Pyo Apriliana Munawarah
Universitas Pendidikan Mandalika

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INSTRUMEN PENILAIAN PRAKTIK KERJA LAPANGAN BERBASIS SENI KRIYA Sri Sukarni; Pyo Apriliana Munawarah
Paedagoria : Jurnal Kajian, Penelitian dan Pengembangan Kependidikan Vol 12, No 2 (2021): September
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/paedagoria.v12i2.5517

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan instrumen penilaian Praktik Kerja Lapangan berbasis seni kriya. Jenis penelitian ini adalah penelitian pengembangan. Alur penelitian ini dimulai dari analisis kebutuhan dosen dalam menilai hasil Praktik Kerja Lapangan, membuat perencaaan pengembangan instrumen, membuat kisi-kisi instrumen penilaian yang terdiri dari empat indikator yaitu penciptaan karya, alat dan bahan, proses berkarya, dan hasil karya kriya. Kisi-kisi instrumen tersebut divalidasi oleh dua orang validator menggunakan rumus Aiken’s V. Berdasarkan data analisis diperoleh nilai rata-rata untuk indikator penciptaan karya adalah 0,91 dapat dikategorikan valid; nilai rata-rata untuk indikator alat dan bahan adalah 0,87 dapat dikategorikan valid; nilai rata-rata untuk indikator proses berkarya adalah 0,91 dapat dikategorikan valid dan nilai rata-rata untuk indikator hasil karya kriya adalah 0,91 dapat dikategorikan valid. Kesimpulan dari penelitian ini adalah seluruh indikator pada instrumen penilaian valid dan dapat digunakan untuk menilai hasil Praktik Kerja Lapangan berbasis seni kriya. Abstract:  This study was aimed to develop assessment instrument on the job training’s result of craft art based. The type of study is development study. The flow of this study is begun by analysing the need of lecturers in assessing the result of the job training, planning research on the development instrument, create a grid of assessment instrument that consisted of four indicators are creation of work, equipment and materials, process of working, and result of craft art working, then develop an assessment instrument. The grid of the assessment is validated by two validators by using Aiken’s V formula. Based on the data processing and analysis showed that the mean score for creation of work indicator was 0.91 can be categorized valid; mean score for equipment and materials indicator was 0.87 can be categorized valid; mean score for process of working indicator was 0.91 can be categorized valid and mean score for the result of craft art working indicator was 0.91 can be categorized valid. It can be concluded that all indicators of the instrument are valid and can be used to assess the result of job training on craft art based.
Kajian Perancangan Karakter Maskot Universitas Pendidikan Mandalika Fanny Printi Ardi; Pyo Apriliana Munawarah; Mi’rajus Subyan Rahmat; Lalu Aswandi Mahroni G
JTIM : Jurnal Teknologi Informasi dan Multimedia Vol 3 No 1 (2021): May
Publisher : Puslitbang Sekawan Institute Nusa Tenggara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35746/jtim.v3i1.123

Abstract

Mascot is a promotional media that is familiar in promotional media. Several companies to universities have mascots as icons that can represent higher education. UNDIKMA as a new joint-form campus has not used the media in the form of mascots for promotion. considering that NTB is a heterogeneous region with respect to ethnicity, religion, and race, so it requires a mascot as a brand ambassador for UNDIKMA. This is important because in the NTB region there is no tertiary institution that has a mascot. In the previous study, there was no study on mascot creation for universities. The purpose of this research is to design a mascot with a method approach that puts forward the target audience. While the method used is the Design Thinking Method developed by Tim Brown. Design thinking is a way to solve ambiguous and unfamiliar problems, rediscover problems in a human-centered way, brainstorm to generate multiple ideas, and take a hands-on approach. Very useful for prototyping and testing. Design thinking also includes continuous experimentation, such as sketching, prototyping, experimenting, and trying out different concepts and ideas. The target outcome of this research is to hopefully create a mascot design. In addition, it is also hoped that the output in the form of a mascot design guide line will also be successfully written. So that the application of the mascot can be correct and in accordance with the objectives expected by the designer.
Manajemen Pembelajaran Seni Rupa Berbasis Kearifan Lokal dalam Mata Pelajaran Seni Budaya Kelas VII di MTsN 1 Lombok Barat Mi’rajus Subyan Rahmat; Pyo Apriliana Munawarah; Adawiah Rizqi Johari
Jurnal Ilmiah Telaah Vol 8, No 1: January 2023
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/telaah.v8i1.13368

Abstract

In this study the aims to find out how the implementation of art and cultural learning activities was implemented by teachers in increasing students' creativity and knowledge starting from the planning, implementation and evaluation stages as well as supporting and inhibiting factors in the implementation of local wisdom-based art materials in class VII art and culture subjects at MTsN 1 West Lombok. Data collection techniques were carried out by interviews, observation, and documentation studies. The results of this study indicate that: (1) Cultural arts learning planning is poured into teacher learning tools but still needs to be further developed with reference to local wisdom. In visual art material, the teacher maps learning concepts that focus on two-dimensional works, namely drawing flora, fauna and natural objects as well as drawing decorations with reference to traditional regional motifs. (2) The implementation of fine arts materials is directed so that students are able to appreciate and create fine arts, learning activities are not only focused in the classroom. (3) Evaluation of fine arts material is carried out by the teacher in writing and from the two-dimensional works made by students to find out how far students' understanding of the material has increased. (4) Supporting factors are influenced by high student enthusiasm, mastery and method of delivering material interesting by the teacher and the atmosphere of a beautiful and comfortable school environment. The inhibiting factors are that not all students have tools and materials to support practical activities, lack of references to traditional motifs, lack of guidance to teachers in designing and developing lesson plans that refer to  local wisdom.