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PERSEPSI SISWA TERHADAP KEGIATAN PERSEPSI SISWA TERHADAP PENGEMBANGAN DIRI SENI TARI DI SMP N 2 PADANG PANJANG Gustia Ningsih; Zora Iriani; Yuliasma Yuliasma
SENDRATASIK UNP Vol 6, No 1 (2017)
Publisher : FBS Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (618.263 KB) | DOI: 10.24036/jsu.v6i1.8742

Abstract

AbstrackThe purpose of Students at SMP N 2 Padang Panjang unwillingly attended self-development activities of dancing class. Students were less serious in attending self-development of dancing class during learning. The purpose of this study was to describe students' perceptions on self-development activities of dancing class at SMP N 2 Padang Panjang.This research type was qualitative research which used descriptive approach. The population of this research was the students of grade VII at SMP N 2 Padang Panjang who joined self-development activities of dancing class. The research used primary data. In collecting the data in the field, observation sheets, interviews and cameras were used as the instruments of the research.The findings of this research showed that students 'perceptions on self-development activities of dancing class in SMP N 2 Padang Panjang were, the students' intentions and talents to join the activities, but they did not agree with the teacher’s way and material selection. As a result, the students thought that the activity was boring. The indicators of students' perceptions at SMP N 2 Padang Panjang were 1) the acceptance of students in which the students were interested and talented but they could not focus due to the hasty way of teachers so that students could not understand the material well and they could not express their talent well, 2) Students’ understanding in which the students were not familiar with dance material given by using video; the students did not want to do it, 3) students’ assessment in which students like their teachers but the hasty and repeated way the teachers used in delivering the materials made students feel bored.   Keywords: Student's Perception on Self Development Activities of DancingAbstrack The purpose of Students at SMP N 2 Padang Panjang unwillingly attended self-development activities of dancing class. Students were less serious in attending self-development of dancing class during learning. The purpose of this study was to describe students' perceptions on self-development activities of dancing class at SMP N 2 Padang Panjang.This research type was qualitative research which used descriptive approach. The population of this research was the students of grade VII at SMP N 2 Padang Panjang who joined self-development activities of dancing class. The research used primary data. In collecting the data in the field, observation sheets, interviews and cameras were used as the instruments of the research.The findings of this research showed that students 'perceptions on self-development activities of dancing class in SMP N 2 Padang Panjang were, the students' intentions and talents to join the activities, but they did not agree with the teacher’s way and material selection. As a result, the students thought that the activity was boring. The indicators of students' perceptions at SMP N 2 Padang Panjang were 1) the acceptance of students in which the students were interested and talented but they could not focus due to the hasty way of teachers so that students could not understand the material well and they could not express their talent well, 2) Students’ understanding in which the students were not familiar with dance material given by using video; the students did not want to do it, 3) students’ assessment in which students like their teachers but the hasty and repeated way the teachers used in delivering the materials made students feel bored. 62 Keywords: Student's Perception on Self Development Activities of Dancing Class at SMP N 2 Padang Panjang
Pengaruh Games Online Terhadap Kesantunan Bahasa Pada Anak Usia 12 Tahun Rizky Ainun Maftuhah; Siti Patimah; Lara Desma; Gustia Ningsih
LINGUA : Jurnal Bahasa, Sastra, dan Pengajarannya Vol. 20 No. 1 (2023): Maret
Publisher : Center of Language and Cultural Studies

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30957/lingua.v20i1.790

Abstract

Permainan daring atau yang biasa dikenal dengan istilah Games Online merupakan permainan yang sangat menarik dan sangat marak terutama di kalangan anak-anak. Bagi anak-anak terutama ini menjadi magnet yang luar biasa. Namun hal tersebut membuat anak-anak lupa akan dirinya bahkan sampai pergaulan, bahasa, dan kata-kata yang mereka komunikasikan sangat tidak layak untuk didengar. Hal ini dapat mempengaruhi kesantunan berbahasa pada anak-anak Tentunya, ini menjadi suatu hal yang menarik untuk dikaji dan diteliti. Tujuan penelitian ini adalah untuk mengetahui pengaruh Games Online terhadap tingkat kesantunan bahasa pada anak usia 12 tahun, yang dilaksanakan pada bulan Maret 2022 dengan desain penelitian kualitatif. Subjek penelitian terfokus kepada murid bimbel kelas 6 SD di lembaga Brain Academy Medan by Ruangguru. Teknik pengumpulan data melalui wawancara dan observasi di kelas. Jumlah keseluruhan responden adalah 5 anak, yang terdiri atas 1 anak perempuan dan 4 anak laki-laki. Hasil penelitian menunjukkan bahwa kesantunan anak di dalam berbahasa dipengaruhi oleh banyak faktor. Salah satunya adalah faktor lingkungan. Lingkungan anak yang lebih sering dihabiskan dengan bermain game online menyebabkan anak anak tersebut menggunakan bahasa yang dipeoleh dari game online dalam percakapan sehari – hari. Kata – kasar baik dalam bahasa Inggris maupun dalam bahasa Indonesia banyak digunakan seperti ,Fuck you, damn, gilalah, anjing, anak pungut kau,bodoh, babi, . Oleh karena itu, peran orang tua sangat diperlukan agar anak dapat menghasilkan bahasa bahasa yang santun. Kebiasaan berbahasa santun perlu dilakukan mulai dari lingkungan keluarga.