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PEMANFAATAN ESP8266EX SEBAGAI KONTROL DAYA PENGAMAN MOTOR BERBASIS ANDROID Anton Breva Yunanda; agung kridoyono; Mochamad Sidqon
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 3 No 2 (2020): December
Publisher : Unusa Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v3i2.1802

Abstract

Alat pengaman motor pada umumnya bersifat manual mekanik menggunakan kunci sebagai pengaktif saklar memiliki kelemahan pada grid kunci sehingga motor masih bisa diaktifkan dengan pemecahan grid. penerapan modifikasi model keamanan bersifat elektrik mekanik menjadikan keamanan ganda dengan menambahkan servo pada motor memiliki supply arus searah memberi tambahan fasilitas keamanan dengan pengaktifan menggunakan transmisi wireless berdaya searah untuk menambah prosedur pengaktifan motor. Maraknya tindakan pencurian kendaraan motor dengan mekanik melalui kunci ini membuat inisiatif bagi penulis untuk merancang sistem kendali berbasis mobile sebagai pengamanan motor untuk melindungi kontaktor starter dari pencurian dengan memanfaatkan switching mekanik untuk pengaktifan sistem starter melalui kendali wireless ESP826. Kata Kunci: pengaman motor,kunci elektrik , ESP8266X
Pengembangan Learning Management System Dengan Memanfaatkan Machine Learning Untuk Meningkatkan Kinerja Sistem Agus Hermanto; Mochamad Sidqon; Aditya Nanda Utama
Prosiding SNST Fakultas Teknik Vol 1, No 1 (2021): PROSIDING SEMINAR NASIONAL SAINS DAN TEKNOLOGI 11 2021
Publisher : Prosiding SNST Fakultas Teknik

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sistem manajemen pembelajaran berbasis elektronik dan multiplatform semakin cepat berkembang dengan adanya pandemi Covid-19. Namun dalam penggunaannya, sistem manajemen pembelajaran ini masih mempunyai kendala berupa evaluasi manual yang harus dilakukan oleh pendidik. Dalam penelitian ini dikembangkan sistem manajemen pembelajaran yang menggunakan machine learning untuk membantu para pendidik mempercepat proses evaluasi belajar peserta didik secara otomatis dengan memanfaatkan metode Cosine Similarity. Pengujian presisi melibatkan 30 peserta didik dengan hasil yang diperoleh memiliki performa 86,67 %
Integrasi Video Conference dalam Aplikasi Pembelajaran Siswa Sekolah Dasar untuk Kemudahan Interaksi dan Evaluasi Proses Belajar Mengajar Secara Daring Agus Hermanto; Mochamad Sidqon
(JurTI) Jurnal Teknologi Informasi Vol 4, No 2 (2020): DESEMBER 2020
Publisher : Universitas Asahan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36294/jurti.v4i2.1546

