Yi-Huey Guo
Foreign languages and literature department, Tunghai University, Taichung, Taiwan

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

UNDERSTANDING THE GENRE FEATURES OF QUALITATIVE RESEARCH: A CASE STUDY Yi-Huey Guo
Language Literacy: Journal of Linguistics, Literature, and Language Teaching Vol 3, No 2: December 2019
Publisher : Universitas Islam Sumatera Utara (UISU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (340.782 KB) | DOI: 10.30743/ll.v3i2.1674

Abstract

Some researchers’ prejudiced attitude on qualitative research as non-scientific research seems to hinder the development of qualitative research in some Asian social science research communities. Nevertheless, the present study on a qualitative novice’s writing process found that the lowly formulaic style of qualitative research writing could be another reason that impedes such development as well. Novice researchers’ writing tends to follow model-imitation, which contradicts the lowly formulaic style of qualitative research writing. With the employment of a social approach on writing studies as the theoretical framework, this study treated academic writing as an activity influenced by the writer’s situated research community. The writer’s varied research attempts in thesis writing process such as the formulation of research questions, employment of research methods, interpretation of research results, and the like, were treated as his/her composing acts. By longitudinally observing one graduate student’s use of qualitative research in his thesis proposal writing process, the present study discussed the multifaceted nature of qualitative research and the need of teaching/learning qualitative research as a specific genre in academic writing. Related genre elements to be included in teaching qualitative research are addressed.
ENHANCING EFL ADOLESCENT LEARNERS’ VOCABULARY ACQUISITION VIA ONLINE SINGLE PLAYER ROLE-PLAY GAMES Chien-Yu Lin; Yi-Huey Guo
Language Literacy: Journal of Linguistics, Literature, and Language Teaching Vol 5, No 1: June 2021
Publisher : Universitas Islam Sumatera Utara (UISU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (589.27 KB) | DOI: 10.30743/ll.v5i1.3506

Abstract

With the booming of digital gaming industry, numerous researchers have placed the focus on the use of online role-play games in language learning. However, the research focus of most prior studies was on the commercially-driven “massive multiplayer online role-play games” in the afterschool settings. The use of online single-player role-play games in the class was less studied. The present study hereby investigated sixty-five eighth graders’ use of one online single-player RPG called OzHigh in vocabulary learning. The participants came from three classes in one public junior high school in central Taiwan. By means of a single group design, the participants underwent the game treatment, pre-test, post-test, delayed post-test, questionnaire, and the semi-structured interview. The results showed that the participants had significant improvement on their vocabulary performance. They also responded positively to their role-play game learning experience. Nevertheless, that did not mean that they held negative attitudes toward the traditional face-to-face method of vocabulary instruction. Instead, they confirmed the positive effects of both instructional methods and were aware of the varied learning purposes of these two methods. It is hoped that the findings of this study shed light on language teachers in their efforts to enhance their students’ vocabulary learning.