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IMPLEMENTATION OF EXPERIENTIAL LEARNING TO IMPROVE CRITICAL THINKING SKILL OF SMK GRADERS Alif Mundi Adi; Wahyu Lestari
JURNAL PENDIDIKAN DAN PENGEMBANGAN MANUSIA Vol 6 No 3 (2021): Education and Human Development Journal
Publisher : Universitas Nahdatul Ulama Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33086/ehdj.v6i3.2519

Abstract

This research aims to improve critical thinking skill of X AKL 1 graders of SMK Negeri 2 Magelang with experiential learning implementation. This research is classified as Classroom Action Research (CAR) that conducted with two cycles. Data collection techniques used are test and field notes. Based on the results of the study, it can be concluded that the implementation of experiential learning can improve the critical thinking skill of X AKL 1 graders of SMK Negeri 2 Magelang. In cycle I, the average value of students’ critical thinking skill was 44.8 at the pretest increased by 29 or 64.73% to 73.8 at the posttest. In cycle II, the average value of students’ critical thinking skill was 51 at the pretest increased by 30.9 or 60.59% to 81.9 at the posttest. The students’ learning completeness cycle I was 6% at the pretest increased by 57% to 63% at the posttest. While in cycle II was 18% at pretest increased by 67% to 85% at posttest. The suggestion recommended in this article is that experiential learning methods can be used by teachers to improve students’ critical thinking skills. For other researchers, they can also conduct similar research and examine student responses to the implementation of experiential learning for improvement and refinement in the application of the method.
Implementasi Pendekatan Saintifik Melalui Problem Based Learning Terhadap Minat dan Prestasi Belajar Matematika Loviga Denny Pratama; Wahyu Lestari; Jailani Jailani
JMPM: Jurnal Matematika dan Pendidikan Matematika Vol 3, No 1: Maret - Agustus 2018
Publisher : Universitas Pesantren Tinggi Darul Ulum Jombang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26594/jmpm.v3i1.1051

Abstract

Penelitian ini bertujuan untuk mendeskripsikan implementasi pendekatan saintifik melalui Problem Based Learning (PBL) dalam meningkatkan minat dan prestasi belajar matematika siswa kelas VIID SMP Negeri 2 Gamping. Penelitian ini dilatarbelakangi oleh skor minat belajar siswa tergolong dalam kriteria rendah (skor 66,84). Hasil tes prestasi belajar matematika juga masih kurang memuaskan, dengan tidak adanya siswa yang tuntas (nilai  75). Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam 2 siklus. Hasil siklus pertama menunjukkan persentase siswa yang tuntas dalam tes prestasi belajar meningkat menjadi 53,13%. Demikian juga dengan minat belajar juga meningkat ke kategori sedang (skor 82,81). Selanjutnya, di siklus 2 minat belajar kembali meningkat ke kategori tinggi (skor 92,28). Demikian juga dengan persentase siswa yang tuntas dalam prestasi belajar meningkat menjadi 78,13%.
Implementation of Teams Games Tournament to Improve Student’s Learning Activity and Learning Outcome: Classroom Action Research Wahyu Lestari; Ani Widayati
AL-ISHLAH: Jurnal Pendidikan Vol 14, No 4 (2022): AL-ISHLAH: Jurnal Pendidikan
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v14i4.1329

Abstract

This research purpose to improve the quality of accounting learning in certain aspects of learning activity and learning outcome through the implementation of the Teams Games Tournament (TGT) learning model. The design of Classroom Action Research (CAR) was used in this study. The research is organized into two cycles, where each cycle includes four important phases in CAR including: planning, action, observation, and reflection/evaluation. The data collection technique uses observations on seven indicators of learning activity and uses pre-test post-test questions to determine an increase in student performance. The results of the study show that the Teams Games Tournament (TGT) model can improve the learning activity and learning outcomes of students in accounting subjects. The average score for student learning activities increased from 71.28% in cycle I to 90.03% in cycle II. The average academic performance in accounting increased from 81.56 on the first cycle test to 95.70 on the second cycle test. This study provides suggestions and recommendations for teachers to use the Teams Games Tournament (TGT) model, as this model can improve the quality of classroom learning, especially in aspects of learning activity and student learning outcomes.
Analisis Permintaan Bahan Pokok Beras Pada Saat Pandemi Covid-19 di Indonesia Dian Isnawati; Wahyu Lestari; Alvindo Ichwan Jati
Nomicpedia: Journal of Economics and Business Innovation Vol. 2 No. 1 (2022): Maret
Publisher : Inspirasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (642.045 KB)

