Claim Missing Document
Check
Articles

Found 14 Documents
Search

Implementasi Sistem Informasi Inventaris Barang Menggunakan Borland Delphi 7 & Ms. Access 2007 Bayu Pratama Nugroho; Rudi Hadiyanto
Jurnal Sains Komputer dan Teknologi Informasi Vol 2 No 1 (2019): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1307.195 KB) | DOI: 10.33084/jsakti.v2i1.1157

Abstract

In the congregation office of GKE Palangka has not used computerized system, one of them is the management and storage of inventory data of goods. Workers have difficulty managing such a long time in data matching, data retrieval, report generation and presentation, and thus inefficient use of work time. The dominant factor is human error that occurs in processing data and storage and maintenance of paper-shaped documents. The method used is waterfall cycle method which is done through six stages, that is approach systematically and sequence starting from system requirement level then go to phase analysis, design, coding, testing / verification, and maintenance. With the existence of this Information System, the process on the data is done easily, so that the work of the employees in managing inventory data, especially in the field of professional performance asset increases.
Sistem Informasi Bantuan Hibah Pada Bidang Sekretariat Dinas Pendapatan Dan Pengelolaan Keuangan dan Aset Daerah Kabupaten Pulang Pisau Berbasis WEB Susi Hendartie; Bayu Pratama Nugroho; Epha Erlina
Jurnal Sains Komputer dan Teknologi Informasi Vol 3 No 1 (2020): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v3i1.1761

Abstract

Bantuan dana hibah adalah program pemerintah untuk meningkatkan kesejahteraan masyarakat yang disalurkan kepada masyarakat atau organisasi masyarakat yang berhak. Sehingga diharapkan dalam pengelolaan dana hibah dapat dikelola dengan baik dan dapat memberikan informasi yang transparan kepada masyarakat atau organisasi masyarakat yang mengajukan bantuan hibah. Penelitian yang dilakukan bertujuan untuk mengetahui dan menganalisis permasalahan yang menjadi kendala dan hambatan dalam pengelolaan dana hibah serta memberikan solusi untuk membantu penyelesaian masalah yang terjadi pada Bidang Sekretariat Dinas Pendapatan Dan Pengelolaan Keuangan Dan Aset Daerah Kabupaten Pulang Pisau. Permasalahan yang ditemukan pada Bidang Sekretariat Dinas Pendapatan Dan Pengelolaan Keuangan Dan Aset Daerah Kabupaten Pulang Pisau sebagai pelaksana kegiatan adalah pelayanan publik masih dilakukan dengan cara manual dan untuk pengelolaan berkas menggunakan aplikasi office sehingga dalam pelayanan masih belum maksimal. Terkait dengan sistem yang lama maka dalam penelitian ini penyelesaian permasalahan yang digunakan adalah dengan menggunaan metode pengembangan sistem Waterfall. Tujuan dari penggunaan metode waterfall agar sistem ini dapat dianalisis, dirancang dan dibangun dengan proses yang urut sehingga dapat dikembangkan sesuai dengan kebutuhan/dikehendaki (tepat sasaran). Berdasarkan hasil penelitian ini ditemukan bahwa dengan adanya sistem informasi berbasis web sangat memberikan manfaat dalam pengelolaan dana hibah terutama meningkatkan pelayanan publik serta meningkatkan informasi agar lebih transparan bagi pihak pada Bidang Sekretariat Dinas Pendapatan Dan Pengelolaan Keuangan Dan Aset Daerah maupun lembaga masyarakat calon penerima/penerima dana hibah di kabupaten Pulang Pisau.
Implementasi Sistem Informasi Rancangan Kerja Tahunan Pada Badan Kesatuan Bangsa Dan Politik Kabupaten Murung Raya Bayu Pratama Nugroho; Ferdiyani Haris; Kristo Andri Anugrahno
Jurnal Sains Komputer dan Teknologi Informasi Vol 3 No 2 (2021): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v3i2.2206

