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Journal : POSITIF

PENGEMBANGAN IKLAN LAYANAN MASYARAKAT BERBASIS ANIMASI PADA BPJS KETENAGAKERJAAN BANJARMASIN Said Muhammad
POSITIF : Jurnal Sistem dan Teknologi Informasi Vol 1 No 1 (2015): POSITIF - Jurnal Sistem dan Teknologi Informasi
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Tujuan dari penelitian ini adalah menghasilkan iklan layanan masyarakat yang mudah dipahami dan jelas dalam artian masyarakat dapat dengan mudah mengetahui jenis-jenis jaminan sosial bagi tenaga kerja pada BPJS Ketenagakerjaan Kantor Cabang Banjarmasin, dan diharapkan kedepannya lebih dari sebelum-belumnya dalam melakukan pemasaran dan promosi kepada masyarakat luas.Jenis penelitian yang digunakan dalam penelitian ini adalah penelitian terapan. Sumber data yang digunakan dalam penelitian ini adalah sumber data sekunder. Sedangkan teknik pengumpulan data dengan cara observasi, wawancara, dan studi pustaka. Teknik analisis data yang digunakan dalam penelitian ini adalah analisa non statistik. Adapun metode pengembangan sistem yaitu System Development Life Cycle (SDLC) yang meliputi perencanaan sistem, analisis sistem, perancangan sistem, implementasi sistem, dan pemeliharaan sistem.Hasil penelitian menunjukkan bahwa dengan adanya iklan layanan masyarakat berbentuk animasi 2 dimensi akan mengubah cara cara dari pihak BPJS Ketenagakerjaan Kantor Cabang Banjarmasin dalam menyampaikan informasi mengenai jaminan sosial yang ada. juga perlu melakukan perubahan-perubahan agar lebih cepat memahami suatu informasi yang disampaikan.
METODE FUZZY ANALYTICAL HIERARCHY PROCESS DALAM METODE PERFORMANCE APPRAISAL UNTUK MENENTUKAN TINGKAT KUALITAS DOSEN PADA JURUSAN AKUNTANSI POLITEKNIK NEGERI BANJARMASIN HERU KARTIKA CANDRA; Ronny Mantala; Said Muhammad; Slamet Riyadhi
POSITIF : Jurnal Sistem dan Teknologi Informasi Vol 4 No 2 (2018): POSITIF : Jurnal Sistem dan Teknologi Informasi
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/positif.v4i2.608

Abstract

The measure of the success of a lecturer in transferring his knowledge to students becomes the main focus so that it can be described in a measurable manner, so that what is given can be understood, accepted and applied by students in accordance with the objectives to be achieved, namely the quality of teaching. Almost all universities assess their teaching performance. Performance appraisal means evaluating the current and / or past teaching quality relative to its performance standards. Some reasons for assessing teacher quality, first is integrated in the performance management process, second is assessment allows superiors and subordinates to develop a plan to correct all deficiencies found, third is assessment needed to know the strengths and weaknesses of teachers that are useful for career planning for teachers itself. There are several tools that are commonly used to conduct teacher performance assessments, namely the performance appraisal method. However, performance appraisal has several weaknesses (Dessler, 2008) including: subjective assessment, halo effect, centralized tendency, influenced by age, race and gender. Therefore, a technical evaluation system for performance appraisal is needed, so that it can get a more accountable assessment. In the previous research conducted by the author, the method used in the measurement process with parameters in the performance appraisal method is by using the Fuzzy Mamdani Logic method where the aim is to assess teacher performance by improving the assessment method of performance appraisal from the parameters, so can be used as a decision support system. The results obtained in the measurement with Fuzzy Mamdani Logic method are seen from the accuracy level of 60% accuracy of the calculation compared to the use of performance appraisal method. After developing the method that is by using the method of Fuzzy Analiytic Hierarchi Process the results obtained can increase the level of calculation accuracy up to 93%, considering in the FAHP method, the parameters that become the calculation variable will be analyzed first the level of consistency so that it is feasible to use.
APLIKASI GAME MEDIA PEMBELAJARAN BAHASA INGGRIS PADA ANAK - ANAK SDN MELAYU 2 BANJARMASIN MENGGUNAKAN ADOBE FLASH CS6 Said Muhammad; Rohayati Rohayati; Said Alwi Zulfikri Hairi
POSITIF : Jurnal Sistem dan Teknologi Informasi Vol 6 No 1 (2020): Positif : Jurnal Sistem dan Teknologi Informasi
Publisher : P3M Politeknik Negeri Banjarmasin

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31961/positif.v6i1.905

Abstract

This study is aimed to create an English learning media game application as an interesting alternative learning system in order to increase English knowledge and children's interest in learning. It is also to presents the English learning media game application quickly and precisely to the students of SDN Melayu 2 Banjarmasin. The research method used is Applied Research which also used primary data sources and secondary data. Data collection techniques used were interviews, observation, and literature. As for the system development method, the author used the Waterfall method by analyzing the system, functional and non-functional requirements and PIECES analysis by using the Adobe Flash CS6 application program to make English learning media for students. The results of this study are the formation of learning media game applications so that learning for users could make changes in mindset, have a learning spirit and increase the interest of students in learning and are more relevant. The installation could also be accessed easily just by using a computer device.