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PENGARUH MOTIVASI DAN PELATIHAN TERHADAP KINERJA KARYAWAN PT. MONOKEM SURYA Maha Putra; Edora Edora; Muhamad Imam Rosyidi
Eqien - Jurnal Ekonomi dan Bisnis Vol 9 No 1 (2022): EQIEN - JURNAL EKONOMI DAN BISNIS
Publisher : Sekolah Tinggi Ilmu Ekonomi Dr Kh Ez Mutaqien

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (359.28 KB) | DOI: 10.34308/eqien.v9i1.316

Abstract

This research was conducted at PT. Monokem Surya, located in the district. Rengasdengklok Kab. Karawang. Where the researcher wants to know whether there is an influence between reward on employee performance, the influence of motivation on employee performance and the effect of training on employee performance. The dependent variable is employee performance and the independent variables are reward, motivation and training. This research method uses quantitative methods, the data used are premier and secondary data. Primary data obtained by the questionnaire method (questionnaire). The population in this study were employees of PT. Monokem Surya as many as 70 people. The sampling technique used in this research is the total sample is saturated. The data analysis technique used in this research is validity test, reliability test, classical assumption test, normality test, multicollinearity test, heteroscedasticity test, t test, determination test using spss software. The results showed that all independent variables had a significant effect on the performance of the employees of PT. Monokem Surya
MEDIA PEMBELAJARAN HURUF HIJAIYAH UNTUK ANAK USIA DINI BERBASIS GAME ANDROID Ahmad Turmudi Zy; Edora Edora
Akademika : Jurnal Teknologi Pendidikan Vol 11 No 02 (2022): Akademika : Jurnal Teknologi Pendidikan
Publisher : Akademika : Jurnal Teknologi Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34005/akademika.v11i02.2019

Abstract

As religious people we must fortify ourselves as early as possible with the provision of religious knowledge. One of them is in reading the Koran. For early childhood, the initial stage of reading the Koran is being able to master the hijaiyah letters. The problem in this research is the lack of interest in children's learning and the lack of media that is applied in the process of learning hijaiyah letters. The media used is still conventional so that the learning objectives are not achieved optimally. Therefore, a learning media for early childhood was made in the form of an Android-based educational game. This research applies the MDLC (Multimedia Development Life Cyrcle) method. Testing the functional requirements in this application through the stages of black box testing. The black box test results are 100%, meaning that this application is in line with user needs and all functions run according to functional requirements. Therefore, it can be concluded that this educational game is attractive and effective in increasing hijaiyah letter learning skills