Abstract

Abstract - The rapid development of information technology is one of the most valuable potentials in efforts to improve the quality of education. With information technology, there is a lot of unlimited information that can be extracted for the benefit of the development of the world of education. SDN Karangsentul, which is the object of community service in this study, also does not escape and must be able to adapt to technological developments during teaching and learning activities. One form of implementing the use of technology in the world of education is an online teaching and learning system. In online learning, it is necessary to pay attention to the ease of interaction and evaluation in these learning activities. One of the efforts to improve the ease of interaction and evaluation of learning is by integrating online learning with the video conference feature. Based on these considerations to facilitate the interaction and evaluation of the online learning process, this community service activity will carry out the Integration of Video Conferences in Primary School Student Learning Applications for Ease of Interaction and Evaluation of the Online Teaching and Learning Process, so that online learning support can have a maximum impact on education development. In its construction, the SDLC method is used. And used white-box testing methods and BlackBox testing. The test results show that the system built works well and is able to answer existing problems.Keywords  -   Online, Education, Community Service, Information Technology, Video Conference. Abstrak - Teknologi informasi yang berkembang semakin pesat merupakan salah satu potensi berharga dalam upaya peningkatan kualitas pendidikan. Dengan teknologi informasi banyak sekali informasi yang tak terbatas yang dapat digali demi kepentingan perkembangan dunia Pendidikan. Salah satu bentuk implementasi pemanfaatan teknologi dalam dunia Pendidikan adalah sistem belajar mengajar daring. Dalam pembelajaran daring, perlu diperhatikan kemudahan interaksi dan evaluasi dalam kegiatan pembelajaran tersebut. Salah satu upaya untuk meningkatkan kemudahan interaksi dan evaluasi pembelajaran adalah dengan mengintegrasikan pembelajaran daring dengan fitur video conference. Berdasarkan pertimbangan tersebut dalam rangka mempermudah interaksi dan evaluasi proses pembelajaran daring, pada kegiatan pengabdian masyarakat ini akan dilaksanakan Integrasi Video Conferece Dalam Aplikasi Pembelajaran Siswa Sekolah Dasar Untuk Kemudahan Interaksi dan Evaluasi Proses Belajar Mengajar Secara Daring, sehingga dukungan pembelajaran daring dapat berdampak maksimal pada perkembangan Pendidikan. Pada pembangunannya digunakan metode SDLC. Serta digunakan metode pengujian whitebox dan blackbox testing. Hasil pengujian menunjukkan sistem yang dibangun berhasil dengan baik dan mampu menjawab permasalahan yang ada. Kata Kunci - Daring, Pendidikan, Pengabdian Masyarakat, Teknologi Informasi, Video Conference.
Utilization of machine learning to improve usability of the feedback process on student learning evaluation results Agus Hermanto; Mochamad Sidqon; Nurul Fadilah
Jurnal Sistem Informasi Vol 13, No 2 (2021)
Publisher : Universitas Sriwijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (493.562 KB) | DOI: 10.36706/jsi.v13i2.15646

Abstract

This research aims to design an E-learning system with machine learning implementation to assist the process of evaluating student learning outcomes for improving the learning process. The method used is the Cosine Similarity Matching which is a method to measure the comparability between documents or text. In this study, there were 15 students and 15 teachers who were used as samples in the implementation of E-Learning system and evaluation of the usability of E-Learning system using the SUS method. The system testing carried out obtained a fairly good performance, namely the precision test results had a performance of 86.67% and based on the usability test results obtained a value of 61.33 which was counted in the Marginal High category. Thus the E-Learning system that has been built can help facilitate the process of evaluating student learning. It is hoped that this implementation can help make online learning easier.Keywords: Autocorrection Essay, Cosine Similarity, E-Learning, Information System, Machine Learning
IOT Power System MQTT Protocol at Micro-Scale Shrimp Farming in Urban Areas Mochamad Sidqon; Agung Kridoyono; Anton Breva Yunanda; Ameloddin Amimus
TEKNOLOGI DITERAPKAN DAN JURNAL SAINS KOMPUTER Vol 5 No 2 (2022): December
Publisher : Universitas Nahdlatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/atcsj.v5i2.3674

Abstract

In the post-pandemic era, Food security is activity that recommended by the government to save food crisis especially to increase food activity in urban areas. Like a shrimps, is the most favorite fish for food at urban area where in general this fish cultivation is carried out in the pond area. With the IOT MqTT protocol we propose the model of prototype system of shrimp cultivation at urban area where the place had topography characteristic like 5-9meter ground level, 31 °C temperature and 71%humidity. with the MQTT mobile telemetry we get the information about the changes condition like a temperature, PH, turbidity at the pond based android. Temperature for the heat level, PH for acidity and turbidity for clarity. Using wifi microcontroller AVR based to connect firebase cloud for storing data sensor that input data MUX microcontroller get from analog sensor. The power plant using solar power that implemented for power system at the peripheral. The result is the information condition of pond and alert if the value is out of set point value in the shrimp pond also the model of solar power system that implemented of shrimp farming.