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DAMPAK GAME ONLINE TERHADAP PERILAKU MAHASISWA AKAMIGAS BALONGAN Indah Dhamayanthie
Jurnal Rekayasa Teknologi dan sains Vol 4, No 1 (2020)
Publisher : Fakultas Teknik Universitas Malahayati

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33024/jrets.v4i1.2419

Abstract

ABSTRAK Penelitian ini dilaksanakan untuk mengetahui sejauhmana dampak games online terhadap perilaku mahasiswa Akamigas Balongan. Sampel yang diambil adalah mahasiswa yang suka bermain game online. Penelitian ini bertujuan untuk mengetahui seberapa besar pengaruh bermain Game Online (Variabel X) terhadap perilaku remaja  (Variabel Y). Data primer dalam penelitian ini  diperoleh dari kuesioner yang skala pengukurannya menggunakan skala likert dengan uji validitas, uji reliabilitas, uji regresi linear sederhana, dan uji hipotesis. Hasil uji normalitas menunjukkan bahwa nilai signifikansi pada data hasil angket masing-masing 0,320 dan 0,263 > 0,05, sehingga dapat dikatakan bahwa kedua data hasil angket penelitian berdistribusi normal. Langkah berikutnya melakukan uji hipotesis dengan regresi linier. Hasil regresi menunjukkan bahwa nilai signifikansi regression 0,016 < 0,05 oleh karena itu Ha diterima dan Ho ditolak, sehingga ada pengaruh game online pada perilaku mahasiswa. Diharapkan dari penelitian ini, mahasiswa mendapatkan informasi mengenai dampak buruk dari game online terhadap proses pembelajaran dikampus Kata kunci: game online, perilaku mahasiswa, pengujian  ABSTRACT The Impact of Online Games toward students' behavior. This research was conducted to find out the extent of the impact of online games on the behavior of Balongan Akamigas students. Samples taken are students who like to play online games. This study aims to determine how much influence playing Online Games (Variable X) towards adolescent behavior (Variable Y). Primary data in this study were obtained from a questionnaire whose measurement scale uses a Likert scale with validity test, reliability test, simple linear regression test, and hypothesis testing. The results of the normality test showed that the significance values on the questionnaire result data were 0.320 and 0.263> 0.05, respectively, so it can be said that the two questionnaire results were normally distributed. The next step is to test the hypothesis with linear regression. Regression results show that the significance value of regression 0.016 <0.05 therefore Ha is accepted and Ho is rejected, so there is an influence of online games on student behavior. It is expected that from this research, students get information about the adverse effects of online games on the learning process in campus.Keywords:  online games, student behavior, testing 
Analysing the Management of Waste and Leachate in the Final Disposal Site of Indramayu Indah Dhamayanthie; Erbi Bimantara; Ninin Asminah
Indonesian Journal of Multidisciplinary Science Vol. 1 No. 1 (2021): Indonesian Journal of Multidisciplinary Science
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (370.524 KB) | DOI: 10.55324/ijoms.v1i1.3

Abstract

Garbage is waste material from household, commercial, industrial or other human activities. Waste generation is the volume of waste or the weight of waste generated from types of waste sources in a certain area per unit of time. The final destination of the waste is to be processed at the Final Processing Site (TPA). In Indramayu, the waste generation is quite large and can cause environmental pollution, so there is a need for good waste management. The purpose of this study is to determine the waste management system in TPA Indramayu, to determine the amount and average of waste, to determine the generation and volume of waste and to determine the levels of BOD, COD and effectiveness in the leachate treatment unit. From the results of observations, it was found that the average receipt of waste at TPA Indramayu was 177,451 tons/day. The waste generation is known to be 2.75 l/or/day and the resulting volume of waste that goes to the TPA is 777,284 m3/hr and the volume of waste per region is 0.003 m3/or/day. The incoming leachate comes from the landfill area and is then processed in the WWTP unit with 4 holding ponds to reduce BOD and COD levels. The initial BOD level entered was 500 mg/L and the incoming COD level was 4000 mg/L, after going through the leachate treatment the results obtained were BOD levels of 33.34 mg/L and COD levels of 266.66 mg/L with efficiency BOD and COD conversion of 93.33%.