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The Modified Flocking Algorithm for Optimizing Non Player Character Movements Astria Sastra Dewi; Eka Wahyu Hidayat; Heni Sulastri
International Journal of Engineering and Emerging Technology Vol 5 No 2 (2020): July - December
Publisher : Doctorate Program of Engineering Science, Faculty of Engineering, Udayana University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/IJEET.2020.v05.i02.p01

Abstract

Non player character is an important part of a game that can make gameplay more interesting and challenging. That reason also makes it important to study, especially for non player characters that are clustered in large numbers where programming of such non player characters is relatively difficult to do. Quite a lot of games with non player characters in the form of birds that are clustered but on average the game does not apply good movement so that the motion of birds is relatively slow, monotonous and unrealistic. In this research, we will try to modify the Flocking Algorithm, as one of the popular algorithms for non player character groups, so that birds can fly scattered in terrain while maintaining flocking. In its implementation, the new algorithm was successfully designed and inserted in flocking, which was then applied to a 3D game. The test results are quite satisfactory with only 6.6% collisions on 100 agents with a maximum frame rate of 10 fps. Non player characters succeeded well toward 3 targets in less than 2 minutes and the results of beta testing were an average of 81% of respondents "VERY AGREE" The implementation of the Flocking Algorithm and its modification worked well and resulted in a realistic movement of non player characters.
Android-Based Traditional Games Ervan Julianus; Eka Wahyu Hidayat; Heni Sulastri
JISA(Jurnal Informatika dan Sains) Vol 3, No 1 (2020): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v3i1.632

Abstract

The traditional Bentengan game is one of Indonesia's popular cultural heritages from the 1980s to the 1990s. Aside from being a cultural heritage, this game has benefits including for sports, training for concentration, or just for public entertainment. However, in the present where technology has become widespread, this game has begun to be almost forgotten and replaced by digital games. Therefore, we need a way to keep the game sustainable by utilizing the existence of technology, namely by changing the concept of traditional to modern. In this research the transformation process from traditional to modern games will be carried out using the ATUMICS method. The results of the transformation were developed into a 3D android game with additional online multiplayer features. Alpha test results using a black box showed that most of the application functions were running as expected, and the beta testing showed satisfactory results with an average overall rating of respondents saying 82% of digital games had the value of "VERY GOOD" and was enough to describe the actual Bentengan game.