool for someone who has no information about the types of diseases and symptoms in bangkok chicken, as well as preventative advice. From this problem this disease can be known on the basis of the symptoms found in chicken in Bangkok and to prevent deaths by giving appropriate prevention advice. Keywords: Expert system, Application, Diagnosis of the Chicken Disease of Bangkok
RANCANG BANGUN APLIKASI KATEGORI BAHASA UNTUK TUNA WICARA BERBASIS ANDROID Aprih Widayanto - STMIK Nusa Mandiri Jakarta; Suleman - AMIK BSI Tegal; Isbhah Anita S - AMIK BSI Purwokerto
Evolusi : Jurnal Sains dan Manajemen Vol 5, No 2 (2017): Jurnal Evolusi 2017
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (464.644 KB) | DOI: 10.31294/evolusi.v5i2.2845

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Abstract - The language that is the interface in communicating to all humanity is needed. In the current era of globalization human beings are not spared from increasingly sophisticated technology. One of them is the mobile media or currently commonly called a smartphone that also has penetrated into the world of education, business, health, and so forth. In the world of health for example medical activities as well as therapy. If this interface is interrupted then the communication will not take place. One of the disturbances is speech disorder (speech impaired). This disorder must be in therapy in order to smoothly communicate with all humanity. One tool for therapy is a communication card (flashcard). But the flashcards owned by the therapists are still in physical form and there is a possibility of damage or loss. In addition, a package of flashcards when purchased only consists of 1 category only, in other words the therapist must buy another category if you want to provide therapy to patients when making a home visit. Therefore, the authors took the initiative to create an application in which there are several flashcards to help the therapist at the time menenapi patients. Keywords: Communication, Smartphone, Speech Disturbance, Flashcard. Abstrak - Bahasa yang merupakan alat penghubung dalam berkomunikasi kepada semua umat manusia ini sangat dibutuhkan. Pada era globalisasi sekarang ini manusia tidak luput dari teknologi yang semakin canggih. Salah satunya yaitu media handphone atau saat ini biasa disebut dengan smartphone yang juga sudah merambah ke dunia pendidikan, bisnis, kesehatan, dan lain sebagainya. Di dunia kesehatan contohnya kegiatan medis seperti halnya terapi. Jika alat penghubung ini terganggu maka komunikasi tidak akan berlangsung. Salah satu gangguannya adalah gangguan bicara (tuna wicara). Gangguan ini harus di terapi agar lancar dalam berkomunikasi dengan semua umat manusia. Salah satu alat untuk terapi adalah kartu komunikasi (flashcard). Namun flashcard yang dimiliki oleh para terapis masih dalam bentuk fisik dan terdapat kemungkinan rusak maupun hilang. Selain itu, satu paket flashcard bila dibeli hanya terdiri dari 1 kategori saja, dengan kata lain terapis harus membeli kategori lain bila ingin memberikan terapi kepada pasien bila melakukan home visit. Maka dari itu, penulis berinisiatif untuk membuat aplikasi yang dimana didalamnya terdapat beberapa flashcard untuk membantu terapis pada saat menterapi pasien.           Kata Kunci: Komunikasi, Smartphone, Gangguan Bicara, Flashcard.
Aplikasi Pembelajaran Huruf, Angka, Warna, Hewan, Sayur dan Buah Berbasis Android Aprih Widayanto - STMIK Nusa Mandiri Jakarta; Linda Refianti - AMIK BSI Purwokerto
Evolusi : Jurnal Sains dan Manajemen Vol 6, No 2 (2018): Jurnal Evolusi 2018
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1590.476 KB) | DOI: 10.31294/evolusi.v6i2.4432

