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Parsiyono Parsiyono
Sekolah Tinggi Agama Buddha Syailendra

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PENGEMBANGAN GAME EDUKASI “PUTRA DHAMMA” SEBAGAI MEDIA PENDUKUNG PEMBELAJARAN PENDIDIKAN AGAMA BUDDHA Deny Sigit Irawan; Parsiyono Parsiyono; Setyaningsih Setyaningsih
Jurnal Pencerahan Vol 11 No 1 (2018): Jurnal Pencerahan (Mencerdaskan dan Mencerahkan)
Publisher : Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra

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This research was done due to the lack of research on the learning media used in the Buddhism, and the manners related to the field of information and technology in the state Junior High School 1 Getasan, as well as the learning media in used at “PUTRA DHAMMA” educational game on the subject of Buddhist education. This research attempted to develop educational games “PUTRA DHAMMA” and get to know the feasibility of the response, as well as the students’ development in using the educational game “PUTRA DHAMMA” as a medium of learning to support the Buddhism and manners for students class VII state Junior High School 1 Getasan. The research was a research and development (R & D) using the PPE (planning, production, evaluation) model. The stages in the development of education games “PUTRA DHAMMA” consisted of three stages, namely: (1) planning or design; (2) production; and (3) evaluation. At the evaluation stage the validation on educational games “PUTRA DHAMMA” by experts on the media and the material, and teachers of Buddhism was performed. Educational games “PUTRA DHAMMA” were then tried out on 20 students of classes VII and VIII state Junior High School 1 Getasan. Data collection techniques were done through interviews, observation, and questionnaire. The data obtained from the questionnaire were then analyzed in qualitative and quantitative descriptive methods. The research results show that the rate of the feasibility of the educational games of “PUTRA DHAMMA” as a supporting medium of learning based on educational games are as follows: (a) assessment of the feasibility from media experts scores the average of 4.50 with the percentage of the feasibility of 89% in the category of very feasible; (b) assessment of the feasibility from expert of the of material received the avarage score of 3.79 with the feasibility 76% in the category of feasible; (c) assessment of the feasibility by the practitioner received the average score of 4.62 with the feasibility of 93% in the category of very reasonable. The assessment results from the students on the education games “PUTRA DHAMMA” are feasible with the average of 4.56 with the percentage feasibility of 91%. Thus the educational games “PUTRA DHAMMA” are worth to be used as a medium supporting the learning of Buddhist education class VII in State Junior High School 1 Getasan.
PENGEMBANGAN LAGU BUDDHIS ANAK SEBAGAI MEDIA PEMBELAJARAN MATA PELAJARAN PENDIDIKAN AGAMA BUDDHA KELAS V Yushua Adi Putra; Wilis Rengganiasih Endah Ekowati; Parsiyono Parsiyono
Jurnal Pencerahan Vol 14 No 1 (2021): Jurnal Pencerahan (Mencerdaskan dan Mencerahkan)
Publisher : Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra

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This study aims to make songs and find out the process of making children's Buddhist songs as a medium of learning in the subject of Buddhist Education in the fifth grade. The research conducted is a research and development using the ADDIE with details of the process: 1) analysis includes: preliminary studies, needs analysis, material analysis; 2) design includes: making song lyrics and making an initial cover design of the album cover; 3) development including making music, making album cover designs and improving products based on advice from advisers and experts. The percentage of material experts is 89.05% which shows that the material contained in the product is very feasible to be applied to students. The percentage by music experts is 76.5% which means that the product developed is suitable to be a learning medium); 4) implementation includes limited product trials to teachers and students. The results of trials from teachers showed a percentage of 86.87% with very decent criteria and the results of trials from students showed a percentage of 90% with very decent criteria; and 5) evaluation includes evaluation of the product after the trial.
PENGEMBANGAN BUKU KOMIK BERBASIS CERITA JĀTAKA UNTUK SEKOLAH MINGGU BUDDHA JENJANG SD Nandiya Ayuvadhana; Widiyono Widiyono; Parsiyono Parsiyono
Jurnal Pencerahan Vol 15 No 02 (2022): Jurnal Pencerahan (Mencerdaskan dan Mencerahkan)
Publisher : Syailendra Buddhist College / Sekolah Tinggi Agama Buddha (STAB) Syailendra

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The purpose of this study is to explain the manufacturing process and determine the feasibility level of jātaka comic books. The method used in this research is Research and Development using the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The data collection techniques used include observation, interviews, questionnaires, and documentation. The data credibility is assessed by transferability, dependability, and confirmability. The data analysis techniques used for qualitative data are reduction, presentation, conclusion and verification. Meanwhile, quantitative data are analyzed using descriptive percentage theory. The result of the research is the process of making jātaka comic books based on the ADDIE development model. Based on the results of the product feasibility assessment from experts, jātaka comic book get a feasibility percentage of 89.95% from material experts and 75% from media experts. The test subjects involved were 2 BSS teachers and 7 BSS students at the Elementary School level at BSS Dhamma Mettā. The responses of BSS students during product trials seemed interested, enthusiastic, and able to understand the contents of the jātaka comic book. The BSS teacher said that jātaka comic books were easy to use and suitable as teaching materials. Based on the results of the percentage assessment and responses from the test subjects, it can be said that the jātaka comic book is suitable to be used as teaching material for BSS at the elementary school level at BSS Dhamma Mettā.