Abstract

Badan Kesatuan Bangsa dan Politik Kabupaten Murung Raya adalah salah satu instansi pemerintahan yang bergerak dalam bidang kesatuan dan politik. Sebagai instansi pemerintahan yang bertanggung jawab dalam bidang kesatuan serta politik tingkat Kabupaten di Kalimantan Tengah, pengolahan data serta informasi haruslah cepat dan akurat khususnya dalam hal pengolahan data rancangan kerja tahunan yang saat ini dikerjakan. Pengolahan data rancangan kerja tahunan pada Badan Kesatuan Bangsa dan Politik Kabupaten Murung Raya saat ini masih menggunakan aplikasi perkantoran yang umum digunakan yaitu Microsoft Office Excel. Penggunaan aplikasi ini belum banyak meningkatkan efisiensi kerja terutama dalam pembuatan laporan, sehingga kebutuhan akses informasi secara terkomputerisasi merupakan salah satu solusi agar dapat memberikan laporan pengolahan data rancangan kerja tahunan dengan cepat dan akurat. Metode pengembangan sistem yang digunakan adalah menggunakan metode SDLC yang sudah dikembangkan dari model Waterfall, karena metode SDLC ini terdiri dari tahap-tahap yang memberikan kemudahan, jika pada satu tahap tidak sesuai atau mengalami kesalahan maka dapat kembali ke tahap sebelumnya. Tahapan desain sistem dan perancangan database yang digunakan mulai dari Diagram Konteks, DFD Level dan ERD yang menghasilkan suatu database untuk pembuatan program. Pengelolaan data menggunakan Microsoft Visual Basic 2010 serta Microsoft Access 2007 sebagai media penyimpanan data.
Media Pembelajaran Cerita Tokoh Dalam Kitab Suci (Holy Bible) Untuk Anak Sekolah Minggu Menggunakan Macromedia Flash Sherly Jayanti; Bayu Pratama Nugroho
Jurnal Sains Komputer dan Teknologi Informasi Vol 4 No 1 (2021): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v4i1.2886

Abstract

Masa Pendemi Covid-19 yang mulai menyebar sejak bulan desember tahun 2019 masih dialami sampai pada sekarang ini menuntut semua kegiatan atau aktivitas yang tadinya bisa dilakukan secara tatap muka atau berkumpul secara langsung menjadi bisa dilakukan secara daring (online), karena hal tersebut dianggap mampu menekan tingkat penularan dari virus covid-19. Dalam kondisi seperti ini kegiatan sekolah hari minggu untuk anak juga dilaksanakn secara daring dan dituntut agar bisa menyuguhkan sebuah media yang menarik dalam menampilkan kegiatan bernyanyi, menyembah, bercerita, dan aktivitas gerak fisik. Oleh karena itu dirasa perlu untuk membuat Media Pembelajaran Pengenalan Tokoh Cerita Kitab Suci (Holy Bible) untuk Anak Sekolah Minggu dengan memanfaatkan aplikasi Macromedia Adobe Flash Professional CS6 sebagai tools pembuatnnya. Dalam Pembuatan media ini dengan mengikuti metode pengembangan yang tepat dalam pengembangannya yaitu MDLC (Multimedia Development Life Cycle) dengan mengikuti enam tahapan yaitu, Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Sehingga dihasilkan Media yang sangat membantu anak-anak mengetahui Cerita Tokoh yang ada dalam Kitab Suci, Media ini dilengkapi dengan referensi ayat-ayat Kitab Suci agar anak-anak sekolah minggu juga mengetahui kitab dan ayat yang menjadi dasar dari cerita para tokoh-tokoh pada Kitab Suci tersebut dan juga ada Quiz Tebak Tokoh dengan tujuan mengasah pengetahuan anak setelah membaca cerita tokoh tadi.
Media Informasi Peraga Alat Fitness Berbasis Multimedia Rosmiati Rosmiati; Bayu Pratama Nugroho; Susi Hendartie; Sulistyowati Sulistyowati; Rudini Rudini
Jurnal Sains Komputer dan Teknologi Informasi Vol 4 No 2 (2022): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v4i2.3360