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Abstract - Learning is an activity undertaken between teachers and students who need learning components, such as learning objectives, teaching materials, educators, students, teaching aids and learning environments. Learning media can be divided into two printed media and digital media. Seeing the rapid development of technology in which smartphone users from adulthood to early childhood needed a contribution in the world of education in the form of mobile learning media. Early childhood must be given useful knowledge for the development of a mentality that will later be useful to him and the environment. The introduction of letters, numbers, colors, animals, vegetables and fruit is a basic knowledge based learning for children. Teachers and parents in learning basic knowledge of children talking about each material are considered less effective for early childhood. Based on these problems the authors designed the introduction and learning application of letters, numbers, colors, animals, vegetables and fruits with voice speech based on android. This research uses data collection method of observation, and literature study. Results from research and design are implemented into android based learning applications. Features in the app include introductory material and child songs. Based on black box test results, the application is running well. Keywords: Learning, Learning Media, Learning Based on Android Abstrak - Pembelajaran merupakan aktifitas yang dilakukan antara pengajar dan peserta didik yang membutuhkan komponen-komponen pembelajaran meliputi tujuan pembelajaran, materi pembelajaran, pendidik, peserta didik, media pembelajaran dan lingkungan pembelajaran. Media pembelajaran dapat dibagi menjadi dua yakni media cetak dan media digital. Melihat perkembangan teknologi yang semakin pesat dimana pengguna smartphone dari usia dewasa hingga anak-anak dini tentu memerlukan kontribusi di dunia pendidikan dalam bentuk media pembelajaran mobile. Anak usia dini perlu diberikan pengetahuan yang bermanfaat bagi perkembangan pola pikir yang nanti dapat berguna untuk dirinya dan lingkungan di sekitarnya. Pengenalan huruf, angka, warna, hewan, sayur dan buah adalah pembelajaran pengenalan pengetahuan yang dasar bagi anak usia dini. Guru maupun orangtua dalam memberikan pembelajaran mengenai pengetahuan dasar kepada anak dengan cara mengucapkan masing-masing materi dirasa kurang efektif bagi anak usia dini. Berdasarkan masalah tersebut penulis merancang aplikasi pengenalan dan pembelajaran huruf, angka, hewan, sayur dan buah dengan voicespeech berbasis android. Penelitian ini menggunakan metode pengumpulan data observasi, dan studi pustaka. Hasil dari penelitian dan perancangan diimplementasikan ke dalam aplikasi pembelajaran berbasis android. Fitur-fitur yang terdapat pada aplikasi antara lain materi pengenalan dan lagu-lagu anak. Berdasarkan hasil uji black box, aplikasi tersebut berjalan dengan baik. Kata Kunci: Pembelajaran, Media Pembelajaran, Pembelajaran Berbasis Android
SISTEM PAKAR DIAGNOSA KERUSAKAN KAMERA DSLR BERBASIS ANDROID Aprih Widayanto - STMIK Nusa Mandiri Jakarta; Dany Pratmanto - STMIK Nusa Mandiri Jakarta; Sahal Tsani Musyaffa - AMIK BSI Purwokerto
Evolusi : Jurnal Sains dan Manajemen Vol 6, No 1 (2018): Jurnal Evolusi 2018
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (370.705 KB) | DOI: 10.31294/evolusi.v6i1.3542

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Abstract - The development of science and technology makes people interested in creating new things. with the utilization of information and communication technology by means of the application form are combined into knowledge. One of these experts about the world of dslr camera-based mobile. This expert system method using Forward Chaining using the base database compiled into various tables in an order so that a user can retrieve and expert conclusions from what has been diagnosed by an expert system. Application of expert system tool was created as a user and expert in diagnosing damage of dslr camera from the analysis according to a practitioner and internet media. Expert system will feature questions that will then be selected and answered by users until the program to find a solution of the diagnosis has been done on this expert system. In addition this expert system is equipped with information to damage dslr camera, the way of handling, and how to care dslr camera. Keywords: Expert System, Damage Dslr Camera, Forward Chaining Abstrak - Berkembangnya ilmu pengetahuan dan teknologi membuat orang tertarik untuk menciptakan hal-hal baru. dengan pemanfaatan teknologi informasi dan komunikasi dengan cara digabungkan menjadi bentuk aplikasi pengetahuan. Salah satunya pakar tentang dunia kamera dslr berbasis mobile. Sistem pakar ini menggunakan metode Forward Chaining dengan menggunakan basis database yang disusun kedalam berbagai tabel dalam suatu aturan agar seorang pakar dan penggunadapat mengambil kesimpulan dari apa yang sudah didiagnosa oleh sistem pakar ini. Aplikasi sistem pakar ini dibuat sebagai alat bantu seorang pakar dan pengguna dalam mendiagnosa kerusakan kamera dslr dari analisa menurut seorang praktisi dan media internet. Sistem pakar ini akan menampilkan pertanyaan yang kemudian akan dipilih dan dijawab oleh pengguna sampai program menemukan solusi dari diagnosa yang telah dilakukan pada sistem pakar ini. Selain itu sistem pakar ini dilengkapi dengan informasi kerusakan kamera dslr, cara penanganan, dan cara perawatan kamera dslr. Kata Kunci: Sistem Pakar, Kerusakan Kamera Dslr, Forward Chaining
APLIKASI GAME EDUKASI AYO MENGENAL SHOLAWAT UNTUK ANAK USIA 9 TAHUN BERBASIS ANDROID Aprih Widayanto; Agus Setiawan
Informatics and Computer Engineering Journal Vol 2 No 1 (2022): Periode Agustus 2022
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM) Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (431.389 KB) | DOI: 10.31294/icej.v2i1.691

