Widyasari
Universitas Pembangunan Nasional “Veteran” Jawa Timur

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Journal : Jurnal Ilmu Komputer dan Desain Komunikasi Visual

Video Animasi Kisah Atlantis Land untuk Meningkatkan Daya Tarik Diorama Atlantis Land Septian Anom Atmojo; Aditya Rahman Yani; Widyasari
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 6 No 1 (2021): Jurnal Ilmu Komputer dan Desain Komunikasi Visual (JIKDISKOMVIS)
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

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Abstract

The development of facilities and infrastructure that follows the development of modern technology is very important for the development of a theme park. One of the theme parks in Surabaya that has great potential is Atlantis Land which has a beautiful diorama which is located in front of the entrance to Atlantis Land. As the main attraction, the Atlantis Land Diorama plays an important role in providing information about the amazing story behind Atlantis Land. The design of this animated video intends to give a new attraction to the Atlantis Land diorama by telling the story behind Atlantis Land in a modern animation style. This design uses several data collection methods, namely in-depth interviews, observations and questionnaires. After the data is collected, it is analyzed using descriptive analysis method to look for ideas in formulating interesting animated videos. The design concept chosen was "The secret of Atlantis's glorious spirits", which means a kingdom that was once destroyed by disaster, then sank into the sea, until it finally rose again with its majesty and splendor. This concept will be used as a reference in making visual and verbal concepts from this animated video. It is hoped that this animation can become one of the attractions in increasing visitor satisfaction and strengthening the message depicted in the Atlantis Land Diorama vehicle.
Desain Kemasan Produk Pouch Kartini Bordir Surabaya Masnuna; Athika Dwi Wiji Utami; Houri Gita Semesta; Widyasari
Jurnal Ilmu Komputer dan Desain Komunikasi Visual Vol 8 No 1 (2023): Journal of Computer Science and Visual Communication Design
Publisher : Fakultas Ilmu Komputer Universitas Nahdlatul Ulama Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55732/jikdiskomvis.v8i1.921

Abstract

Kartini Embroidery Surabaya is a home-based business that produces various kinds of women's bags and wallets located in Surabaya. The bag and wallet products produced by Kartini Embroidery have a distinctive feature in the form of embroidered motifs embedded in each of their products, making them a differentiator from other competitors. However, Kartini Embroidered Products still do not have a packaging design that functions as a product identity and promotional tool. The packaging used for Kartini Embroidered products is still a plain mica box which only has the function of protecting the product from damage. The purpose of this design is to create a packaging design that has function as a product identity and a medium for conveying product information as a form of promotion. This design uses qualitative research methods by relying on primary data obtained from observations, interviews, and documentation. The data processing method is using SWOT analysis to evaluate internal and external conditions on products to determine the right strategy to increase business opportunities for Kartini Embroidery products. For further research, it is hoped that it will be able to carry themes related to strategic steps in increasing business opportunities in micro, small, and medium enterprises.