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Undergeraduates’ Awareness Of And Readiness To Adopt Augmented Reality Applications For Learning In University Of Ilorin, Ilorin, Nigeria Babalola Ebenezer Omolafe; Issa Ahmed Idris; Aladesusi Gboyega Ayodeji; Omolafe Eyiyemi Veronica; Ibraheem Faidat Omolara; Nuhu Kehinde Muritala
Indonesian Journal of Basic Education Vol 4 No 2 (2021): INDONESIAN JOURNAL OF BASIC EDUCATION
Publisher : STKIP Rokania Pasir Pangaraian

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (341.729 KB)

Abstract

ABSTRACT Augmented Reality (AR) is one of the emerging technologies which allow the co-existing of physical and virtual objects and support real time interaction. Augmented reality consists of merging live images with virtual layers of information. These layers of information consist of three-dimensional (3-D) models that include content, images, sounds, and videos. In addition, AR has been defined as a real time direct or indirect view of a physical real world environment that has been enhanced by adding virtual computer generated information to it. This study assessed undergraduates’ awareness and readiness to adopt augmented reality applications for learning in University of Ilorin, Nigeria. The study adopted descriptive research design of the survey type. A researcher-designed instrument was used to elicit responses from one hundred and sixty (160) undergraduates. Answers were provided to two research questions and one research hypotheses were tested at 0.05 level of significance. The findings of this study revealed that many undergraduates claimed that they have heard of augmented reality and its applications for learning. Undergraduates are ready to adopt augmented reality applications for learning. No significant differences in the male and female readiness to adopt augmented reality applications for learning. The study concluded that undergraduates’ readiness to adopt augmented reality applications for learning is high and so is their awareness of augmented reality applications for learning. AR will change the traditional classroom setting of one on one teaching to virtual learning. Thus, the study recommended that students should be encouraged to utilize more augmented reality applications thereby giving them more awareness of its wide range of applications.
Development and Evaluation of Lessoncast in Learning Selected Basic Technology Concept in Ilorin Metropolis Aladesusi Gboyega Ayodeji; Adegbokan Oluwatosin NIfemi; Onasanya Samuel A.; Onasanya Temitayo Omolara
Indonesian Journal of Educational Research and Technology Vol 2, No 1 (2022): IJERT: March 2022
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1467.439 KB) | DOI: 10.17509/ijert.v2i1.36267

Abstract

This study determined the development and evaluation of Lessoncast in learning selected Basic Technology concept in Ilorin Metropolis. The study adopted a design and development model type. The population for this study was 5 educational technology experts, 5 computer science experts and 5 basic technology teachers were randomly selected to participate in the study. Two research instrument were used in this study; a developed lessoncast on basic technology; an experts rating questionnaire for the selected experts. Percentage and mean were used to answer the research questions. The findings indicated that Lessoncast in upper basic technology can be successfully developed for teaching upper basic technology. Educational technology experts agreed that developed lesson cast satisfied the required expectation. This study concluded that the visual aids or materials such as lesson cast work as a powerful tool in the classroom and can be used to enhance the teaching of basic technology in Nigeria. The implication is that if Lessoncast is properly integrated into teaching and learning, it will concretize the teaching and learning of basic technology concept. Therefore, the study recommended that schools should make resources such as the Internet and computers available to basic technology teachers so as to design and develop appropriate classroom learning and teaching materials that would help to explain concepts in basic technology better.