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Abstract - Sholawat is a reading in Arabic spoken by Muslims as a sign of honor and appreciation to the Prophet Muhammad SAW. In this modern era, sholawat needs to be introduced to everyone, especially for children. In this case, it is necessary to implement media development to introduce easy-to-understand and interesting sholawat in order to motivate children to know about sholawat at an early age, especially in today's era, many young children are already using gadgets. At this time, Sholawat has been widely introduced through videos uploaded on social media YouTube. But here the author wants to introduce sholawat through interactive educational game application media and with visuals that are more attractive, simple, easy to use. The author uses research methods, observation, interviews and literature study so that later in making the application more systematic and efficient. The educational game application is packaged in a more modern way by following current technological developments, making it faster to be recognized by all users of this educational game application Keywords: Sholawat, Applications, Educational Games
Aplikasi Sistem Informasi Pemendek URL (SI SOUP) Berbasis Web Sutrisno - Sutrisno; Aprih Widayanto; Muhammad Robbi Syahiri
Indonesian Journal on Software Engineering (IJSE) Vol 6, No 1 (2020): IJSE 2020
Publisher : Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/ijse.v6i1.8099

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Abstract: URL shortener is a technique on the WWW that makes a web page accessible by using a very short URL in addition to the original address. Internet users use this URL shortening application service when finding a very long URL, and users find it difficult to remember the URL address, so that requires an application that can shorten the URL, so that the URL address becomes easier to remember for himself and for others. This research will focus on building a URL shortener application with two services, namely shortened URL shortener, and special shortened URL shortener. URL shortener results are random, i.e. URL shortener results are randomized by the system, and users cannot determine their own results from the URL shortener. The special result URL shortener is the URL shortening result that is determined by the user, and the user can determine the URL shortening result by inputting the results as desired in the system, and this user will successfully input them, if the URL results have not been used by other users.Keywords: URL shortener, randomly generated URL shortener, custom result URL shortenerAbstrak: Pemendek URL adalah suatu teknik pada WWW yang membuat suatu halaman situs dapat diakses dengan menggunakan suatu URL yang sangat pendek selain alamat aslinya. Pengguna internet menggunakan layanan aplikasi pemendek URL ini bila menemukan URL yang sangat panjang, dan pengguna merasa kesulitan untuk mengingat alamat URL tersebut, sehingga memerlukan aplikasi yang bisa memperpendek URL, sehingga alamat URL menjadi lebih mudah untuk diingat bagi dirinya dan bagi orang lain. Pada penelitian ini akan berfokus untuk membangun aplikasi pemendek URL dengan dua layanan, yaitu pemendek URL hasil acak, dan pemendek URL hasil khusus. Pemendek URL hasil acak, yaitu hasil pemendek URL diacak oleh sistem, dan pengguna tidak bisa menentukan sendiri hasil dari pemendek URLnya. Pemendek URL hasil khusus yaitu hasil pemendek URL ditentukan oleh pengguna, dan pengguna bisa menentukan hasil pemendek URLnya dengan cara menginputkan hasil sesuai keinginan di sistem, dan pengguna ini akan berhasil menginputkannya, bila hasil URL tersebut belum digunakan oleh pengguna lain.Kata kunci: Aplikasi Pemendek URL, Pemendek URL hasil acak, Pemendek URL hasil khusus
KONTROL KIPAS ANGIN MENGGUNAKAN APLIKASI BLYNK BERBASIS ARDUINO NANO Andrian Eko Widodo; Aprih Widayanto
CONTEN : Computer and Network Technology Vol. 1 No. 2 (2021): Desember 2021
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (348.031 KB) | DOI: 10.31294/conten.v1i2.873

