Anangga Widya Pradipta
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E-LEARNING DEVELOPMENT BASED ON MOODLE V.3.1. TO IMPROVE CONCEPT UNDERSTANDING OF LEARNING AND TEACHING COURSE Anangga Widya Pradipta; Amy Nilam Wardathi
PROSIDING SEMINAR NASIONAL & INTERNASIONAL 2018: SEMINAR NASIONAL PENDIDIKAN SAINS DAN TEKNOLOGI
Publisher : Universitas Muhammadiyah Semarang

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Abstract

This study aims to produce internet-assisted learning media. Specifically this study aims to design and develop Moodle V.3.1 based e-learning. to improve the understanding of the concepts of the Learning and Learning course of the Health and Recreation Education Study Program of IKIP Budi Utomo Malang. The step taken is to use a development procedure which is a combination of the development procedures of Alessi and Trollip which includes 4 main stages namely planning, design, development and summative evaluation. The results of e-learning product development in the form of online learning management withMoodle version 3.1 application software with version 3.5.2 revision with the address https://widyapradipta.com. Feasibility of e-learning products in the aspect of material got a score of 76.34% and included in the good category, in the aspect of the media got a score of 81.83% and included in the excellent category, the response aspect of students got 88% in the good category and understanding of the concept students increased 23.6% to 83.6% in the very good category. Keywords: E-learning, Moodle V.3.1, Concept Understanding
Pengaruh Pendekatan Bermain Terhadap Pembelajaran Atletik Nomor Lari Bagi Tuna Grahita Lufthansa, Luthfie; Anangga Widya Pradipta; Ary Artanty; Antonius Prasetyo Hadi
Jurnal Speed (Sport, Physical Education, Empowerment) Vol 6 No 2 (2023): Jurnal Speed (Sport, Physical Education, and Empowerment)
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/jurnalspeed.v6i2.10059

Abstract

In adaptive physical education learning for the mentally disabled, the most effective way is through playing sports with modifications to the game rules. Games for the mentally retarded are the main form of social learning activity for them. Games for mentally retarded children are activities that create a happier atmosphere which are carried out only to create a greater sense of enjoyment during the activity itself, not also to gain something that is felt through the activity. Where a game that tends to involve a lot of basic movement skills is games. The playing approach used is a chase tom game. Where there is a student who is responsible for running to avoid being caught, and one of the students runs to catch his friend. The type of research carried out was experimental with pretest-posttest treatment and used descriptive methods. The research was conducted at SLNB Kedungkandang, Malang City with the number of research subjects being 7 students with intellectual disabilities. Based on the research results, the asymp sig = 0.041. Because the result of asymp sig = 0.041 < α = 0.06 means learning athletics for running numbers before treatment and after treatment.