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Penerapan Metode Forward Chaining Pada Sistem Pakar Untuk Mengetahui Kepribadian Seseorang Ranti Eka Putri; Kriscillia Molly Morita; Yanti Yusman
INTECOMS: Journal of Information Technology and Computer Science Vol 3 No 1 (2020): INTECOMS: Journal of Information Technology and Computer Science
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (677.25 KB) | DOI: 10.31539/intecoms.v3i1.1332

Abstract

Personality is the overall behavior and emotions that become a unique characteristic of someone who is stable and predictable. Characteristics or personality traits affect directly or indirectly on work and family conflicts. To find out someone's personality type, generally a person must consult directly with a psychologist or by conducting a questioner that is provided to find out which personality types he belongs to. By utilizing technology that is rapidly developing nowadays, a system that can help people to know their personality is needed or needed, the system is an expert system. This expert system was built using the forward chaining method. This expert system is designed and built with the PHP programming language or often called a web-based system. Due to the web-based system, system users will not be limited by space, time, and minimize the cost and energy to find out which personality belongs to which type of personality
The Decision Support System for Selecting Village Head Candidates Using The AHP Method Is Implemented With Super Decision Software: Sistem Pendukung Keputusan Pemilihan Calon Kepala Desa Menggunakan Metode AHP Diimplementasikan Dengan Software Super Decision Yanti Yusman; Ranti Eka Putri; Loli Amelia
SYSTEMATICS Vol 4 No 3 (2022): December 2022
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sys.v4i3.7826

Abstract

Indonesia is a democratic country which has elections general according to which level with this genera election provide sustainability in development in an area but not in five klambir this study aims to analyze the use of the AHP method to determine the decision in the election of a candidate for village head in klambir five which is part of Deli Serdang Regency, Medan City in The election the village head has inequakity in the election of village heads, this is very important it is very felt that this research uses the AHP method in analyzing data descriptive, qualitative, by collecting data by conducting interviews directly to the community in the election of candidates for village heads with assistance the five in klambir community provide an overview as well provide convenience in research in determining or selecting candidates village head.
UI/UX Design of Early Childhood Learning Applications Using Figma: Perancangan UI/UX Aplikasi Pembelajaran Anak Usia Dini Menggunakan Figma Ranti Eka Putri; Yanti Yusman; Yuda Wira Pratama
SYSTEMATICS Vol 4 No 3 (2022): December 2022
Publisher : Universitas Singaperbangsa Karawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sys.v4i3.8061

Abstract

In Presidential Regulation (Perpres) Number 60 of 2013, early childhood is a newborn to children who are not even 6 years old. From an educational point of view, this early age is a golden period in the development of a child's brain so that the Little One must be given the right stimulus or stimulus. Usually most children, especially children in the age range of 4 to 6 years, get knowledge from their parents or attend kindergarten. The background of this research is because there are still very few learning media that can be used for early childhood learning. The purpose of this study is to design a ui/ux application for early childhood where the method used is the prototype method using figma, and it contains material that will be learned by early childhood such as material on hijaiyah letters, hadith, prayer readings, selected letters, daily prayers, numbers, alphabets and themes. In the theme there are five materials that will be included, namely professions, colors, fruits, animals and transportation. This prototype is a reference for building early childhood learning applications.
Android-Based Learning Application for Early Childhood Binayah Raudhatul Athfal Foundation Ranti Eka Putri; Yanti Yusman; Yuda Wira Pratama
International Conference on Sciences Development and Technology The 2nd ICoSDTech 2022
Publisher : International Conference on Sciences Development and Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The binayah foundation is an educational foundation for early childhood that is characterized by Islam or raudhatul athfal. In organizing his education, Raudhatul Atfal instills the values of faith and piety to students in kindergarten (TK). As an educational foundation, Binayah Kindergarten requires innovation in presenting its teaching materials. This form of innovation is by utilizing technology that can create interesting and fun learning alternatives. This research designs and builds Android-based early childhood learning applications. The reason this application was built based on Android is because this application can provide knowledge in a different way that can be utilized by parents or kindergarten teachers by using smartphones android as a container for application installation. This application contains introductory material about hijaiyah, hadith, daily prayers, prayer readings, selected surahs, alphabets, numbers, and themes (professions, colors, animals, fruits and transportation).
Providing Appropriate PKH Assistence To Communities In Klambir Lima Yanti Yusman; Ranti Eka Putri; Loli Amelia
International Conference on Sciences Development and Technology The 2nd ICoSDTech 2022
Publisher : International Conference on Sciences Development and Technology

