Tunggul Sri Agus Setyaningsih
Akademi Keperawatan RS Dustira Cimahi

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ALAT PERMAINAN EDUKATIF LEGO MENINGKATKAN PERKEMBANGAN MOTORIK HALUS ANAK USIA PRASEKOLAH Tunggul Sri Agus Setyaningsih; Hesti Wahyuni
Jurnal Keperawatan dan Kesehatan Masyarakat Cendekia Utama Vol 10, No 2 (2021): Jurnal Keperawatan dan Kesehatan Masyarakat Cendekia Utama
Publisher : STIKES Cendekia Utama Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31596/jcu.v10i2.757

Abstract

ABSTRAK  Proses tumbuh kembang kemampuan motorik halus dapat terlihat melalui berbagai gerakan dan permainan yang dilakukan anak.   Stimulasi yang sangat tepat dan menyenangkan bagi anak untuk meningkatkan dan memicu kemampuan motorik halus dapat dilakukan menggunakan permainan edukatif. Tujuan penelitian adalah menganalisis pengaruh penggunaan alat permainan edukatif terhadap perkembangan motorik halus pada anak usia prasekolah. Penelitian ini menggunakan metode kuantitatif, desain quasi eksperimental one group pre test–post test. Teknik yang digunakan purposive sampling.  Instrumen yang digunakan yaitu Alat Permainan Edukatif (APE) Lego dan Kuesioner Pra Skrining Perkembangan (KPSP). Hasil penelitian dianalisis dengan menggunakan uji Wilcoxon nilai p= 0,000 (nilai signifikan p-value < 0,05). Hasil tersebut menunjukkan ada pengaruh alat permainan edukatif terhadap perkembangan motorik halus anak usia prasekolah di TK At-Taqwa Cimahi, selanjutnya disarankan untuk dapat memberikan permainan edukatif untuk menstimulasi aspek  perkembangan anak.  Kata Kunci: Alat Permainan Edukatif, Anak Usia Prasekolah, Perkembangan Motorik Halus, Lego
Electronic Games to Reduce Child Pain Levels With Injection of Circumcision Anesthesia Tunggul Sri Agus Setyaningsih; Hesti Wahyuni
Media Keperawatan Indonesia Vol 3, No 2 (2020)
Publisher : Universitas Muhammadiyah Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (202.35 KB) | DOI: 10.26714/mki.3.2.2020.75-80

Abstract

Circumcision is an action done by removing the skin that covers the tip of the penis. The pain will be felt during the child is injected circumcision anesthesia. This can make the child uncooperative, making it difficult for the procedure to be performed. Electronic games are one of the non-pharmacological management to reduce pain in children. The purpose of this study was to identify the effect of the use of electronic games on the level of pain in children undergoing circumcision anesthetic injection. This research uses quantitative method, quasi-experimental research with one group pretest-posttest design.  The technique used is an accidental sampling. The study was conducted on 17 children who performed circumcision anesthesia injections in Klinik Kencana Medika Rancaekek Bandung. Pain response is measured using the Faces Pain Rating Scale. These results indicate that there are significant differences with p-value <0.001 and alpha significance value £ 0.05. Based on the results of the study showed the use of electronic games affects the level of pain in children who performed injection circumcision anesthesia. Electronic games can reduce the level of pain in children who undergo injection of circumcision anesthesia. It is hoped that the use of electronic games can be done on factors that affect the level of pain.