This Author published in this journals
All Journal Jeskovsia
Faldi Hendrawan
STMIK ASIA

Published : 3 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 3 Documents
Search

Perancangan Komik Fiksi tentang Relaps sebagai Media Edukasi Pasien Rehabilitasi di Hayunanto Medical Center Malang Rudy Wahyudi; Faldi Hendrawan
Jurnal Desain Komunikasi Visual Asia Vol 4 No 1 (2020): Jeskovsia 4.1
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (654.572 KB) | DOI: 10.32815/jeskovsia.v4i1.522

Abstract

Relaps merupakan hal yang serius bagi para penyalahgunaan narkoba. 65% dari seluruh pasien yang telah menjalani rehabilitasi narkoba di Hayunanto Medical Center kembali menggunakan narkoba atau relaps. Walaupun relapse merupakan masalah yang serius, para pasien rehabilitasi narkoba di Hayunanto Medical Center tidak mendapat edukasi tentang relaps secara penuh karena porsi materi sudah diatur sedemikian rupa untuk tidak membebani para pasien. Solusi yang ditawarkan pada penelitian ini adalah komik Tegar yang diharapkan mampu mengedukasi serta memberikan suatu pembaharuan media yang selama ini hanya berupa buku yang berdominan teks. Metode penelitian yang digunakan berupa observasi pengamatan sesi konseling antara konselor dengan para pasien rehabilitasi narkoba, teknik wawancara dengan para konselor tentang materi edukasi dan pengalaman para pasien rehabilitasi, serta studi pustaka dari sumber buku dan jurnal. Proses perancangan komik Tegar dimulai dari konsep, pembuatan sinopsis, storyline, dan storyboard. Membuat sebuah acuan model, outline, shading serta lighting, dilanjutkan input balon kata, teks, dan efek suara. Hasil pengujian yang dilakukan pada tanggal 7 Januari – 29 Juni 2020, menunjukkan komik Tegar masuk kedalam kategori layak dengan penilaian 86,2% terhadap 45 responden para pasien rehabilitasi narkoba. Dengan demikian, komik Tegar ini dapat mengedukasi pasien rehabilitasi narkoba tentang relaps.
Perancangan Video Promosi Objek Wisata Ranudi Kabupaten Probolinggo Jawa Timur Riyanti Suci Purwasi; Faldi Hendrawan; Ahmad Zakiy Ramadhan
Jurnal Desain Komunikasi Visual Asia Vol 2 No 1 (2018): Volume 2 Nomor 1 (5)
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (829.547 KB) | DOI: 10.32815/jeskovsia.v2i1.380

Abstract

The rapid advances in information technology (IT) provide ease in accessing and presenting information in various forms and media, in general (books, brochures, magazines, tabloids and posters), as well as in electronic or digital format (internet, film, cd-interactive And games). With the availability of many presentations the results of research data can be presented with more interesting and easy to use then the results data is used, such as contains elements of information This media is a promotion video about Ranu Tourism in object Probolinggo District-East Java. The video provides info on Ranu tourism in Probolinggo District-East Java. This promotional media will be presented in the form of promotion videos and information that will make it easier for tourists to know about WIsata Ranu in Probolinggo-East Java regency it aims to captivate the attractiveness of the tourists both local and foreign tourists to come and know the have tour Probolinggo. MPEG (MotionPicture Expert Group) was chosen because it has several adventages, Including MPEG is an international standard for digital audio and video format, typically used for VCD and DVD. In creating a video as an attractive media campaign, the media is created with elements such as videography, storyline, storyboard, and audio concepts. Software support in the post-production stage is Adobe After Effect to create an opening, Adobe Photoshop to design information, and Adobe Premiere Pro is used for video editing process. From the results of the respondents, the percentage value of the community responded well to the resulting product, so that the final study of 97% said that this video attracted their attention and deserved to be the Promotion Media Ranu Tourism object in Probolinggo District.
Perancangan Video Infografis Bahaya Merokok untuk Anak SD Menggunakan Teknik Motion Graphics Nira Rusanti; Nindi Oktaviani; Faldi Hendrawan; Widya Adhariyanty Rahayu
Jurnal Desain Komunikasi Visual Asia Vol 1 No 2 (2018): Volume 1 Nomor 2 (5)
Publisher : Lembaga Penelitian Pengembangan dan Pengabdian Kepada Masyarakat STMIK Asia Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (722.511 KB) | DOI: 10.32815/jeskovsia.v1i2.376

Abstract

Health is one important aspect in human’s life. Nowadays, there are many disease that attack many people caused by bacteria, not only that bad habit and unhealthy lifestyle of human being also caused it. Smoking is one of unhealthy lifestyle. Moreover, smoking can give a horrible disease because cigarette contains of dangerous chemicals. If many children and teenagers have been started for being a smoker in their young age, there will be some bad impact that happen to them. Therefore, to prevent someone for being smoker, it will be better to use a media. One of the media that can be used is info graphic video. Additionally, there were two ways to gather the data for making an info graphic video, those are interview and literature review. In design process, the researcher tried to make the children in Elementary School interested and understood the video easily by making the illustration, animation with the language and image that were easy for them. Besides, by giving motion graphics technique in this video, it would be interesting for them. Info graphic video is one of visual communication media that consisted of some information and ideas about something that affected the children to get some responses. Info graphic video were made by busing some visual aesthetic elements such as images, colors, audio, and typography to make the video more interesting. In addition, it needed a software, Adobe After Effect, to make those visual aesthetic elements in order all of the components could be integrated each other’s. The researcher expected the info graphic video about smoking made the children in Elementary School understood about the video and gave a good response. On the other hand, from the result of questionnaire that was given to the children in Elementary School, the researcher got 75%. It means that the info graphic video was good for the children in Elementary School and it could be published as an educative media for Elementary School about the dangerous of smoking.