Abstract

This study aims to analyze the average percentage of consumption per capita per week, how much rice is produced in Indonesia, how much is the data on production, harvested area and productivity of rice, as well as policies implemented by the government. This study uses secondary data from BPS that has been processed, this study uses quantitative approach analysis. The results of the study are based on BPS data in September 2019, that the average consumption of rice is 87.03%. This figure is close to 100%, which means that the consumption of rice demand is very high. This commodity still uses rice as its main ingredient. Second, the current state of the COVID-19 pandemic does not cause a significant increase or decrease in consumption, but the community continues to strive to meet these needs, regardless of the conditions and methods. Furthermore, during the COVID-19 pandemic, total rice production decreased, but in early 2021 it had started to increase again. Production of rice stocks has spread everywhere in Indonesia which is equal to the sum of the rice harvested area and the total resulting from the productivity of the rice. Lastly, the government's policy during the COVID-19 pandemic was to tackle the existence of a rice monopoly or rice hoarding.
Analisis Perilaku Konsumen di Indonesia Selama Pandemi Covid-19 Wahyu Lestari; Dian Isnawati; Alvinndo Ichwan Jati
Nomicpedia: Journal of Economics and Business Innovation Vol. 2 No. 2 (2022): September
Publisher : Inspirasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (535.905 KB)

Abstract

The Covid-19 pandemic has had an impact on various fields of human life, including the economy. Consumer behavior is something related to consumer activities starting from searching to purchasing decisions. Of course, the Covid-19 pandemic greatly affects consumer behavior patterns, especially in the aspect of purchasing goods and services. This study aims to determine changes in consumer behavior in the era of the Covid-19 pandemic. This research is a qualitative research with the method of literature review. Data collection techniques are analyzing important information by means of data reduction, data display, and drawing conclusions so as to get an overview of the conclusions regarding the study of literature to be developed in this research. The data analysis used is a systematic literature review technique. The results show that consumer behavior in Indonesia has changed during the Covid-19 pandemic. First, there was panic buying at the start of the Covid-19 pandemic. Second, people are increasingly concerned about health, resulting in an increase in purchasing health products such as masks, multivitamins, medicines, and hand sanitizers as primary goods. Third, people are starting to switch to shopping online to avoid the transmission of Covid-19 in public places. Fourth, people are starting to switch to using e-wallet or digital wallets in the purchase transaction process because it is more practical, safe, fast, and in accordance with health protocols during the Covid-19 pandemic.
Analisis Permintaan Belanja Online di Indonesia Alvinndo Ichwan Jati; Dian Isnawati; Wahyu Lestari
Nomicpedia: Journal of Economics and Business Innovation Vol. 3 No. 1 (2023): March
Publisher : Inspirasi Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1168.214 KB)

Abstract

The era of the digital economy has penetrated and changed people's lifestyles, one of which is the ease of transacting online. Gadget users increase every year and are offset by increasing e-commerce activities, this is indicated by the projected increase in e-commerce transactions. Since 2018 it has been recorded that Indonesian people make online shopping transactions through social media platforms, namely Facebook, Facebook Messenger, Instagram, and WhatsApp. In 2020, people have used various applications for online shopping such as Shopee, Tokopedia, etc. The demand for online shopping is increasing because people's income is increasing. Another cause is price changes that often go down due to discounts and price differences for online stores which tend to be cheaper than offline stores. Differences in brands or types cause everyone's tastes to be different so that it affects the demand for goods online. Unexpected expectations cause people to shop online to be one solution, namely when facing the Covid-19 pandemic, people tend to choose online shopping to avoid the virus. This study uses a literature review and results that income, changes and differences in prices, tastes, and expectations of a situation will encourage people's online shopping in Indonesia to increase.