Abstrak. Penelitian ini bertujuan mengembangkan media pembelajaran game animasi pada mata pelajaran Sejarah Kebudayaan Islam, mengetahui penilaian kelayakan produk dari pakar media, dan respon guru dan siswa terhadap media melalui angket. Jenis penelitian ini adalah penelitian dan pengembangan (Research and Development). Game didesain menggunakan aplikasi Construct 2. Penelitan ini menggunakan model ADDIE terdiri dari lima tahap yaitu analisis, desain, pengembangan, implementasi, dan evaluasi. Penelitian ini menghasilkan media pembelajaran berupa aplikasi game animasi berbasis komputer. Hasil dari penelitian menyuimpulkan bahwa media pembelajaran game animasi untuk mata pelajaran Sejarah kebudayaan Islam (SKI) dengan materi Dinasti Bani Umayyah dalam kategori “Sangat Baik” dan layak digunakan.Kata Kunci: Media Pembelajaran, Game Animasi, Sejarah Kebudayaan Islam Abstract. This study aims to develop learning media of animated games in the subject of the History of Islamic Cultural, to determine product feasibility assessments from media experts, and teacher and student responses to media through questionnaires. This type of research is Research and Development (RD). The game is designed using the Construct 2 application. This research uses the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. This research produces learning media in the form of computer-based animation game applications. The results of the study concluded that the animated game learning media for the subject of the History of Islamic Cultural with material from the Umayyad Dynasty was in the “Very Good” category and was suitable for use.Keywords: Learning Media, Animation Game, History of Islamic Culture