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Journal : Jurnal Komputer, Informasi dan Teknologi

Analysis of Eevee Engine Rendering Engineering in Making 3D Animation Videos Mukomuko Hospital Eka Sahputra; Muhardi Hari Sucahyo
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 2 No. 2 (2022): Desember
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i2.845

Abstract

Blender is a free and open source 3D computer software, Blender is used to create animated films, visual effects, and video games. This software features 3D modeling, UV unwrapping, texturing, ringing and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing, compositing and a built-in game engine. Where we can design and create 3D animated films not only as a medium of entertainment in cinema, but also can be used in various fields including visual socialization media, which can bring new colors in the delivery of information. The formulation of this research is to determine how long the render time is generated to perform the rendering process using the Eevee rendering engine in Blender Software with a video duration of 54 seconds and a resolution of 320, 720, 1080 pixels on the 3D animation video of Mukomuko Hospital and the quality of the graphics/visuals produced by Eevee rendering engine. The animation video used is the 3D animation “Mukomuko Hospital”. The process of making animation using Blender 3D application and Adobe Premiere CC animation video design. The software used is Blender 2.82. The duration of the video analyzed using Eevee Engine Render is 54 seconds. The image resolution analyzed using the Eevee Engine is 320, 720 and 1080 pixels. The conclusion of this research is in the pre, production and post production process of 3D animation video at RSUD Mukomuko in accordance with the planning made previously. The rendering time generated to perform the rendering process using the Eevee rendering engine in Blender Software with a video duration of 54 seconds and a resolution of 320, 720, 1080 pixels, obtained various results with their respective advantages and disadvantages.
Jalan Kito Application For Services, Suggestions And Complaints Of Traffic And Land Transfortation (LLAJ) Geographic Information System-Based Safety Facilities Eka Sahputra; Robby Egi Purnandi
Jurnal Komputer, Informasi dan Teknologi (JKOMITEK) Vol. 2 No. 2 (2022): Desember
Publisher : Penerbit ADM

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53697/jkomitek.v2i2.869

Abstract

Bengkulu Province Transportation Agency (Dishub) constituses one of the agencies engaged in public services, especially in the Traffic and Land Transportation (LLAJ) section to provide road safety facilities for the community. There are various kinds of facilities that have been provided at several location points, but the Bengkulu Province Transportation Agency (Dishub) does not immediately receive accurate information, resulting in delays in handling the damaged facilities. Therefore, complaints from the public are needed to find out the direct damage that is at the point of location of road safety facilities. Public complaints usually often occur in the field of public facilities and services which are handled by government agencies. The community's complaints have not been conveyed directly properly but only through social media intermediaries so that it makes people confused about who to complain to. So in this study, we will discuss the Jalan Kito application which is a service for advice and complaints of the Traffic and Land Transportation(LLAJ) safety facilities based on the Geographic Information System to help the public in reporting damage to road safety facilities. This study employed the Extreme Programming, Extreme Programming (XP) method, which is a software development method that is fast, efficient, low risk, flexible, predictable, scientific, and fun. This model tends to use an Object-Oriented approach. The stages that must be passed include Planning, Design, Coding, and Testing, For testing, it used the Black Box method. In testing with this Black Box method, the results obtained are that all menus, pages, and features that are made run according to what is expected