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Study Analysis of the Need for the Mobile Learning Model Learning Based on Problem Based Learning in Learning Citizenship Education in Senior High School Khairil Anwar; Sahat Siagian; R. Mursid
Britain International of Linguistics Arts and Education (BIoLAE) Journal Vol 2 No 2 (2020): Britain International of Linguistics, Arts and Education - July
Publisher : Britain International for Academic Research (BIAR) Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/biolae.v2i2.289

Abstract

This study aims to analyze the needs of developing PBL-based mobile learning learning models. The study was conducted using a survey method of High Schools in the City of Pematang Siantar. The research subjects were 18 class teachers who taught Pancasila and Citizenship Education learning. The object being studied is the responses of school principals and teachers to the development of PBL-based mobile learning models, the tendency of teachers to apply PBL-based mobile learning models in schools, student reasoning, and student character. Data collected by interview, questionnaire, observation, and test. Data were analyzed descriptively. The analysis shows that (1) school principals have not yet fostered the development of PBL-based mobile learning learning models, so they support development efforts, (2) teachers have not yet developed and used PBL-based mobile learning learning models, so they support and declare readiness to be involved in the development, (3) learning models used by teachers so far there have been no indications leading to PBL-based mobile learning learning models.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS INQUIRY PADA MATA PELAJARAN MATEMATIKA KELAS 10 MAS ISLAMIYAH SUNGGAL Abdul Aziz Batubara; R. Mursid; Erika .
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 9, No 1 (2022): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (111.543 KB) | DOI: 10.24114/jtikp.v9i1.34583

Abstract

Abstrak : Penelitian ini bertujuan untuk : (1) menghasilkan media pembelajaran interaktif berbasis inquiry yang layak digunakan, mudah dipelajari dan dapat dipakai untuk pembelajaran individual, (2) untuk mengetahui efektifitas media pembelajaran interaktif berbasis inquiry yang dikembangkan pada mata pelajaran matematika. Jenis penelitian ini adalah penelitian pengembangan yang menggunakan model pengembangan produk Borg and Gall yang dipadu dengan model pengembangan pembelajaran Dick and Carey.  Menurut penilaian dari ahli yang meliputi ahli materi, ahli media pembelajaran, dan desain pembelajaran yaitu produk penelitian masuk ke dalam kategori sangat baik.  Hasil Uji coba perorangan, Uji coba kelompok kecil, dan Uji coba kelompok lapangan produk masuk dalam kategori sangat baik. Uji t diperoleh nilai thitung = 2,01, ttabel untuk N = 40 diperoleh 1,69. nilai thitung> ttabel yang berarti antara hasil belajar matematika siswa yang diajarkan dengan menggunakan media pembelajaran interaktif berbasis inquiry dapat diterima dan teruji kebenarannya. Efektifitas dari media pembelajaran interaktif berbasis inquiry pada mata pelajaran matematika sebesar 63,44%. Kata  Kunci : Media Pembelajaran, Matematika, Adobe Flash Card Abstract : This study aims to: (1) produce inquiry-based interactive learning media that are feasible to use, easy to learn and can be used for individual learning, (2) to determine the effectiveness of inquiry-based interactive learning media developed in mathematics subjects. This type of research is a development research that uses the model of Borg and Gall product development combined with the model of  Dick and Carey learning development. According to the assessment of the experts who are material experts, learning media experts, and learning design, the research product is in the very good category. The results of individual trials, small group trials, and product field group trials fall into the very good category. The t-test obtained the value of tcount = 2,01, ttable for N = 40 obtained 1.69. the value of tcount > ttable which means that the students' mathematics learning outcomes taught using inquiry-based interactive learning media can be accepted and verified. The effectiveness of inquiry-based interactive learning media on mathematics subjects is 63.44%. Kata  Kunci : Learning Media, Mathematics, Adobe Flash Card
PENGEMBANGAN MODEL BLENDED LEARNING PADA PANGKAS RAMBUT DASAR SISWA KELAS XI TATA KECANTIKAN SMK AKP GALANG Nurhayati .; Tri Afni Purna; Astrid Sitompul; R. Mursid
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 10, No 1 (2023): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i1.46485

