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KADERISASI “DOKTER CILIK” UNTUK MENINGKATKAN PENGETAHUAN KELOMPOK ANAK SEKOLAH DALAM PERTOLONGAN PERTAMA PADA KECELAKAAN DI SD NEGERI 1 PEKEN BELAYU Ni Luh Putu Dian Yunita Sari; I Kadek Prastikanala
Synergy and Society Service Vol. 2 No. 1 (2022): SAVE: Synergy and Society Service
Publisher : Universitas Triatma Mulya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (283.188 KB) | DOI: 10.51713/save.v2i1.53

Abstract

School age children are the group most vulnerable to fall risk. First aid for accidents is one of the most important things in the school environment. The lack of facilities and human resources that support this service in schools is the main factor in carrying out this community service. Community service is carried out at SD Negeri 1 Peken Belayu. The methods used are lectures, video watchings, demonstrations, and roleplays. The results obtained are an increase in the level of student knowledge between before and after the activity. This indicates that there is a positive impact from this activity. The school and program holders at the community health service are expected to be able to maintain the sustainability of the program so that student health can be maintained optimally.
“IMAJINER”: Imajinasi Terbimbing dan Aromaterapi Lavender Memengaruhi Tingkat Kenyamanan Lansia Hipertensi dalam Masa Pandemi Covid-19 Ni Luh Putu Dian Yunita Sari; Ni Made Dwi Ayu Martini; I Kadek Prastikanala
Jurnal Keperawatan Vol 15 No 1 (2023): Jurnal Keperawatan: Maret 2023
Publisher : Sekolah Tinggi Ilmu Kesehatan Kendal

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (288.639 KB) | DOI: 10.32583/keperawatan.v15i1.403

Abstract

Lansia hipertensi dalam masa pandemi COVID-19 rentan mengalami fluktuasi tekanan darah karena adanya kondisi ketidaknyamanan fisik maupun psikologis.Kondisi ini memerlukan intervensi komplementer di samping pengobatan antihipertensi. Tujuan penelitian ini adalah untuk mengetahui pengaruh kombinasi imajinasi terbimbing dan aromaterapi lavender terhadap tingkat kenyamanan lansia dalam masa pandemi.Quasi-experimental method with control group and pre-post test design digunakan dalam penelitian ini. Populasi dalam penelitian ini adalah seluruh lansia hipertensi yang ada di wilayah kerja puskesmas se-Kabupaten Tabanan. Teknik pengambilan sampel dalam penelitian ini menggunakan purposive sampling. Besar sampel dalam penelitian ini adalah 64 orang, dengan distribusi 32 kelompok intervensi dan 32 kelompok kontrol. Intervensi diberikan selama sepuluh sesi dengan durasi 25 menit per sesi. Tingkat kenyamanan diukur dengan General Comfort Questionarre (GCQ) yang sudah diuji validitas dan reliabilitasnya. Analisis pada data berpasangan menggunakan Wilcoxon sign rank test dan data tidak berpasangan menggunakan Mann-Whitney test.Terdapat perbedaan yang signifikan dalam kelompok intervensi pada sebelum dan setelah intervensi (p value of 0,001). Selain itu, terdapat perbedaan yang signifikan antara kelompok intervensi dan kelompok kontrol setelah diberikan intervensi (p value of 0,001).
Increasing Knowledge and Behavior in Selecting Healthy Food and Drinks among School Children Through the Thematic Gamification Program "Monopoly on Healthy Snacks": Meningkatkan Pengetahuan dan Perilaku Pemilihan Makanan dan Minuman Sehat pada Agregat Anak Sekolah Melalui Program Gamifikasi Tematik “Monopoli Jajanan Sehat” Ni Luh Putu Dian Yunita Sari; Komang Yogi Triana; I Kadek Prastikanala
Dinamisia : Jurnal Pengabdian Kepada Masyarakat Vol. 8 No. 2 (2024): Dinamisia: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/dinamisia.v8i2.15572

Abstract

A phenomenon in the growth aspect of the child age group is obesity. Obesity is influenced by behavior in choosing food and drinks consumed daily. The preventive efforts that have been carried out so far have focused on lecture methods and media distribution. However, an educational approach in the form of games has not been implemented. The aim of this program is to implement a monopoly game with the theme "Healthy Snacks Monopoly" to increase knowledge and behavior in choosing healthy foods and drinks. This game is played in groups, for 30 minutes, and students can buy the food and drinks provided. Monitoring is also carried out for one month through the homeroom teacher. The results obtained were that students showed an increase in aspects of knowledge and behavior in choosing healthy food and drinks. This game can be applied to teachers, parents and health workers who are responsible for the health of school children to improve healthy lifestyles, especially in choosing food and drinks.