Todo F. B. Sibuea
Program Studi Sastra Inggris, Fakultas Bisnis Dan Ilmu Sosial, Universitas Dian Nusantara

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STUDENTS’ PERCEPTIONS ON THE USE OF GOOGLE CLASSROOM TO SUPPORT BLENDED LEARNING FOR THE PENGANTAR LINGUISTIK UMUM COURSE Todo F. B. Sibuea
LINGUA : JURNAL ILMIAH Vol 14 No 2 (2018): Lingua : Jurnal Ilmiah
Publisher : STBA LIA - Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35962/lingua.v14i2.45

Abstract

Implementing blended learning strategy in higher education requires a learning management system (LMS) that is stable, well-proven, and accessible by both teachers and students alike. Google Classroom is an LMS that meets the aforementioned criteria and it has a steady growing acceptance because of its cross-platform presence, stability, and ease-of-use. Though Classroom has gained many users in K-12 environment, it has not gained the same progress in higher education. To investigate whether Classroom can bring positive impact in a higher education course, a research was conducted by utilizing Classroom as an LMS to support blended learning strategy in a Pengantar Linguistik Umum class for a semester. Research participants’ were university students who enrolled in PLU class. Then, the course was conducted by combining face-to-face meeting and online learning facilitated by Google Classroom. Class teacher surveyed students’ knowledge and perceptions about blended learning at the beginning of the course and at the end of semester to investigate their perceptions of using LMS in blended learning environment. The Classroom was used to share video podcasts, online quizzes, and assignments. This research showed that Classroom was a satisfying LMS for blended learning in PLU course because of its features, user-friendliness, and appropriateness in higher education program.
PENELITIAN EKSPERIMEN SISWA KELAS DELAPAN SMP PGRI KALIMULYA: KEUNTUNGAN MEMANFAATKAN SITUS GAME PEMBELAJARAN SEBAGAI MEDIA PEMBELAJARAN BERBASIS WEB Irma Rahmawati; Todo Sibuea
JURNAL MANAJEMEN PENDIDIKAN DAN ILMU SOSIAL Vol 2 No 2 (2021): Jurnal Manajemen Pendidikan dan Ilmu Sosial (Juni 2021 - November 2021)
Publisher : Dinasti Review

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38035/jmpis.v2i2.680

Abstract

Masa pandemi Covid 19 saat ini memberikan dampak yang signifikan terhadap dunia pendidikan. Hal ini membuat para peserta didik dan pendidik untuk belajar beradaptasi terhadap penguasaan teknologi demi proses pendidikan yang tetap berjalan efektif. Penelitian ini berkontribusi untuk memberikan suatu materi ajar tambahan berbasis situs game edukasi. Situs platform yang digunakan ada 3, yaitu Kahoot, Educandy, dan Games to learn English. Materi yang diberikan dalam penelitian ini adalah Simple Past Tense. Tujuan penelitian ini adalah (1) mensukseskan program pemerintah terkait merdeka belajar dalam Pembelajaran Jarak Jauh (PJJ) dengan pemanfaatan teknologi yang menarik dan tidak monoton agar siswa lebih semangat dalam mengikuti kegiatan belajar tersebut; (2) mengetahui seberapa efektif atas pemahaman siswa terhadap materi ajar yang diberikan. Populasi penelitian ini adalah siswa siswi kelas VIII (8-1 hingga 8-5) di SMP PGRI KALIMULYA yang berlokasi di kota Depok, Jawa Barat dengan sampel berjumlah 154 siswa. Model yang digunakan pada penelitian ini adalah Model pengembangan ADDIE terdiri dari lima tahapan yaitu analisis (analysis), desain (design), pengembangan (development), implementasi(implementation) dan evaluasi (evaluation). Metode pengumpulan data yang digunakan adalah berdasarkan rerata skor yang diperoleh dari game edukasi dan kuesioner.
The Equivalence Problems Produced by Machine Translation on A Literary Text: A Study on The Indonesian Translation of Harry Potter: The Order of Phoenix Todo F. B. Sibuea; Wahyu Budi; Kenny Jonathan
Culturalistics: Journal of Cultural, Literary, and Linguistic Studies Vol 7, No 1 (2023): Culturalistics: Journal of Cultural, Literary, and Linguistics Studies (June 202
Publisher : English Literature Study Program, Faculty of Humanities, Diponegoro University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/ca.v7i1.17417

Abstract

Google Translate (GT) is a machine translator (MT) this is powered by neural machine technology (NMT) which can produce generally fluent textual translation in more than 100 languages with 60% accuracy. Studies have been done to measure GT ability in translating texts and the quality of its translation products. The results showed that GT’s products are generally satisfying but they have inadequacies at some level of translation aspects. This study aims at finding the problems of equivalence that resulted from the process translating a Harry Potter novel, a literary work that is rich with cultural words and complex sentences, using GT from the English language into the Indonesian language. Using a descriptive qualitative method, the current study examines the problem of equivalence based on Mona Baker’s theory to categorize the translation errors found in the GT output text. This study showed that literary texts are still problematic for GT in terms of words that two languages do not share and sentences that contain several points of view. This paper suggest that GT has to update its database of Indonesian lexicons and any MT output has to go post-editing process in order to ensure its readability and naturalness to its target readers. The implication of this study emphasizes the need to concentrate on translation training programs in the post-editing work.