Satryawati, Eka
Universitas Mohammad Husni Thamrin Jakarta

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Journal : JURNAL ELEKTRO DAN INFORMATIKA SWADHARMA (JEIS)

IMPLEMENTASI VIRTUAL PRIVATE NETWOR MENGGUNAKAN POINT-TO-POINT TUNNELING PROTOCOL Eka Satryawati; Dwi Agung Pangestu; Ade Surya Budiman
JEIS: Jurnal Elektro dan Informatika Swadharma Vol 2, No 1 (2022): JEIS EDISI JANUARI 2022
Publisher : Institut Teknologi dan Bisnis Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jeis.vol2no1.160

Abstract

Today's technological development is very rapid, especially in the field of network security. The field of network security is a matter that will be a very important part because the network security system is used to guarantee the confidentiality, theft, or burglary of data on a company. In its implementation, a VPN network (Virtual Private Network) uses a site-to-site Point to Point Tunel Protocol (PPTP) method to connect between two places that are located far apart. The main facility of using PPTP is being able to use a public-switched telephone network (PSTN) to build a VPN. At PT Indosis Integrasi Jakarta, the place where the author conducts research there are several problems that the author found, namely, when sending data between the head office and branch offices in Bandung, there is no security that ensures that the data is safe. With the current state of the network, uninterested parties will easily access or steal confidential company data.
PERENCANAAN JARINGAN KOMUNIKASI BERBASIS VOIP MENGGUNAKAN CISCO UNIFIED COMMUNICATION MANAGER Eka Satryawati; Muhamad Lutfi; Ade Surya Budiman
JEIS: Jurnal Elektro dan Informatika Swadharma Vol 1, No 2 (2021): JEIS EDISI JULI 2021
Publisher : Institut Teknologi dan Bisnis Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jeis.vol1no2.159

Abstract

Computer network technology is growing rapidly. Computer communication technology is very fast developing and has developed application systems such as VoIP (Voice Over Internet Protocol). This technology works by converting sound into a digital format that is sent over the internet. Prior to the current implementation, the voice or telephone communication network used at the head office of PT. SequisLife uses a PSTN-based telephone. This, of course, wastes the company's operational financing. By using VoIP (Voice Over Internet Protocol) to create a very appropriate solution to resolve what happened to the company. Building a VoIP server requires an open source based application, namely the CUCM application, with sufficient CUCM applications requiring functions and benefits that are stable and safe to use. To build a VoIP-based communication network only requires a separate server, ip phone, router and internet network connection. With the results obtained by communication planning with VoIP-based technology, employees or users associated with the environment of this company in one another cooperation safely and smoothly and low cost
APLIKASI PEMBELAJARAN SISTEM GERAK MANUSIA DENGAN TEKNOLOGI AUGMENTED REALITY BERBASIS ANDROID Eka Satryawati; Ahmad Abdul Rohim; Abu Sopian
JEIS: Jurnal Elektro dan Informatika Swadharma Vol 2, No 2 (2022): JEIS EDISI JULI 2022
Publisher : Institut Teknologi dan Bisnis Swadharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56486/jeis.vol2no2.233

Abstract

This study aims to produce learning media for human motion system lessons by utilizing android-based augmented reality technology. This learning media can increase students' absorption of the motion system material and as a practical teaching aid that can help teachers in the teaching and learning process in schools. The research method used is the Software Development Life Cycle (SWDLC) method with the stages of planning, analysis, design, implementation, and testing. The results are android-based applications with augmented reality technology with the lesson of the human motion system. The applications have been tested on smartphones with Android nine and ten systems with successful test results, and the application running properly.Penelitian ini bertujuan menghasilkan media pembelajaran untuk materi sistem gerak manusia dengan memanfaatkan teknologi augmented reality berbasis android. Media pembelajaran ini dapat meningkatkan daya serap siswa terhadap materi sistem gerak dan sebagai alat peraga praktek yang dapat membantu guru dalam proses belajar mengajar di sekolah. Metode penelitian yang digunakan yaitu metode Software Development Life Cycle (SWDLC) dengan tahapan yang dilalui meliputi perencanaan, analisa, perancangan, implementasi dan uji coba. Hasil penelitian berupa aplikasi berbasis android dengan teknologi augmented reality dengan materi sistem gerak manusia dan telah diuji pada smartphone dengan sistem Android 9 dan Android 10 dengan hasil pengujian sukses dan aplikasi dapat dioperasikan dengan baik.