Abstract

Abstrak: Penelitian ini bertujuan untuk mengembangkan model blended learning pada pangkas rambut dasar dan mengetahui kelayakan model blended learning pada Pangkas Rambut Dasar siswa kelas XI Tata Kecantikan SMK AKP Galang. Model blended learning dikembangkan dengan bantuan google classroom. Metode penelitian menggunakan Research and Development (R&D) dengan model penelitian pengembangan ADDIE. Berdasarkan hasil penilaian ahli materi blended learning 94,49% (kategori sangat baik) dan penilaian ahli desain pembelajaran 94,6% (kategori sangat baik) sehingga layak digunakan dalam pembelajaran. Model pembelajaran blended learning berbantuan google classroom ini juga efektif digunakan yang ditunjukkan dengan adanya peningkatan hasil belajar sebanyak 17,6% yaitu hasil belajar pretest (kemampuan awal) sebesar 62,9% meningkat menjadi 80% pada posttest (kemampuan akhir).Kata Kunci: Blended Learning, Google Classroom, Pemangkasan Rambut Dasar, Tata RiasAbstract: This study aims to develop a blended learning model for basic haircuts and to find out the feasibility of the blended learning model for basic haircuts for class XI cosmetology students at SMK AKP Galang. The blended learning model was developed with the help of Google Classroom. The research method uses Research and Development (R&D) with the ADDIE development research model. Based on the results of the expert assessment of blended learning material 94.49% (very good category) and the assessment of learning design experts 94.6% (very good category) so it is suitable for use in learning. The blended learning model assisted by Google Classroom is also effectively used as indicated by an increase in learning outcomes of 17.6%, namely pretest learning outcomes (initial abilities) of 62.9% increasing to 80% in the posttest (final abilities).Keywords: Blended Learning, Google Classroom, Basic haircut, Cosmetology
EFEKTIVITAS VIDEO PEMBELAJARAN GEOGRAFI SMA BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN HIGH ORDER THINKING SKILLS (HOTS) Darini .; Indri Astuti; R. Mursid
JURNAL TEKNOLOGI INFORMASI & KOMUNIKASI DALAM PENDIDIKAN Vol 10, No 1 (2023): Juni - Jurnal Teknologi Informasi dan Komunikasi dalam Pendidikan
Publisher : Pascasarjana Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtikp.v10i1.46480

Abstract

Abstrak: Peneliti melakukan penelitian eksperimen sebagai bentuk untuk mengetahui efektivitas dari implementasi produk yang dikembangkan pada siswa kelas XI IIS2 di SMAN 1 Tebas yakni video pembelajaran geografi SMA berbasis kearifan lokal untuk meningkatkan high order thinking skills (HOTS) dengan memberikan soal pretest dan postest. Subjek uji efektivitas berjumlah 30 siswa dan subjek validasi soal 30 siswa di SMAN 1 Tebas. Desain yang digunakan dalam eksperimen adalah one group pretest- posttest design untuk mengetahui pengaruh dalam penggunaan video pembelajaran. Data yang diperoleh adalah data kualitatif dan kuantitatif. Data dikumpulkan dengan metode observasi, dokumentasi, angket dan tes. Analisis data menggunakan deskriptif kuantitatif, deskritif kualitatif dan statistik inferensial uji t serta uji effect size. Hasil penelitian menunjukkan bahwa terdapat perbedaan rata-rata nilai peserta didik sebelumnya 56,83 menjadi 76,83. Berdasarkan hasil uji T nilai sig (2-tailed) sebesar 0,000 < 0,05 dan Nilai ????ℎ????????????????????> ???????????????????????? dengan hasil sebagai berikut (14,316) > (1,45), maka Ho ditolak dan Ha diterima yaitu “terdapat perbedaan hasil belajar sebelum dan setelah penggunaan media video pembelajaran”. Evektivitas video pembelajaran melalui uji effect size, hasilnya 2,614 dengan kategori “strong effect”. Dengan demikian pengembangan video pembelajaran geografi SMA Berbasis kearifan lokal untuk meningkatkan High Order Thinking Skills (HOTS) memiliki pengaruh yang kuat terhadap hasil belajar siswa Kata Kunci: Video Pembelajaran, Geografi, Kearifan Lokal, HOTS Abstract: Researchers conducted experimental research as a form of knowing the effectiveness of product implementation developed for class XI IIS2 students at SMAN 1 Tebas, namely high school geography learning videos based on local wisdom to improve high order thinking skills (HOTS) by providing pretest and posttest questions. The effectiveness test subjects were 30 students and the validation test subjects were 30 students at SMAN 1 Tebas. The design used in the experiment was a one group pretest-posttest design to determine the effect of using learning videos. The data obtained are qualitative and quantitative data. Data was collected by observation, documentation, questionnaires and tests. Data analysis used descriptive quantitative, descriptive qualitative and statistical inferential t tests and effect size tests. The results of the study showed that there was a difference in the average score of the previous students from 56.83 to 76.83. Based on the results of the T test, the sig (2-tailed) value is 0.000 <0.05 and the value ????ℎ???????????????????? > ????????????????????????  with the following results (14.316) > (1.45), then Ho is rejected and Ha is accepted, namely "there are differences in learning outcomes before and after the use of instructional video media”. The effectiveness of learning videos through the effect size test, the result is 2.614 in the "strong effect" category. Thus the development of local wisdom-based high school geography learning videos to improve High Order Thinking Skills (HOTS) has a strong influence on student learning outcomes Keywords: Learning Videos, Geography, Local Wisdom, HOTS
Pengembangan model pembelajaran penguatan vocational life skills mahasiswa berwawasan kewirausahaan di bidang teknik mesin R. Mursid
Jurnal Pendidikan Vokasi Vol 7, No 1 (2017): Februari
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (595.383 KB) | DOI: 10.21831/jpv.v7i1.12653

