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Comprehensive Analysis of Online Learning Effectiveness in High School in the City of Padang Syofiani Syofiani; Pebriyenni Pebriyenni; Lisa Tavriyanti
Budapest International Research and Critics Institute (BIRCI-Journal): Humanities and Social Sciences Vol 4, No 4 (2021): Budapest International Research and Critics Institute November
Publisher : Budapest International Research and Critics University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33258/birci.v4i4.2982

Abstract

This research aims to comprehensively analyze the online learning effectivity at Senior High School in Padang City. The research is done by using survey method towards 16 public schools as population. The research was conducted in June 2021 by taking three subjects as samplings, such as Bahasa Indonesia (Indonesian), Bahasa Inggris (English), and PPKn (Civic Education). The questionnaire consists of 30 close-type questions using Likert scale. The amount of respondents is 2161 students of grade X and XI. The data is grouped by aspects of learning objectives, infrastructures, teachers ability using technology, time efficiency, and learning outcomes. The result shows that >70% of respondents stated that online learning can increase analytical skills and divergent thinking, and is able to develop new values. The discovery was made possible because 81% respondents stated that the device they owned is compatible for online learning. In relation to teachers ability using technology and learning models, the research resulted in >70% students stated that teachers are skilled at using technology. Also, media and learning model used by teachers are able to increase students creativity and it can achieve better learning outcomes. It can be concluded that online learning at senior high school in Padang city is effective to create conducive learning and achieve maximum learning outcomes.
DESAIN MULTIMEDIA GAME TEMBAK HURUF UNTUK MENINGKATKAN PEMAHAMAN BAHASA SISWA KELAS 1 SD DALAM PENGENALAN HURUF ABJAD Ade Sri Madona; Gusnetti Gusnetti; Syofiani Syofiani
JELISA (Jurnal Edukasi dan Literasi Bahasa) Vol 2 No 1 (2021): JELISA (Jurnal Edukasi dan Literasi Bahasa)
Publisher : Program Studi Pendidikan Bahasa Indonesia, , Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mahaputra Muhammad Yamin

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.237 KB) | DOI: 10.36665/jelisa.v2i1.597

Abstract

This type of research uses research and development (R&D). Design and research development procedures using a 2-D model, namely define, design. In the validation process, the multimedia multimedia shooting game was validated by 2 experts. Based on the results of research that has been carried out, multimedia shooting game letters for the introduction of children's alphabet letters, which has obtained an assessment percentage of 82.99%, with a very valid category. The results obtained that the multimedia shooting game for letter recognition of the children's alphabet has been valid according to experts, used as a learning medium for Grade 1 Elementary School students.