Nostalgianti Citra Prystiananta
Universitas PGRI Argopuro Jember

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Using Inquiry Based Learning Strategy in Teaching Writing Descriptive Text Mike Amelia; Nostalgianti Citra Prystiananta
Linguistic, English Education and Art (LEEA) Journal Vol 5 No 1 (2021): Linguistic, English Education and Art (LEEA) Journal
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/leea.v5i1.2648

Abstract

This research aimed to look at the effect of inquiry based learning strategy on students’ ability to write a descriptive text. The method of this research was quasi-experiment. The population of this research was eighth-grade students of MTsN Kota Solok. The total population was 65 students. The research results show that the pre-test means score in experimental and control classes was 46,8 and 44,4. The mean score of post-test in the experimental class was 55 and control class 51,6. Students’ ability in writing descriptive text analyzed by using t-test statistical which t calculated= 2,04 and t table (0,975: 38) = 2,02 with significant level t calculated > t table. In conclusion, the students who were taught using an Inquiry based learning strategy have better results in writing descriptive text than those who were taught without inquiry based learning. Keywords: Descriptive text, Inquiry Based Learning, Writing
Dampak Penguasaan Materi Tema 1 Terhadap Karakter Siswa Kelas Vi Tunagrahita Melalui Pembelajaran Blended Learning Pada Masa Pandemi Covid-19 di SLB Bhakti Pertiwi Gandhi Fitriawan; Lailil Aflahkul Yaum; Nostalgianti Citra Prystiananta
SPEED Journal : Journal of Special Education Vol. 6 No. 1 (2022): SPEED: JOURNAL OF SPECIAL EDUCATION
Publisher : Program Studi Pendidikan Luar Biasa Universitas PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/speed.v6i1.863

Abstract

Penelitian ini bertujuan untuk melihat bagaimana pembelajaran tema 1 terhadap Pendidikan karakter Siswa Tunagrahita Ringan Melalui penerapan Blended Learning pada masa pandemi covid-19 di SLB Bhakti Pertiwi. Berdasarkan hasil penelitian sebelumnya bahwa proses pembelajaran Blended Learning guru dapat mengontrol karakter siswa sehingga tidak begitu berpengaruh pembelajaran ini terhadap nilai-nilai karakter dan semua nilai karakter telah diterapkan. Sehingga dapat disimpulkan bahwa tidak terdapat pengaruh yang signifikan antara pembelajaran Blended Learning terhadap nilai-nilai karakter siswa. Penelitian ini menggunakan metode penelitian eksperimental. Penelitian ini dilaksanakan dalam suasana kelas daring, Luring Tatap Muka Terbatas di SLB Bhakti Pertiwi tanpa mengubah komposisi kelas yang sudah ada, sehingga penelitian ini merupakan eksperimen semu atau kuasi eksperimen (quasi experiment). Subyek penelitian adalah siswa tunagrahita ringan kelas VI di SLB Bhakti Pertiwi yang berjumlah 12 siswa. Berdasarkan hasil penelitian dapat disimpulkan bahwa dampak pembelajaran materi tema 1 terhadap Pendidikan karakter siswa tunagrahita ringan kelas VI di di SLB Bhakti Pertiwi Kalibaru Banyuwangi melalui pembelajaran Blended Learning dapat meningkatkan Pendidikan karakter Siswa Tunagrahita Ringan kelas VI di di SLB Bhakti Pertiwi Kalibaru.Namun hasil korelasi menunjukkan bahwa terdapat dampak negatif dan berdampak tidak signifikan Penguasaan Materi Tema 1 Terhadap Karakter Siswa Kelas VI Tunagrahita Melalui Pembelajaran Blended Learning Pada Masa Pandemi Covid-19 Di SLB Bhakti Pertiwi Kalibaru Kabupaten Banyuwangi
Development of Learning Media Autoplay Studio 8 Favorite Animal Material for Class III SD/MI Fajarisman Fajarisman; Nostalgianti Citra Prystiananta; Fitria Nur Hamidah; Ana Ariama
Linguistic, English Education and Art (LEEA) Journal Vol 7 No 2 (2024): Linguistic, English Education and Art (LEEA)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/leea.v7i2.9208

Abstract

Media is a teaching aid to convey messages to students during the learning process. The aim of the research is to develop Autoplay Studio 8 Media to find out the validity, practicality and effectiveness of Autoplay Studio 8 based learning media to overcome boredom in learning. This research adopted the Borg and Gall model with 10 stages which were made into 7 stages to develop English language learning media for class III with a total of 20 students at SD Negeri 3 Kandang Kapongan Situbondo. The material content is 98% and the presentation is 85% so that a total of 91% is in the very decent category. For media experts, there are several aspects that are assessed, including appearance (83%), menu (80%), coloring (73%), font (83%), implementation (83%), and a total of 81%. which is included in the very feasible category. Validation by educators who assessed several aspects of the curriculum was 93%, content was 85%, and media was 88%. If added up, the overall result is 88% in the very suitable category, while the results tested on media students are 90%, the material aspect is 90%, and the benefits aspect is 86%, so it is collected. The total is 90% so that the learning media using Autoplay Studio 8 with animal love material is suitable for use in learning activities, especially in class III elementary school, which is very helpful for explaining more in depth and can be developed in the form of smartphone software to be more effective and efficient. Keywords: Autoplay Studio 8, Love Animal, SD/MI