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Implementasi Algoritma K-Means Clustering Pada Analisis Penyebaran Penyakit Pasien Pengguna Badan Penyelenggara Jaminan Sosial Kesehatan (BPJS) Parasian D P Silitonga; Romanus Damanik
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 1 No. 2 Tahun 2016
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.729 KB) | DOI: 10.17605/jti.v1i2.34

Abstract

Abstract Clustering technique is a technique of grouping of records in a database based on certain criteria. The clustering results are given to the end user to provide a snapshot of what is happening in the database. One method that can be used in clustering technique is a method of K-Means Clustering. K-Means Clustering method divides the data into multiple groups and can accept input in the form of data without a label. This study used the method K-Means Clustering data disease patients in an effort to find the tendency of the disease in a group of people who went to Haji Adam Malik Hospital in Medan. The results of this study are expected to be used as a reference for health education programs at once may be the anticipation of a priority service for patients especially BPJS users.
Aplikasi Game Tebak Aksara Karo Menggunakan Algoritma Runut Balik Rocky Christmas Tarigan; Romanus Damanik
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 2 No. 1 Tahun 2017
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (769.489 KB) | DOI: 10.17605/jti.v2i1.37

Abstract

Abstrak Penelitian ini membahas bagaimana menggabungkan kemajuan teknologi dengan sebuah kebudayaan daerah yaitu aksara karo. Dalam penelitian ini dibahas proses pengembangan sebuah game edukasi yang dapat membantu generasi muda karo untuk lebih tertarik belajar aksara karo dengan cara yang menyenangkan. Dalam membuat game edukasi dibutuhkan sebuah algoritma yang dapat bekerja dengan baik. Algoritma yang digunakan adalah algoritma runut balik (backtracking), algoritma ini akan mencari solusi berdasarkan ruang solusi yang ada secara sistematis namun tidak semua ruang solusi akan diperiksa, hanya pencarian yang mengarah kepada solusi yang akan diproses.
Implementasi Algoritma K-Means Clustering Pada Analisis Penyebaran Penyakit Pasien Pengguna Badan Penyelenggara Jaminan Sosial Kesehatan (BPJS) Parasian D P Silitonga; Romanus Damanik
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 1 No. 2 Tahun 2016
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.729 KB) | DOI: 10.17605/jti.v1i2.34

Abstract

Abstract Clustering technique is a technique of grouping of records in a database based on certain criteria. The clustering results are given to the end user to provide a snapshot of what is happening in the database. One method that can be used in clustering technique is a method of K-Means Clustering. K-Means Clustering method divides the data into multiple groups and can accept input in the form of data without a label. This study used the method K-Means Clustering data disease patients in an effort to find the tendency of the disease in a group of people who went to Haji Adam Malik Hospital in Medan. The results of this study are expected to be used as a reference for health education programs at once may be the anticipation of a priority service for patients especially BPJS users.
Aplikasi Game Tebak Aksara Karo Menggunakan Algoritma Runut Balik Rocky Christmas Tarigan; Romanus Damanik
Jurnal Teknik Informatika UNIKA Santo Thomas Vol 2 No. 1 Tahun 2017
Publisher : LPPM UNIKA Santo Thomas

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (769.489 KB) | DOI: 10.17605/jti.v2i1.37

Abstract

Abstrak Penelitian ini membahas bagaimana menggabungkan kemajuan teknologi dengan sebuah kebudayaan daerah yaitu aksara karo. Dalam penelitian ini dibahas proses pengembangan sebuah game edukasi yang dapat membantu generasi muda karo untuk lebih tertarik belajar aksara karo dengan cara yang menyenangkan. Dalam membuat game edukasi dibutuhkan sebuah algoritma yang dapat bekerja dengan baik. Algoritma yang digunakan adalah algoritma runut balik (backtracking), algoritma ini akan mencari solusi berdasarkan ruang solusi yang ada secara sistematis namun tidak semua ruang solusi akan diperiksa, hanya pencarian yang mengarah kepada solusi yang akan diproses.
Sistem Informasi Catholic Center Medan Berbasis Web Mei Yanti Panjaitan; Romanus Damanik
MEANS (Media Informasi Analisa dan Sistem) Volume 2 Nomor 2
Publisher : LPPM UNIKA Santo Thomas Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (737.94 KB) | DOI: 10.54367/means.v2i2.150

Abstract

At present, many people use technology as a material to simplify work, the technology used is technology based online and offline. Nowadays technology is also used as a medium for the wider community to get information and communicate with each other wherever and whenever. Catholic Center "Christosophia" Medan Archdiocese, is engaged in an integrated service center that aims to improve services for all Catholics and other religious institutions. Catholic Center Archdiocese of Medan also provides various places such as: meeting room, lodging, hall and prayer room data. The resulting web display can provide convenience in terms of leasing in a web-based terrain catholic center, the advantage of this system is that there is a member and non-member system that is to improve the quality of building leases made by customers, and if the customer is a member then the customer can get discounted place price with the stipulated conditions. And with the system of members and non-members, it will make customers satisfied with the service and excellence available at the Catholic Center, and can help leaders maintain their customers and find new customers.