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Nisa Rizqiya Fadhliana
Kalimantan Institute of Technology

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Android Educational Game: Introduction to Basic Logic for Children Nurul Ria Irawan; Nisa Rizqiya Fadhliana; Wahyuni Eka Sari
TEPIAN Vol 1 No 1 (2020): March 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (882.109 KB) | DOI: 10.51967/tepian.v1i1.46

Abstract

Introduction to Basic Logic aims to develop children's thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power. Learning in children requires an educational media game facility, one of which is the Educational Game. This educational type game aims to provoke children's interest in learning the subject matter while playing the game. Mobile games can be an alternative in children's learning. Basically children prefer to play rather than learn. This is natural, because child psychology is playing. Based on these problems an educational game application is made for the introduction of basic logic in Android-based children, so that it can produce alternative learning for children. This educational game is intended for children aged 6-7 years because children aged 6-7 years have begun to understand the concept of numbers and develop sensitivity in solving a problem. And trials are carried out using a questionnaire
“Kebunku” Educational Game Using Construct 2 Donna Apriana Sari; Yulianto; Nisa Rizqiya Fadhliana
TEPIAN Vol 1 No 3 (2020): September 2020
Publisher : Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tepian.v1i3.172

Abstract

The sophistication of technology today can provide devices outside of computers, and edited into computers in the form of education. Games that have educational content are better known as educational games. This educational type game aims to provoke children's interest in learning subject matter while playing games, and is not focused on entertainment alone without any educational elements and is a fun learning tool for children aged 7-8 years of elementary school. The development of this game will use construct 2 as a means of making a game. Construct 2 uses the HTML 5 programming language and supports the development of 2-dimensional (2D) applications so that it is considered suitable for use in this game development process. The purpose of this research is to build an application for my Kebunku Educational Game using Construct 2 which is played on a computer and to learn the techniques for making a Kebunku Educational Game using construck 2 by going through three stages, namely the process of planting fruit seeds, watering fruit seeds and picking the fruit harvest. The result of making this game is my Kebunku Educational Game Application Using Construct 2.