Abstract

Fitness sports is one of the most popular sports by today's society, even fitness has become a people's lifestyle. But not everyone can make fitness a healthy lifestyle due to limited knowledge and knowledge about the world of fitness itself. This has been anticipated by providers of fitness sports venues. By providing the services of several trainers who help customers in running fitness properly and correctly. However, to be able to use the services of a Personal Trainer provided by the place provider requires a large amount of money. Another obstacle when doing fitness activities is the lack of understanding of good and correct fitness movements so that participants make the wrong movements during exercise so that they are not healthy and the ideal body is obtained but muscle injury due to incorrect fitness training patterns that are applied, this is because some customers do not use the services of a Personal Trainer. The problem of this research is how to design and manufacture a software in the form of multimedia-based information media for fitness equipment, which can provide information about usability, images, animations, and video demonstrations of fitness equipment. The purpose of making this program is as a media demonstration of how to use fitness equipment properly and correctly to help fitness customers use Macromedia Flash. The final result of this research is the application of multimedia-based fitness equipment demonstration media information as a fitness equipment demonstration media that can be used by fitness instructors or customers for fitness activities
Penerapan Media Belajar Interaktif Berbasis Android Bagi Anak Desa Petuk Ketimpun Binaan Yayasan Ransel Buku Bayu Pratama Nugroho; Norhayati Norhayati; Rosmiati Rosmiati; Susi Hendartie; Ferdiyani Haris; Sam'ani Sam'ani; Moch. Ichsan
Jurnal Pengabdian Masyarakat - PIMAS Vol 1 No 2 (2022): Mei
Publisher : LPPM Universitas Harapan Bangsa Purwokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1166.542 KB) | DOI: 10.35960/pimas.v1i2.765

Abstract

In order to improve the quality of learning, it is necessary to use information technology in learning media. The use of information technology and media in learning can form a learning atmosphere because students can actively participate. Nowadays, children are increasingly familiar and attached to smartphones or tablets. And when the world is entering the era of the industrial revolution 4.0. or the fourth world industrial revolution where technology has become the basis in human life, the use of information and communication technology for learning must start from the Early Childhood Education (PAUD) level so that it can be more interesting and interactive and increase children's interest and curiosity in what is taught. . The method of applying science and technology is using mobile technology which is very popular today, namely an Android-based children's learning application as an effort to increase knowledge and understanding as well as increase interest in learning for the children of the Petuk Ketimpun village which is under the guidance of the Palangkaraya Book Backpack Foundation. The purpose of implementing this program is to increase knowledge and understanding and increase children's interest in learning about various things including letters, numbers, colors, vegetables, animals, fruit, work and vehicles. Both in Indonesian and English pronunciation through the implementation of learning applications for Android-based children.
Implementasi Sistem Informasi Berbasis Web (Studi Kasus Gereja GKE Sion Palangkaraya) Bayu Pratama Nugroho; Sherly Jayanti
Jurnal SAINTEKOM Vol. 7 No. 2 (2017): September 2017
Publisher : STMIK Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (647.527 KB) | DOI: 10.33020/saintekom.v7i2.44

Abstract

With its growing congregation of a church, then the church service requires an advance and improve the better. Therefore, a website for the church is important in providing a solution to the constraints that happen. News GKE SION neighborhood church congregation had previously only made in paper media obtained during worship Sunday only, so that the risk of damage / loss of information occur frequently. Overcoming the limitations of community news, then made the information systems that are faster and can be accessed easily without the constraints of time to build web-based applications. This website uses technologies that AJAX and Web 2.0 Content Management System (CMS) on the admin menu and menu content. This website generates message of the church in the form of online media format to get various information bulletin church and worship services that include Profile, Regarding GKE Church congregation SION along News is updated every week. With this website the churches helped in getting the information the church.
Implementasi Sistem Untuk Prediksi Harga Emas Bayu Pratama Nugroho
Jurnal SAINTEKOM Vol. 8 No. 2 (2018): September 2018
Publisher : STMIK Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (457.758 KB) | DOI: 10.33020/saintekom.v8i2.56

