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Krustasea Arafura sebagai Ide Penciptaan Batik Farid Abdullah; Theresia Widiastuti; Bandi Sobandi; Bambang Tri Wardoyo
Dinamika Kerajinan dan Batik: Majalah Ilmiah Vol 37, No 2 (2020): DINAMIKA KERAJINAN DAN BATIK : MAJALAH ILMIAH
Publisher : Balai Besar Kerajinan dan Batik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22322/dkb.v37i2.5948

Abstract

ABSTRAKPotensi sumber daya alam perikanan saat ini terus digali, namun mengubah potensi sumber daya alam menjadi penciptaan kreasi batik masih sangat terbatas. Tujuan tulisan ini adalah menghasilkan eksperimentasi berdasarkan sumber ide krustasea Arafura yang dikembangkan menjadi desain busana batik. Metode yang dipergunakan adalah deskriptif-eksperimentatif, memakai model 4-D Thiagarajan (1974) yaitu (1) Definisi; (2) Desain; (3) Pengembangan; dan (4) Diseminasi. Dimulai dengan mengidentifikasi potensi lokal Arafura, seleksi, merumuskan ide-ide, eksperimentasi, hingga penciptaan desain. Hasil dari eksperimen ini adalah purwarupa busana batik berdasarkan ide krustasea yang melimpah di Arafura. Kesimpulan berupa potensi ekonomi kreatif bersumber ide lokal sumber daya alam laut Arafura, dapat menambah nilai ekonomi bagi masyarakat setempat. Rekomendasi yang diberikan adalah terus menggali potensi-potensi alam lainnya yang terkait dengan sumber daya alam kelautan untuk diubah menjadi produk ekonomi kreatif.ABSTRACTThe potential of fisheries resources has been explored continuously, but transforming the resources into creative idea of batik creation is still limited. This study aims to conduct experiment based on Arafura crustaceans, as an idea for batik fashion designs. The method used is descriptive-experimental method, using Thiagarajan 4D model (1974), namely (1) Definition; (2) Design, (3) Development; and (4) Dissemination. The study was started by identifying the local potential of Arafura, selection, formulating ideas, experiments, and creating the design. The result of this experiment is a prototype of batik clothes using design based on the idea of crustacean which is abundant in Arafura. The conclusion from this experiment is creative economic potential comes from local ideas of crustacean Arafura natural resources. The recommendation is to continue the exploration of other marine natural potentials resources as ideas for creative economic products.
PELATIHAN PEMBUATAN KEMASAN YANG KEKINIAN UNTUK PRODUK BATIK TIGA NEGERI KHAS SURAKARTA Apika Nurani Sulistyati; Theresia Widiastuti
Adi Widya : Jurnal Pengabdian Masyarakat Vol. 7 No. 1 (2023): Adi Widya: Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/awpm.v7i1.8360

Abstract

Batik Tiga Negeri is one of the historic batiks on the north coast of the island of Java which was made to be traded from the start. Packaging for Batik Tiga Negeri is needed in addition to protecting the product, as well as for communication media in spreading about one of the nation's wealth that can be proud of. Packaging can have a useful multi-function. There are many packaging options, ranging from plastik to paper and cloth, all of which can display product labels. Through this service activity, it is hoped that the millennial generation, namely Regina Pacis Solo High School students will understand: 1) How far can the main motifs of Batik Tiga Negeri developed according to the style of young people? 2) How student’s creativity in making packaging for Batik Tiga Negeri products is not only attractive, useful, but also can be an effective communication medium. In other words, from the work produced, it will further clarify the role of packaging for Batik Tiga Negeri handicraft products other than as a wrapper. The method used is community service in the form of training. Beginning with providing material to young people as the nation's next generation, about the archipelago's wastra, especially batik. Training on making designs on packaging to wrap Tiga Negeri batik products, in order to produce a unique packaging with the main motif idea of Batik Tiga Negeri. The purpose of this activity is to make students aware of the importance of maintaining the ancestral heritage which is the wealth of this nation.
PELATIHAN ECOPRINT TEKNIK POUNDING UNTUK SISWA SEKOLAH DASAR Theresia Widiastuti; Apika Nurani Sulistyati; Setyawan Setyawan; Darwoto Darwoto; Felix Ari Dartono
Adi Widya : Jurnal Pengabdian Masyarakat Vol 7 No 2 (2023): Adi Widya: Jurnal Pengabdian Masyarakat
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33061/awpm.v7i2.9309

Abstract

Ecoprint is a technique of giving patterns on fabrics made from natural materials which aims to reduce the negative impact on the environment. The activity of making environmentally friendly ecoprint crafts on drawstring bags using the pounding technique was carried out with fifth grade students of SDN Cemara Dua Surakarta. Extra-curricular activities are routinely carried out by schools, one of which aims to maintain environmental preservation and prevent damage to the environment and pollution of the school. Through this activity it is hoped that students will acquire a simple provision of knowledge about nature, especially plants. The pounding process that was trained on them used kenikir leaves which have a variety of nutritional content and are beneficial for health, besides having a unique color when tapped on the cloth. New things that can be valuable input for elementary school students besides gaining skills to make crafts that can be used alone. The method used in this service activity is in the form of training. Students are provided with very basic simple knowledge about plants, understand the process of making works using the pounding technique, learn to make beautiful patterns by arranging kenikir leaves on the surface of drawstring bags, and produce eco-friendly crafts. In this activity the service team accompanies each student to work while playing in the hope of awakening their creativity.