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The village of klambir lima kebun is a village in one of the villages subdistrict silver exspance deli serdang regency, north sumatra province the family hope program (PKH) is a goverment program in which the village of klambir lima is experiencing difficulties in determining who is eligible to reiceve assistence. Therefore the authors are interested in conducting research to provide assistence in making desicions thet can overcome existiing problems so that the selection procces for prospective recipients of the family hope program (PKH) can be produced precisely and accurately. The hope family program, whitch will be called PKH is a program provision of social assistance to the poor who remain as a family PKH beneficiaries. As poverty allevition since 2007 the goverbment indonesia has implemented the PKH social peotection progrom whict is aslo known in the international community with the term conditional  cast transfers ( CTT ) is sufficient faced by these countries especially the problem of chronic poverty. As a conditional social assistance program PKH opens access for poor famies, especially pregnant women and children school to take advantage of varios health service facilities ( fankes ) and facilites educationl service ( fasdik ) aveilable around them also benefit from PKH initially encoraged to include person with disabilities and the elderly with maintaining the level of social welfare in accordance with the mandate of the constitution an nawacita 
PROTOTYPE SISTEM INFORMASI BIMBINGAN DAN KONSELING MENGGUNAKAN FIGMA Ranti Putri; Rika Widya; Yanti Yusman
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) AMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.246

Abstract

Guidance and counseling services are one of the efforts that must be held in schools to facilitate the development of students both individually and in groups. Currently there are still a number of schools that still provide conventional guidance and counseling services, where counseling services are still carried out offline (face to face) in the school counseling room. With the implementation of such guidance services and the identicality of the counseling room with students who have problems, students who are called or come to the counseling room get a negative opinion from other students. Even though counseling services in schools do not only deal with students who have problems, but counseling services in schools can be a facility that can be used by students to carry out guidance (academic, talents, interests, potential) and counseling (activities carried out by counselors (counseling teachers) and students with the aim of providing solutions and helping solve problems faced by students). For this reason, it is necessary to utilize technology so that counseling services can be carried out digitally. This research focuses on making a prototype guidance and counseling information system. Prototypes are made using figma with the aim of getting user experience. User experience is needed so that when the guidance and counseling information system is built it can suit the needs of the school.
PROTOTYPE SISTEM INFORMASI BIMBINGAN DAN KONSELING MENGGUNAKAN FIGMA Ranti Putri; Rika Widya; Yanti Yusman
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 4 No. 2 (2023): Jurnal Indonesia : Manajemen Informatika dan Komunikasi (JIMIK)
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v4i2.246

Abstract

Guidance and counseling services are one of the efforts that must be held in schools to facilitate the development of students both individually and in groups. Currently there are still a number of schools that still provide conventional guidance and counseling services, where counseling services are still carried out offline (face to face) in the school counseling room. With the implementation of such guidance services and the identicality of the counseling room with students who have problems, students who are called or come to the counseling room get a negative opinion from other students. Even though counseling services in schools do not only deal with students who have problems, but counseling services in schools can be a facility that can be used by students to carry out guidance (academic, talents, interests, potential) and counseling (activities carried out by counselors (counseling teachers) and students with the aim of providing solutions and helping solve problems faced by students). For this reason, it is necessary to utilize technology so that counseling services can be carried out digitally. This research focuses on making a prototype guidance and counseling information system. Prototypes are made using figma with the aim of getting user experience. User experience is needed so that when the guidance and counseling information system is built it can suit the needs of the school.