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Yati Nurhayati
FKOM UNIKU

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IMPELEMENTASI ALGORITMA LUC UNTUK PENGAMANAN PESAN BERBASIS ANDROID Johan Basitu Rahman; Muhsin m; Yati Nurhayati
NUANSA INFORMATIKA Vol 12, No 1 (2018)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.867 KB) | DOI: 10.25134/nuansa.v12i1.1347

Abstract

One method for securing data or information is by using cryptography method. The LUC algorithm is a cryptographic method using two different words in its cryptosystem. To encrypt language uses files that has a public key, encrypted results are encrypted files that are safe from intruders. Furthermore, decrypting the processed file using decryption using the private key will return the same text file as the original one. The operation on the LUC algorithm is done in the number domain, therefore, before encryption is done, the text is first converted to numeric form.Keywords : Cryptography, LUC Algorithm, Encryption, Description
Sistem Informasi Perpustakaan Menggunakan Barcode Berbasis Web yati nurhayati
NUANSA INFORMATIKA Vol 13, No 1 (2019)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1109.978 KB) | DOI: 10.25134/nuansa.v13i1.1636

Abstract

The library as one of the media that provides a variety of reliable sources of knowledge in the form of books, journals and other scientific research. To increase interest in reading, especially in students and lecturers, the library needs to be supported by a system that can manage library data quickly and accurately. At this time, especially in the University of Kuningan Faculty of Computer Science Library the existing library application still has several obstacles, namely the system cannot display the existing book stock and the number of books borrowed making it difficult for librarians and students to check stock, for input and search books are still input by typing it so that it is inefficient, to search for books in other faculties' libraries, they must choose the first keywords that are searched so that they must check one by one in various faculties, there is no division of categories between books, journals or theses and the resulting reports are not optimal . The results of this study are in the form of an information system in which librarians can manage collection data in the form of books, journals, student / lecturer research results (practical work reports / thesis proposals / final assignments / theses / dissertations), other collections (such as magazines , newspapers, etc.), management of borrowing and returning books, management of library members, guest books and reports (available books, borrowed, etc.). The system developed can read book codes and member codes in the form of barcodes to facilitate data search when borrowing / returning transactions occur. Each book has one barcode, where the same title (including the author, publisher and published year) has the same code, the code is only the back for each book, so that the book can be borrowed / available / lost. even though the title is the same. This system is designed using DFD and developed using the RAD method. The design results are applied to the PHP and MySQL programming languages. This information system can be used by all librarians in all faculties in Kuningan University and Kuningan University librarians, where each admin / user can only manage data in each work unit.. Keywords— Library, DFD, Barcode, MySQL, Information System
IMPLEMENTASI KONSEP CRM PADA PEMASARAN ASESORIS KOMPUTER DI CV.STICOM BERBASIS ANDROID yati nurhayati; Ade Rosidin
NUANSA INFORMATIKA Vol 12, No 2 (2018)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1022.447 KB) | DOI: 10.25134/nuansa.v12i2.1352

Abstract

CV. STICOM is a company engaged in the sale of computer equipment, computer accessories and repair services ,. In the process of marketing process is still done manually face to face. therefore there is a need for a system to streamline and streamline it all. The system that is built for the frontend includes the process of computer accessories information, the purchase of computer accessories, promo notifications, discounts and consultation complaints, While the backend system includes the management of purchase transactions, customer data, management of promo and discount info, data management complaints and monthly sales reports. In system development the author uses RUP (Rational Unified Process) method as a system development method. The repair service system made using two platforms for frontend using android, for backend using PHP and database using MySQL. From the built system can provide solutions for the process of marketing computer accessories have been computerized and communication media between consumers and companies become more effective and efficient.Keywords: Android, CRM Implementation, Marketing, PHP
GAME EDUKASI WORD SEARCH PUZZLE NAMA ANAK HEWAN DALAM BAHASA SUNDA MENGGUNAKAN ALGORITMA LINEAR CONGRUENT METHOD (LCM) DAN ALGORITMA KNUTH MORRIS PRATT (KMP) (Studi Kasus : SDN Pajawanlor) Dessi Hermawaty; Rio Andriyat Krisdiawan; Yati Nurhayati
NUANSA INFORMATIKA Vol 13, No 2 (2019)
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (669.251 KB) | DOI: 10.25134/nuansa.v13i2.1946

Abstract

Sundanese has unique names in its daily scope, such as naming animals. Learning the names of animal child using Sundanese is one of the activities in preserving Sundanese culture. However, especially elementary school students have lacked interest in learning Sundanese, one of them concerning the names of animal child in Sundanese, this is because the learning medias are less attractive, there are no developments in the packaging of Sundanese materials, especially the introduction to names of animal child and the absence of a dictionary regarding to the names of children in the school. Therefore, an interesting application is needed to help learning Sundanese so that students have an interest in learning the names of animal child in Sundanese. The result of this study is a game application, in which there are material about the names of animal child in Indonesian and Sundanese and there are questions that must be answered in a certain time limit to practice Sundanese language skills and to know the extent to which students understand Sundanese. By using the Linear Congruent Method (LCM) algorithm to scramble the questions that appear in the game and Knuth Morris Pratt (KMP) for matching strings in the game. The application is built using the C# programming language and the development tools used are Unity. And the system development method in this application uses the Rational Unified Process (RUP) method, while the method for designing the system uses the Unified Modeling Language (UML). Keywords : Sundanese, Linear Congruent Method, Knuth Morris Pratt