Ma’rifatul Munjiah
UIN Maulana Malik Ibrahim Malang

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Learning Qawaid Through Language Game Adlif Kalimatan for Students of Arabic Language and Literature at UIN Maulana Malik Ibrahim Malang Muassomah Muassomah; Ma’rifatul Munjiah
Jurnal Alsinatuna Vol 5 No 1 (2019): December 2019
Publisher : Arabic Education Program IAIN Pekalongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28918/alsinatuna.v5i1.2531

Abstract

Qawaid is an element of Arabic that must be mastered by Arabic language learners, including students of the Department of Arabic Language and Literature of UIN Maulana Malik Ibrahim Malang, though it is still seen difficult until today. The learning of qawaid that has been running so far relies on traditional methods and strategies, i.e. the deductive method (tariqah qiyasiyah) and inductive (tariqah istiqra'iyyah). It is done by asking the students to write sentences (jumlah mufidah) on a sheet or assignment book. This study aims to explore a strategy of language game named adlif kalimatan (add one word) in learning qawaid in the said department. It is a case study and uses a qualitative approach. Data collection is carried out from observation, interviews and documentation. The results of this study indicate that the language game of adlif kalimatan is able to make instructional activity more interesting and is able to motivate students to apply qawaid in speaking and writing skills.
HAK-HAK SUAMI DALAM TEKS-TEKS RELIGIUS DAN DISHARMONI MODERNITAS Ma’rifatul Munjiah; Yusti Rohmatul Hidayah
EGALITA Vol 12, No 2 (2017)
Publisher : Pusat Studi Gender UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (781.806 KB) | DOI: 10.18860/egalita.v12i2.7945

Abstract

Penelitian ini bertujuan untuk menyelidiki validitas hadis sanad dan matan serta implikasi hukumnya tentang hak suami dalam teks agama dan ketidakharmonisan modern. Penelitian ini adalah penelitian kualitatif. Teknik pengumpulan data adalah pencarian data literatur, baik berupa sumber data primer, sekunder atau bahkan data yang tersier. Kemudian data dipahami dengan menggunakan an-naqd ad-dakhili dan an-naqd al-khariji untuk melihat validitas hadis hak suami dalam teks agama dan ketidakharmonisan modern. Hasil dari penelitian ini adalah berdasarkan pada an-naqd al-khariji, hadits adalah dhaeef karena transmisinya sedang dimatikan; dan berdasarkan pada an-naqd ad-dakhili adalah hadits adalah dhaeef karena bertentangan dengan konsep muasyarah bil ma'ruf yang menekankan keberadaan makna dan kesepakatan dalam kaitannya dengan suami yang baik - yang hidup dalam kebutuhan biologis dan non biologis.Kata kunci: hak suami, teks agama, sanad, matan, implikasi
The Use of Gamification in Teaching Writing Skills to Junior High Students | Istikhdām Al Tal’īb Fī Ta’līm Mahārah Al Kitābah Lada Thullāb Al Madāris Al Muthawassithah Abdul Mutholib; Ma’rifatul Munjiah; Syamfa Agny Anggara
Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab & Kebahasaaraban Vol 7, No 1 (2023): Ta'lim al-'Arabiyyah: Jurnal Pendidikan Bahasa Arab dan Kebahasaaraban
Publisher : UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/jpba.v7i1.23894

Abstract

Writing as a language skill is still considered a language skill that is categorized as very difficult. Various kinds of problems arise in learning to write Arabic because writing skills are skills that combine various disciplines. Therefore, teachers must continually innovate in the learning process, such as choosing a learning model or using various learning methods, one of which is gamification-based Arabic learning. Gamification is a modern educational strategy popular in the West, namely educational stimulation by applying game elements and principles in non-game contexts. This article describes Gamification's use in teaching high school students writing skills. The research method used is the descriptive method with the desk research method. The results of the study show that the use of Gamification in teaching writing skills can improve the quality of learning, especially in Arabic, so that students can master writing skills in an easy and fun way, and can lead to the development of teaching writing skills in a social context following their interests, motivations, and needs Student. This study recommends further research to test the effectiveness of Gamification on other Arabic language skills with a more varied research method.