Abstract

Gold is one of the investment commodities whose value continues to increase from year to year. The rise in gold prices will encourage investors to choose to invest in gold rather than the capital market. Investment in gold gives better results for the long term and with better purchasing power, so gold investment is an effective solution considering the value of money annually eroded by inflation. Such a state of economic instability is what drives many people, organizations and companies to invest in gold precious metals. Factors influencing the rise or fall of gold price according to Riefiyono (2010) are change of exchange rate (dollar exchange rate to rupiah), world political situation, domestic economic situation, and interest rate. The method used in this case is K-Nearest Neighbor (KNN) is a method that uses In the training phase, this algorithm only retains feature vectors and sample training data classification. In the classification phase, the same features are calculated for testing data (whose classification is unknown). The results obtained are successfully made an application for the prediction of gold prices by utilizing the method of Nearest Neighbor Retrieval. This application can help users in knowing the gold price prediction results are expensive or cheap with views in terms of economic situation, interest rates, political situation, and changes in exchange rates.
MEDIA PEMBELAJARAN INTERAKTIF UNTUK ANAK SEKOLAH MINGGU PADA GKE SINTA PARARAPAK Bayu Pratama Nugroho; Susi Hendartie; Rosalia Dwinanti
Jurnal SAINTEKOM Vol. 11 No. 2 (2021): September 2021
Publisher : STMIK Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (837.144 KB) | DOI: 10.33020/saintekom.v11i2.198

Abstract

Sunday School is an activity to teach children the basics of Christianity by delivering material according to the contents of the Bible, including the introduction of Christian songs that are packaged in a simple manner so that they are easy to understand. However, in learning activities, the teacher's way of conveying messages in the Bible is by telling stories. The learning process is conventional and has limited teaching aids and takes a long time to convey the material. In this study, the method of collecting observation data, interviews, references, documentation and questionnaires was used, while the system development method used MDLC, and the design used UML. The final result of this research is interactive learning media for Sunday school children that can be used by children for Christian religious activities. Based on the results of the user response to interactive learning media for Sunday school children by 80.4%
Media Informasi Peraga Alat Fitness Berbasis Multimedia Rosmiati Rosmiati; Bayu Pratama Nugroho; Susi Hendartie; Sulistyowati Sulistyowati; Rudini Rudini
Jurnal Sains Komputer dan Teknologi Informasi Vol. 4 No. 2 (2022): Jurnal Sains Komputer dan Teknologi Informasi
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/jsakti.v4i2.3360

Abstract

Fitness sports is one of the most popular sports by today's society, even fitness has become a people's lifestyle. But not everyone can make fitness a healthy lifestyle due to limited knowledge and knowledge about the world of fitness itself. This has been anticipated by providers of fitness sports venues. By providing the services of several trainers who help customers in running fitness properly and correctly. However, to be able to use the services of a Personal Trainer provided by the place provider requires a large amount of money. Another obstacle when doing fitness activities is the lack of understanding of good and correct fitness movements so that participants make the wrong movements during exercise so that they are not healthy and the ideal body is obtained but muscle injury due to incorrect fitness training patterns that are applied, this is because some customers do not use the services of a Personal Trainer. The problem of this research is how to design and manufacture a software in the form of multimedia-based information media for fitness equipment, which can provide information about usability, images, animations, and video demonstrations of fitness equipment. The purpose of making this program is as a media demonstration of how to use fitness equipment properly and correctly to help fitness customers use Macromedia Flash. The final result of this research is the application of multimedia-based fitness equipment demonstration media information as a fitness equipment demonstration media that can be used by fitness instructors or customers for fitness activities