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Design Modeling System of Achievement Motivation of Vocational Student Using Radian Basis Function Network Algorithm Bety Etikasari; Khafidurrohman Agustianto; Trismayanti Dwi Puspitasari; Nanik Anita Mukhlisoh
VOLT : Jurnal Ilmiah Pendidikan Teknik Elektro Vol 2, No 2 (2017): October 2017
Publisher : Department of Electrical Engineering Education, Faculty of Teacher Training and Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (936.715 KB) | DOI: 10.30870/volt.v2i2.2145

Abstract

Achievement motivation is one of factor that can influence a person perform to doing their best activities to achieve the goal that has been set. Achievement of learning outcomes that is student ability skills determine from student involvement in the learning process, so the student must be active during their study process. Because of that, by knowing the achievement motivation level is important for the teacher to create the learning environment which suitable to student characteristic so the achievement motivation can be empowered during the learning process. This study, implemented the Radian Basis Function Network (RFBN) to develop the modeling system of student achievement motivation that are high, middle, and low achievement motivation. The study result showed the system accuracy value of 93,09%. Modeling resulted that this student achievement motivation level can be used in education as a reference in determining the learning process for vocational student so that the learning becomes effective and the learning goal can be achieved.
PENERAPAN METODE SEARCH ENGINE OPTIMIZER DALAM PENGEMBANGAN SISTEM INFORMASI MANUFAKTUR KITCHEN FACILITY ORDERING Elly Antika; Nugroho Setyo Wibowo; Nanik Anita Mukhlisoh
Jurnal Teknologi Informasi dan Terapan Vol 1 No 2 (2014)
Publisher : Jurusan Teknologi Informasi Politeknik Negeri Jember

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Abstract

STEEL GT is a manufacturing company in Denpasar Bali. In August 2006 set up a branch in Jember and become a central plant that produces goods Kitchen Facility. Initial problems that arise in business company that is not doing promotion GT. STEEL online so that customers of this company only certain people are already known, or through friends of people who are already known. Besides recording and ordering data necessary control less effective and efficient, because the data is not centralized and done manually. Therefore GT STEEL need a system that can help resolve the problem. So that made e-commerce websites GT STEEL with SEO marketing methods to assist in the marketing system and solve the problem of controlling the data on the GT STEEL reservations.
Pengaruh Latihan Sepeda Virtual Terhadap Sensori-Motor Ekstremitas Bawah Pasien Pasca Stroke I Putu Dody Lesmana; Dia Bitari Mei Yuana; Nanik Anita Mukhlisoh; Beni Widiawan; Lukman Hakim; Arinda Lironika Suryana
Journal of Electrical Engineering and Computer (JEECOM) Vol 5, No 2 (2023)
Publisher : Universitas Nurul Jadid

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/jeecom.v5i2.6911

Abstract

Defisit neurologis yang sering didapati pasca stroke adalah penurunan fungsi sensorik dan motorik. Terapi rehabilitasi yang tepat akan memberikan pemulihan sensori motor yang optimal. Fisioterapi menggunakan modalitas latihan motorik berupa latihan sepeda virtual merupakan salah satu pilihan program rehabilitasi. Jenis latihan ini dapat memperbaiki fungsi keseimbangan dan koordinasi ekstrimitas bawah. Tujuan penelitian ini untuk mengetahui pengaruh latihan sepeda berbasis Virtual Reality Augmented Cycling (VRAC) terhadap respon sensorimotor pasien pasca stroke kronis.Rancangan penelitian adalah quasi experimental dengan post test only control group design. Subyek penelitian sebanyak 15 orang terbagi dalam dua kelompok yaitu 8 orang pasien pasca stroke dan 7 orang kontrol sehat, diambil secara purposive sampling dan telah memenuhi kriteria inklusi. Semua subyek mengikuti program latihan sepeda virtual 2 kali dalam seminggu selama 3 bulan di Poli Rehabilitasi Medik RSD Kalisat Jember. Respon sensorimotor diukur dari kecepatan kayuhan (RPM) dengan tiga lintasan. Data dideskripsikan dalam bentuk meanĀ±SD dan dianalisis uji independent T-Test menggunakan SPSS V.22.0.Rata-rata kecepatan kayuhan pasien pasca stroke meningkat tiap minggu selama latihan. Terdapat perbedaan kayuhan pedal pada lintasan lebar, lintasan lebar berpenghalang dan lintasan sempit yang signifikan antara pasien pasca stroke dengan kontrol (p<0,001).Simpulan: Latihan sepeda virtual dapat memperbaiki sensorimotor pasien pasca stroke kronis.