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Adlina Khairana
Interior Design Department, School of Design, Bina Nusantara University, Jakarta, Indonesia, 11480

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Narratives Display at Museum Pusaka, Taman Mini Indonesia Indah: Between Discursive and Immersive Displays Anak Agung Ayu Wulandari; Adlina Khairana
Humaniora Vol. 13 No. 1 (2022): Humaniora
Publisher : Bina Nusantara University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21512/humaniora.v13i1.7181

Abstract

The research discussed how museums could promote holistic learning, including cognitive, affective, and psychomotor learning, in a fun and effective way through narratives. By using narratives displayed in museums, visitors could learn and receive information more effectively. However, Indonesian museums, including Museum Pusaka, were still underestimated and did not clearly understand the power of narrative to enhance visitor learning with their priceless collection and strategic location. The research aimed to discuss further the use of narratives displayed in Museum Pusaka as a study case to achieve its primary mission to educate and learn through the qualitative method with qualitative content analysis method, including data collection, descriptive data analysis, design statement, and design proposal. The research results indicate that in a narrative display with a beginning, middle, and end in five sequences and a reverse plot. It begins with the mystical image of Kris in today’s society, continues to the past where Kris begins and history of Kris, the function of Kris and glory era of Kris, to the end and conclusion of the narratives, which show the shift of Kris as collection, study objects, and to complete traditional clothes rather than as weapons. The five masterpieces Kris and their story will be part of this narrative. Through a well-designed narrative display, museum visitors will learn something from their visit, cognitively and affectively.