Claim Missing Document
Check
Articles

Found 2 Documents
Search

Gamification Model Framework and its Use in E-Learning in Higher Education Tatu Fidiatu Toimah; Yusril Ihza Maulana; Irfan Fajar
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 3 No 1 (2021): October
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v3i1.520

Abstract

The manuscript that we examined contains the introduction of gamification into e-learning lecture activities in universities. A literature study will explain conceptual differences between the techniques and methods of mechanics and game dynamics used by students. Gamification will be combined into e-learning at a university, and this has various benefits in the learning process, such as higher motivation, more fun learning, and active learning. This Paper shows the importance of gamification in learning, including in higher education. The manuscript that we created presents a different perspective on the concept of gamification in the University. The innovation in this paper describes incorporating characteristics of gamification and e-learning that can demonstrate the practical use of gamification in e-learning. The method used is a literature study. Further research expected that this framework can be applied in various universities.
Analysis of Cyber Diplomacy and its Challenges for the Digital Era Community Yusril Ihza Maulana; Irfan Fajar
IAIC Transactions on Sustainable Digital Innovation (ITSDI) Vol 4 No 2 (2023): April
Publisher : Pandawan Sejahtera Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34306/itsdi.v4i2.587

Abstract

This paper looks at digital strategy and what it can do to promote a peaceful global local area in the age of computers. Cyberspace holds a key position and particular relevance in international affairs. This subject has gained popularity as most international entertainers have developed their global strategy and implemented various tactics to pursue their primary goals online. For instance, the Ministry of Foreign Affairs' use of social media to promote the country, its policies, and its ideals are clear evidence of this. Unfortunately, not all online activities are calm. China and the US are at odds over cyber security, and two groupings of countries are vying for control of the field internationally. Because of this conflict of interest between the countries, cyber diplomacy is required to arbitrate and prevent open cyber war. Cyber diplomacy is an international practice that results from efforts to create an international cyber community by connecting the national interests of nations with the dynamics of the global community. To fulfill the traditional duties of diplomacy in cyberspace, such as promoting trust and peace among stakeholders, cyber diplomacy is to do so. This paper uses English School diplomacy theory to analyze the potential of cyber diplomacy for peaceful cyberspace use. Digital tact consists of two main components: an effort to prevent internet deterioration and a globally coordinated apparatus for creating common digital standards.