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David Tan Kayogi
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Implementasi Konsep Alam pada Interior Resort Hotel di Pulau Kaniungan Sherly Setiadi; Laksmi Kusuma Wardani; David Tan Kayogi
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Kaniungan Island is an island located on the tip of the South Coast of Berau, Biduk-Biduk. Kaniungan Island has a very interesting natural beauty. The existence of this island is still new, so it has not been widely known by tourists. Besides that, lodging needs on this island are still few. The design of the resort's interior, provides facilities to support development that elevate the potential of maritime tourism in Biduk-Biduk subdistrict especially in Kaniungan Island. So that it is able to meet lodging accommodation needs and attract tourists to come and get to know the tours in the Biduk-Biduk. This design, there are several design stages, understand, observe, point of view, ideation, ideate, prototype, test, story telling, pilot and business model which is called design thinking. The design results obtained are the application of natural concepts with typical fern flower ornaments Borneo and the distinctive characteristics of the natural environment on Kaniungan Island can display the identity or character of resort hotels while at the same time answering user needs and attracting tourists to visit Kaniungan Island. The concept of nature is applied through the existence of lobby, cottage, restaurant, floating café, sitting area, shop, kitchen, buffet table area, toilet, prayer room, storage room, staff room and stage area.
Perancangan Interior Galeri Seni Kontemporer Karya Penyandang Difabel dengan Konsep Universal Design di Surabaya Clarissa Stefanni; Sherly de Yong; David Tan Kayogi
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

People with different abilities are often considered unequal and therefore do not have the same rights so they have always been marginalized in various aspects of people's lives. In the context of the arts, non-disable people only see the works of disabled based on compassion without constructive criticism. The mayor of Surabaya, Mrs. Tri Rismaharini committed to provide spaces for art performers centered at Hi-Tech Mall Surabaya. The design of this contemporary art gallery by people with disabilities is a form to fulfill the rights of the disables and at the same time responding to one of Mrs.Risma's hope.  The gallery, which has the main function as a communication tool between artists with collectors and the community, is considered as the right place to show the artistic talents of people with disabilities to get proper appreciation, especially from those who are non-disabled. In the design, the method used is Design Thinking which consists of 3 main stages, Understand, Explore, and Materialize. The concept of the design is a public facility that can accommodate the development of diffable artworks with 3 main focuses, Experience, Educate and Appreciate. Gallery design as a public facility should prioritize accessibility aspects for various users so that universal design principles are applied with all considerations in design.
Perancangan Interior Café untuk Meningkatkan Interaksi Sosial di Surabaya Evelyn Budi Santoso; Sherly de Yong; David Tan Kayogi
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

The Increasing usage of gadget have an impact on decreasing interaction level between humans. The definition of café according to Building Planning & Design is a space that can be used as a place to relax dan chat. Basically, according to the definition, café is suitable for accommodating human activities to build social interaction. However, in reality when people gather at the café, people will tend to have lack communication with each other and get busy with their own gadgets. The purpose of the interior design is to build social interaction for the visitors. The design method used was Design Thinking which consist of understanding, observe, point of view, ideate, prototype, test, and implementation. The design result is Play Day Social Café designed with the concept of Oodles of Fun, which will give the impression of fun, mood booster, enjoyable, catchy, and flexible about this café, and providing facilities like board game  and books like novels and comics which often loved by teenager/young adult on range 15-25 years old to, directly or not, present social interaction.
Implementasi Konsep “New Art Gudeg” pada Interior Pusat Informasi dan Sentra Kuliner Makanan Tradisional di Yogyakarta Felicia Natalie Tjoanda; Laksmi Kusuma Wardani; David Tan Kayogi
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Yogyakarta has many potential cultural, educational and tourist developments. One of the tourism potentials in Yogyakarta is culinary tourism. Interior Design Information Center and Culinary Center for Gudeg Traditional Yogyakarta Food provides information center and culinary center facilities that can be used to educate the surrounding community, and are supported by other facilities such as lobby, workshop, ATM Center, and office area. The concept applied in this design is "New Art Gudeg" uses a regionalism approach to realize a monumental content design interior with a globalized local culture that has a function to educate the surrounding community, where this design has the value of education, recreation, appreciation, information and training. With the Interior Design of the Information Center and the Traditional Gudeg Food Center in Yogyakarta, it can advance Yogyakarta tourism and be better known in Indonesia and in the world.
Konsep Connectivity dalam Redesain Interior GECO Creative Digital Hub Surabaya Lavenia Emilia Inneke; Laksmi Kusuma Wardani; David Tan Kayogi
Intra Vol 7, No 2 (2019): Desain Interior 2018/2019
Publisher : Intra

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Abstract

Creative Digital Hub is a term that describes a place that accommodates creative activities in working in the digital field. The main targets of space users are young people consisting of those in the Y, Z, A generation in the future (young entrepreneurs, startup workers, students and students). With the development of technology that continues to increase, the digital generation in Surabaya needs a space that can facilitate creation in the digital field. The design using design thinking methods includes the stages of observing the needs and activities of space users, field surveys, analyzing survey results by producing programming products, brainstorming producing a concept that is applied in design schematics and study models, to produce final products: layouts, floor plans and ceilings, perspective, presentation model, and others. The designed room facilities are lobby, private space, meeting room, public work area, work studio, pantry, event space / classroom and service area.