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Pelatihan Pemanfaatan Alat Permainan Edukatif (APE) Bagi Orang Tua Guna Mendukung Gerakan Stay At Home Anak Demi Pencegahan Covid-19 Afifah Nur Hidayah; Sri Yuliani Mustar; Muammal Gadafi; Asrun safiuddin
Amal Ilmiah : Jurnal Pengabdian Kepada Masyarakat Vol 2, No 2 (2021): Edisi Mei 2021
Publisher : FKIP Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36709/amalilmiah.v2i2.15213

Abstract

Tujuan kegiatan pengabdian ini adalah untuk mengedukasi orang tua pada posyandu anawai dan posyandu wua-wua melalui pelatihan pemanfaatan alat permainan edukatif (APE) dari bahan sederhana. Metode yang digunakan dalam pelaksanaan kegiatan ini adalah: (1) tim pengabdian masyarakat merancang desain alat permainan edukatif yang akan dibuat; (2) tim pengabdian masyarakat memberikan edukasi tentang stimulasi tumbuh kembang anak dan pelatihan tentang cara pembuatan alat permainan edukatif dengan bahan sederhana; (3) orang tua anak usia dini bersama kader posyandu pada kedua mitra melakukan pembuatan alat permainan edukatif dari bahan sederhana didampingi tim pengabdian masyarakat. Hasil kegiatan ini menunjukkan bahwa: (1) peserta pelatihan telah memiliki pengetahuan membuat alat permainan edukatif dari bahan sederhana, (2) peserta pelatihan telah memiliki hasil alat permainan edukatif dari bahan sederhana untuk menstimulasi tumbuh kembang anak, (3) peserta pelatihan telah memiliki pengetahuan dan keterampilan dalam membuat dan mengembangkan alat permainan edukatif dari bahan sederhana untuk menunjang stimulasi tumbuh kembang anak.
Utilization of Microsoft Power Point Applications as Physics Learning Media Interactive On Diode Material Abdin Abdin; Kasman Kasman; Asrun Safiuddin; La Ode Rusman
Prisma Sains : Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram Vol 11, No 1: January 2023
Publisher : IKIP Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/j-ps.v11i1.6605

Abstract

This study aims to provide new innovations in the use of Microsoft Power Point applications as interactive physics learning media on diode material. In addition, it motivates physics teachers to use technology in the implementation of learning in class. The target of this research is in the form of products resulting from the use of the Microsoft PowerPoint application as an interactive physics learning medium on diode material. This research method is research and development using a development model consisting of five stages, namely: (1) preliminary investigation; (2) design (3) realization/construction (realization/construction); (4) test, evaluation, and revision (test, evaluation, and revision); (5) implementation (implementation). The results of this study are the creation of interactive physics learning media through power point applications with the plomp model known as 5 stages, namely the initial investigation stage, design, realization/construction, test evaluation and revision and implementation. Power point interactive learning media is generally declared feasible to use after going through several trials carried out with material expert tests, media expert tests by looking at the results of the assessment of the two validators with a value obtained of 77.50 including the valid category for material experts and media experts obtaining a score of 78.46 is included in the valid category. It can also be seen that the effectiveness of learning media through the ability of student learning outcomes with a pretest score of 64.00 and a posttest score of 84.00 shows a significant increase in student learning outcomes.