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Abstrak Teknologi yang semakin berkembang memudahkan manusia untuk melakukan berbagai aktifitasnya. Dengan perkembangan teknologi, manusia semakin memiliki banyak pilihan untuk membantu mengatasi masalah yang dihadapinya, dimana salah satunya ialah memanfaatkan kecanggihan teknologi dalam menyelesaikan masalah. Salah satunya sistem Kontrol Kipas angin yang dapat dikendalian melalui smartphone. Dengan menggunakan internet dimungkinkan penggunaan kipas angin menjadi lebih mudah dan efisien. Untuk itu penulis tertarik untuk membuat sebuah alat Kipas Angin Melalui Aplikasi Blynk berbasis Arduino Nano. Kontrol Kipas Angin melalui Aplikasi Blynk berbasis Arduino Nano ini menggunakan Arduino Nano ini sebagai komponen utama dan menggunakan software arduino IDE untuk menulis sekaligus mengunggahnya kedalam arduino Nano. Jika Arduino Nano membaca data berupa “LOW” maka arduino akan mengaktifkan relay 1, maka kipas angin akan bekerja pada kecepatan rendah. Sedangkan data yang terbaca “HIGH” maka Arduino Nano akan mengaktifkan relay 3, kemudian Kipas Angin akan bekerja pada kecepatan tinggi, begitu juga dengan data “Medium” dengan kecepatan sedang. Selain input dari aplikasi perangkat sistem juga menggunakan input push button sebagai pengganti akses secara manual. Kata kunci: Kontrol Kipas Angin, Arduino Nano, NodeMcu ESP8266, Relay, Blynk Abstract The development of technology makes it easier for humans to carry out various activities. With the development of technology, humans increasingly have many options to help overcome the problems they face, one of which is to take advantage of technological sophistication in solving problems. One of them is the Fan Control system that can be controlled via a smartphone. By using the internet, it is possible to use the fan to be easier and more efficient. For this reason, the author is interested in making a fan tool through the Arduino Nano-based Blynk Application. Fan Control through the Arduino Nano-based Blynk Application uses this Arduino Nano as the main component and uses the Arduino IDE software to write and upload it to the Arduino Nano. If Arduino Nano reads data in the form of "LOW" then Arduino will activate relay 1, then the fan will work at low speed. While the data reads "HIGH" the Arduino Nano will activate relay 3, then the Fan will work at high speed, as well as "Medium" data at medium speed. In addition to input from device applications, the system also uses push button input as a substitute for manual access. Keywords: Fan Control, Arduino Nano, NodeMcu ESP8266, Relay, Blynk
SISTEM INFORMASI PENJADWALAN KURSUS BERBASIS WEBSITE PADA LPK PERWIRA Saghifa Fitriana; aprih widayanto; dena dhaifina ishmah
Indonesian Journal of Networking and Security (IJNS) Vol 9, No 4 (2020): IJNS Desember 2020
Publisher : APMMI - Asosiasi Profesi Multimedia Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55181/ijns.v9i4.1680

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In today's globalization era, information technology is progressing rapidly which is the equipment created to facilitate human work especially in the field of education and support the activities of teaching and learning process. Working Training Institute (LPK) Perwira Purbalingga requires once an information system that supports the learning process especially in the scheduling of courses so as to facilitate students in viewing the course schedule. For that reason the author tried to create an end task regarding the scheduling system at the Working Training Institute (LPK) Perwira Purbalingga. The design of this information system is the best solution to solve the problems that exist in this institution. In this research the authors use waterfall methods, as well as the process of collecting data by means of observation, interviews and library studies. With a computerized system can make it easy for students and coaches to access the course schedule. Keywords: Information Systems, System Scheduling Courses, LPK Perwira