Abstract

Penelitian dan pengembangan ini bertujuan untuk: (1) mengembangkan model pembelajaran penguatan vocational life skills mahasiswa berwawasan kewirausahaan; dan (2) mengimplementasikan model pembelajaran penguatan vocational life skills mahasiswa  berwawasan kewirausahaan. (3) mengetahui efektivitas dan keunggulan model; dan (4) mengimplentasikan model. Metode penelitian dan pengembangan dengan Borg Gall dan perencanaan strategi pembelajaran dalam pengembangan model dengan menggunakan rancangan Dick Carey. Berdasarkan hasil dari validasi ahli pada: ahli bidang studi, ahli desain pembelajaran, ahli desain grafis semuanya menunjukkan bahwa model pembelajaran penguatan vocational life skill layak digunakan dalam pelaksanaan pembelajaran pada mahasiswa jurusan teknik mesin. Juga pada uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan menunjukan kelayakan model yang dikembangkan dan dalam kategori baik. Uji efektivitas, dapat disimpulkan bahwa nilai rata-rata hasil belajar yang diajar dengan menggunakan modul vocational life skills berwawasan kewirausahaan lebih tinggi dibandingkan dengan nilai rata-rata hasil belajar yang diajar dengan menggunakan buku teks.Kata kunci: model pembelajaran penguatan vocational life skills, kewirausahaan, teknik mesin LEARNING MODEL DEVELOPMENT OF STUDENTS LIFE SKILLS VOCATIONAL STRENGTHENING INSIGHTFUL ENTREPRENEURSHIP IN MECHANICAL ENGINEERINGAbstractResearch and development is aimed at: (1) develop learning models strengthening vocational life skills, entrepreneurial-minded students; and (2) implement a reinforcement learning model vocational life skills, entrepreneurial-minded students. (3) evaluate the efficacy and advantages of the model; and (4) implementing the models. Methods of research and development with Borg Gall and planning learning strategies in model development by using design Dick Carey. Based on the results of the validation experts at: expert studies, expert instructional design, graphic design expert everything suggests that the reinforcement learning model vocational decent life skill used in the implementation of learning in students majoring in mechanical engineering. Also on individual testing, small group trial and field trials showed the feasibility of the model developed and in both categories. Effectiveness test, it can be concluded that the average value of learning outcomes are taught using modules vocational life skills, entrepreneurial-minded higher than the average value of learning outcomes are taught using textbooks.Keywords: reinforcement learning model vocational life skills, entrepreneurship, engineering