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STUDENTS’ ERRORS IN SOLVING REASONING-BASED CONGRUENCE PROOF PROBLEMS Scristia Scristia; Siti Aisyah; Meryansumayeka Meryansumayeka; Erna Retna Safitri; Haris Kurniawan
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 11, No 4 (2022)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1061.413 KB) | DOI: 10.24127/ajpm.v11i4.5825

Abstract

This study aims to describe the difficulties faced by students in solving reasoning problems in the form of proving the triangle congruence. This type of research is descriptive qualitative. The research subjects were 25 students of grades IX in one of the junior high schools in Palembang in the odd semester of the 2021/2022 academic year. Data were obtained from tests conducted in November 2021. The results showed that the errors encountered by students when solving the question of proof of cooperation are: not knowing the symbols in mathematics, failing to grasp the meaning of the problem, weak knowledge of mathematical concepts and principles, being careless, and not being meticulous.Penelitian ini bertujuan untuk mendeskripsikan kesalahan yang dihadapi siswa dalam menyelesaikan masalah penalaran berupa pembuktian kesebangunan segitiga. Metode penelitian ini adalah deskriptif kualitatif. Subjek penelitian ini adalah 25 siswa kelas IX di salah satu SMP di Palembang pada semester gasal tahun pelajaran 2021/2022. Data diperoleh dari tes tertulis yang dilakukan pada bulan November 2021. Hasil penelitian menunjukkan bahwa  kesalahan yang dilakukan siswa pada saat menyelesaikan soal pembuktian disebabkan antara lain; kesalahan menulis simbol-simbol matematika, kesalahan konsep berupa kesalahan menangkap makna soal, kesalahan prinsip matematika, dan tidak teliti.
Pembelajaran Berbasis Nilai Berbantuan Multimedia dalam Meningkatkan Kompetensi Afektif Peserta Didik Erna Retna Safitri
DIAJAR: Jurnal Pendidikan dan Pembelajaran Vol. 2 No. 1 (2023): Januari (2023)
Publisher : Yayasan Pendidikan Penelitian Pengabdian Algero

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54259/diajar.v2i1.1233

Abstract

This research is motivated by the understanding that the current reality shows that the approach that has been developing so far is more naturalistic-positivistic which refers to cognitive coherence. Whereas the cognitive aspect in the context of mastering the subject matter is not the ultimate goal of a learning process. Mastery of subject matter is not the end of the teaching process, but only as an intermediate goal for the formation of better behavior. This study aims to measure the affective competence of students in learning using a value-based approach with the aid of multimedia. Aspects that are measured are acceptance, response, value inculcation, organization of values ​​and characteristics. The research was conducted using a qualitative approach. Data collection is done by using a questionnaire technique. Respondents are students who teach General Biology courses. Learning is carried out using powerpoint-based interactive media while the implementation of value-based learning is inserted in learning activities and the content of teaching materials used. The results showed that the learning process in addition to increasing students' interest and motivation also made students show positive attitudes in terms of: 1) Receiving; 2) Response (responding); 3) Value investment (valuing); 4) Organization of values ​​(organization); 5) Characteristics of life (characterization).
PENGEMBANGAN E-JOBSHEET DENGAN LIVEWORKSHEET UNTUK MENINGKATKAN EFEKTIVITAS PRAKTIK SISWA SMK Amriansyah Alfia; Sardianto Markos Siahaan; Ketang Wiyono; Makmum Raharjo; Erna Retna Safitri
Jurnal Muara Pendidikan Vol 8 No 1 (2023): Jurnal Muara Pendidikan, Vol 8 No 1, Juni 2023
Publisher : LPPM Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/mp.v8i1.1177

Abstract

This study uses the Research and Development method which is applied to product assembly skills. This research targets the students of class XII TKR SMKN 1 Sungai Lilin. The research model used was Alessi & Trollip, while the validators came from experts in their respective fields related to this research: material, media, and language experts. This research has produced a valid, practical, and effective product on the product assembly skills e-job sheet to increase the effectiveness of Vocational High School students practice. Material professional validation acquired a rating of 87.2, media professional 87.1, and linguist 88.3 in order that the product evolved became a totally valid category, with a practicality degree of 83.4 labeled as very practical, and an e-job sheet with a powerful live worksheet for growing the meeting of items merchandise with a cost of tcount > ttabel, specifically 16.491 > 2.015 or sig. (2-tailed) < 0.05.
PENDAMPINGAN PEMBELAJARAN INOVATIF DENGAN APLIKASI SWAY DAN LIVEWORKSHEET GURU-GURU DI KECAMATAN SUMBER MARGA TELANG Erna Retna Safitri; Makmum Raharjo; L. R. Retno Susanti; Adeng Slamet; Fuad Abdurahman
Prosiding Seminar Nasional Pengabdian Kepada Masyarakat Vol 4 No 1 (2023): PROSIDING SEMINAR NASIONAL PENGABDIAN KEPADA MASYARAKAT - SNPPM2023
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract Teachers in Sumber Marga Telang are still faced with difficulties in choosing platforms, developing appropriate media in making teaching materials, and developing evaluation tools according to the needs of their students. This community service activity is carried out to broaden horizons and improve teachers' abilities in developing innovative digital-based learning media by utilizing the Sway and Liveworksheet applications. The platform was chosen with the consideration that it is easy to access, has a simple and easy-to-understand display, has features that are able to accommodate the needs of educators and has free options. The training activity begins with a pretest to see the initial knowledge of the trainees. Furthermore, observations were made in the form of questions and answers with the participants which were then followed by the delivery of material about the theory of media development by the speakers. Furthermore, participants did hands-on practice with the facilitator from the community service team to develop sway and liveworksheet-based media. The results of the Pre Test showed that the average participants' initial knowledge was 52, then there was an increase in knowledge in both theoretical and practical aspects to 76.3 after the training was given. Abstrak Guru-guru di Kecamatan Sumber Marga Telang masih dihadapkan pada kesulitan dalam memilih platform, mengembangkan media yang tepat dalam membuat bahan ajar, serta mengembangkan alat evaluasi sesuai dengan kebutuhan peserta didiknya. Kegiatan pengabdian kepada Masyarakat ini dilaksanakan untuk membuka wawasan serta meningkatkan kemampuan guru dalam mengembangkan media pembelajaran inovatif berbasis digital dengan memanfaatkan aplikasi Sway dan Liveworksheet. Platform tersebut dipilih dengan pertimbangan mudah diakses, tampilan sederhana dan mudah dipahami, memiliki fitur yang mampu mengakomodasi kebutuhan tenaga pendidik dan adanya pilihan tidak berbayar. Kegiatan pelatihan diawali dengan pretest untuk melihat pengetahuan awal peserta pelatihan. Selanjutnya dilakukan observasi berupa tanya jawab dengan peserta yang kemudian dilanjutkan dengan penyampaian materi tentang teori pengembangan media oleh narasumber. Selanjutnya, peserta melakukan praktek langsung dengan fasilitator dari tim pengabdian untuk mengembangkan media berbasis sway dan liveworksheet. Hasil Pre Test menunjukkan rata-rata pengetahuan awal peserta adalah 52, kemudian terjadi peningkatan pengetahuan dalam aspek teori dan praktek menjadi 76.3 setelah pelatihan diberikan.