Supriyono Supriyono
Universitas Muhammadiyah Purworejo, Indonesia

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PENGEMBANGAN MEDIA BULETIN MATEMATIKA BERBASIS PENDEKATAN REALISTIK PADA SISWA SEKOLAH DASAR Ika Rachmawati; Supriyono Supriyono; Rintis Rizkia Pangestika
Alifmatika (Jurnal pendidikan dan pembelajaran Matematika) Vol 3 No 1 (2021): Alifmatika - June
Publisher : Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2276.162 KB) | DOI: 10.35316/alifmatika.2021.v3i1.32-44

Abstract

The objectives of this study was to develop a mathematics bulletin media based on a realistic approach to fourth-grade elementary school students and its feasibility for use. The development model used in this research is the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. The data collection technique in this study was conducted by interviewing questioner, test, and documentation. The instruments used in this research was media expert validation sheets, material experts, and teacher practitioners, practicality sheets for students and learning mastery test questions. The results of the research on the development of mathematical newsletter media based on a realistic approach are: 1) this research produces products in the form of mathematical newsletter media based on a realistic approach for grade IV elementary school students, 2) the results of the feasibility analysis of newsletter media based on a realistic approach are obtained from validation by two expert lecturers and classroom teachers. IV elementary schools obtained a mean score of 3.58 with the valid category, the results of the practicality of the product were fulfilled from the student response questionnaire got a score of 98% with very positive criteria, and the product effectiveness test was fulfilled from the learning completeness test with learning completeness reaching 100%.
PENGEMBANGAN MEDIA GAME VISUAL NOVEL BERBASIS ETNOMATEMATIKA UNTUK MENINGKATKAN PEMAHAMAN KONSEP PADA MATERI ALJABAR Sesar Guntur Jabali; Supriyono Supriyono; Puji Nugraheni
Alifmatika (Jurnal pendidikan dan pembelajaran Matematika) Vol 2 No 2 (2020): Alifmatika - December
Publisher : Fakultas Tarbiyah Universitas Ibrahimy

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (972.108 KB) | DOI: 10.35316/alifmatika.2020.v2i2.185-198

Abstract

Education was strongly influenced by technological advances, moreover, teachers were required to be creative and innovative. One of them which can be applied for learning media was following existing technological developments. This study aims to produce learning media for ethnomathematics based visual novel games and to determine the validity, practicality and effectiveness to be suitably used by junior high school students. The development model used in this research was the ADDIE (Analysis, Design, Development, Implementation, and Evaluation) development model. This studied was involved 30 students and mathematics teacher at the analysis stage, three experts at the product validation stage and 10 students at the implementation stage. The resulted of the development research were in the form of ethnomathematics-based visual novel game media with a validity score of 86.7% (very valid criteria), a practicality score of 3.3 (good criteria), a score of 90% student learning completeness (complete) and a conceptual understanding of 83.7 % (very good criteria). From the resulted of the study it was concluded that the media was suitable to be used and increased students' conceptual understanding because it met the valid, practical and effective criteria.
Keefektifan Penggunaan Majalah Eduscience Berbasis HOTS Terintegrasi Karakter Pada Tema 6 Panas Dan Perpindahannya Sartika Sartika; Nur Ngazizah; Supriyono Supriyono
Al-Madrasah: Jurnal Pendidikan Madrasah Ibtidaiyah Al-Madrasah Vol. 6, No. 3 (Juli 2022)
Publisher : Sekolah Tinggi Ilmu Al-Qur'an (SIQ) Amuntai Kalimantan Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35931/am.v6i3.1046

Abstract

Penelitian ini bertujuan untuk mengetahui keefektifan penggunaan majalah eduscience dalam melatih HOTS terintegrasi karakter pada tema 6 panas dan perpindahannya di SD Muhammadiyah Purworejo. Metode penelitian yang digunakan yaitu metode penelitian eksperimen semu. Desain penelitian yang digunakan adalah pretest-posttest control group design, dalam penelitian ini kelompok kontrol tidak dipilih secara random. Di dalam desain penelitian terdapat dua kelas yaitu kelas eksperimen dan kelas kontrol. Instrumen yang digunakan yaitu lembar pretest dan posttest, observasi karakter dan keterlaksanaan pembelajaran. Hasil penelitian (1) Hasil observasi karakter kelas eksperimen diperoleh rata rata 3.6 dengan kategori sangat baik dan kelas kontrol diperoleh rata rata 3.1 dengan kategori baik. (2) Nilai keterampilan HOTS yaitu dari nilai pretest kelas eksperimen dengan rerata 48 kriteria cukup dan hasil posttest kelas eksperimen dengan rerata 86 kriteria sangat baik. (3) Analisis uji t Majalah Eduscience terhadap HOTS menunjukkan bahwa Fhitung >Ftabel yaitu 9.837 > 1.73406, sementara analisis uji t Majalah Eduscience terhadap karakter menunjukkan bahwa Fhitung > Ftabel yaitu 3.391 > 1.73406. Disimpulkan bahwa terdapat pengaruh yang signifikan antara Majalah Eduscience dengan HOTS dan karakter pada Tema 6 Panas dan Perpindahannya.