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Human and Technology in the Animation Industry Ferric Limano
Business Economic, Communication, and Social Sciences (BECOSS) Journal Vol. 3 No. 1 (2021): BECOSS
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/becossjournal.v3i1.6748

Abstract

Humanism is a term in intellectual history that is often used in the fields of philosophy, education and literature. In classical greek times, this humanism manifested itself in paideia, a classical greek education system that was intended to translate the vision of the ideal human being. However, this classical Greek perspective departs from a purely natural view of humans. So, humans and education are like two sides of a coin that cannot be divorced. Technology is also the result of educated human beings, technology holds many beautiful promises, but in the experience and history of technology also contains threats and dangers contained in it. In this study, how to discuss the history and development of the Indonesian animation industry, from a human and technological perspective. The result of this research is to provide a viewpoint of thinking in the animation industry that humans and technology can coordinate together, resulting in many animation actors who maximize potential in animation technology.
Increasing the Selling Value of Indonesian Cultural Products to the Global (Case study of Batik as Indonesian Cultural Identity): Meningkatkan Nilai Jual Produk Budaya Indonesia kepada Global (Studi Kasus Batik sebagai Identitas Budaya Indonesia) Ferric Limano
Business Economic, Communication, and Social Sciences (BECOSS) Journal Vol. 3 No. 2 (2021): BECOSS
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/becossjournal.v3i2.7374

Abstract

Culture consists of practices, objects, and values ​​in one society. This culture occurs as a result of the emergence of transactions and agreements between certain communities so as to agree on these existing values ​​into the daily life. Even this culture itself is passed down from generation to generation, the identity of this culture demands uniqueness, boundaries, and originality. But the big problem is the strong current of globalization which makes the mingled interactions between one and another culture. Indonesia is rich in culture, which in the past also experienced a lot of acculturation with one another. The uniqueness of Indonesian culture is displayed in many forms, both objects and habits, including performing arts in Bali, phinisi ships, and also batik. Through this research the authors again raise how to increase the selling value of cultural products in Indonesia, by looking at the case studies of traditional batik which innovated into a global approach. This case is discussed from the point of view of Komaruddin Kudiya's success in introducing batik to the global market. The research method was carried out qualitatively, with a cultural and business design approach. The data obtained is based on workshops and seminars, as well as literature obtained online. Furthermore, the data will be studied and analyzed descriptively to produce explanations related to the factors that increase the selling value of batik as a result of Indonesian culture.
The Principle of Asymmetry Aesthetic in Cinematography Ferric Limano
Humaniora Vol. 9 No. 1 (2018): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v9i1.4267

Abstract

The research showed the principle of asymmetry having a grasp of aesthetic in cinematography. It was needed the understanding of conceptual tools in filming, not only the physical tools. With this principle, the research presented the recommendations in practice that could be applied better in visual for the audience.Methods used in this research was qualitative descriptive. There was a connection of the principle asymmetry with object research (conceptual tools in cinematography) included; frame, light and color, lens, movement, texture, establishing, and point of view with comparison with symmetry principle, then simulate with 3D (three dimensional) editor. The result of this research is people can apply this principle to experience the constant that added the aesthetic in the film with hope to give advantages to the Indonesian movie industry.
Barong Bali Performing Arts: A Study Case of Dance Motion Pattern Ferric Limano
Humaniora Vol. 13 No. 1 (2022): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v13i1.7344

Abstract

The research aimed to save the traditional Balinese Barong dance motion patterns and convert them into digital animation. Using the mask was a uniqueness and as one of the characteristics of the traditional dance. Some problems arose in today's global situation: the challenge of eroding local society cultures to be replaced by global cultures. Another factor was the new generation, who loved technology and digitization. The research showed how to make traditional art that had recommendations in new digital media 3D animation. This was necessary to increase interest for the new generation about traditional culture and the creation of digital archives that were easily accessible to learn and develop in this traditional culture. The method was applied qualitatively through approach practice-led research by making experimental data on the dance motion pattern of the head of Barong Bali. Then observations were made and described in animation science, resulting in an academic understanding of motion and 3D digital media production. The results of the research consist of Barong Bali motion pattern in 3D, descriptive explanation of movement patterns, and the process of creating 3D animation digital archives. All of this is expected as recommendations for ways to produce digital archives 3D Animation of another Indonesian traditional culture.