Claim Missing Document
Check
Articles

Found 5 Documents
Search

Komunitas SLiMS Semarang sebagai ruang inovasi pustakawan Mochammad Riski Destrianto; Heriyanto Heriyanto
Jurnal Kajian Informasi dan Perpustakaan Vol 8, No 2 (2020): Accredited by Ministry of Research, Technology and Higher Education of the Repub
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/jkip.v8i2.23482

Abstract

Senayan Library Management System (SLiMS) software formed by SLiMS developers in 2008. Members of the SLiMS Community are librarians who play an important role in making innovations from interactions in an exchange of knowledge and produce various works. This study aimed to identify the Semarang SLiMS Community as a space for librarians' innovation in developing their competence. The method used is qualitative with a case study approach. Collecting data techniques was carried out using semi-structured interviews with four informants. The collected data was then analyzed using thematic analysis. Analysis results showed that the SLiMS Community was a space for librarians to improve their competence, especially in the field of SLiMS development. The patterns identified included motivation, knowledge sharing, collaboration, and innovation. Motivational factors included the desire to share knowledge, increase competence, and raise professional degrees to job demands. The second stage is knowledge sharing, conducted using ‘Sinau Bareng’, ‘Library Clinic’, workshops, and others. The third stage of collaboration is the interaction of community members with other communities to produce innovations. The last stage is innovation, describing outputs or achievements such as products, ideas, and new activities. Innovation is the beginning of the formation of new knowledge. This study concludes that the Semarang SLiMS Community can generate knowledge cycles that lead to innovation.
Peran Blended Librarian dalam Produksi Infografis di Institut Pertanian STIPER Yogyakarta Mochammad Riski Destrianto; Helmi Afroda
Anuva: Jurnal Kajian Budaya, Perpustakaan, dan Informasi Vol 6, No 2 (2022): Juni
Publisher : Program Studi Ilmu Perpustakaan, Fakultas Ilmu Budaya, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (461.369 KB) | DOI: 10.14710/anuva.6.2.107-116

Abstract

Penelitian ini bertujuan untuk mengidentifikasi peran blended librarian dalam produksi infografis guna mendukung dosen menciptakan media pembelajaran berbasis infografis di INSTIPER Yogyakarta. Metode yang digunakan dalam penelitian ini adalah metode penelitian kualitatif deskriptif. Hasil analisis menunjukkan blended librarian memiliki peran dalam produksi infografis bersama dosen untuk pembelajaran dengan menawarkan layanan pengembangan media pembelajaran menggunakan infografis. Ada beberapa tahapan yang dilakukan blended librarian dalam memproduksi infografis yaitu, 1. Menganalisis dan mempersiapkan data; 2. Memilih alat yang sesuai; 3. Menentukan motif utama; 4. Menentukan bentuk penyajian data; 5. Pengembangan konten yang sesuai dengan tema infografis; 6. Menentukan urutan penyajian data; 7. Finalisasi. Produk infografis yang dihasilkan selain digunakan untuk membantu dosen sebagai media tambahan pembelajaran, juga mampu memiliki berbagai fungsi seperti konten sosial media dan media promosi.
Penelitian Penerapan Sosial Media dalam Kegiatan Penyuluhan Pertanian pada Portal Database Garuda: Sebuah Narrative Review Mochammad Riski Destrianto
AGRIFITIA : Journal of Agribusiness Plantation Vol. 3 No. 1 (2023): MARET
Publisher : Program Studi Agribisnis INSTIPER Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55180/aft.v3i1.356

Abstract

This study aims to find out research on the application of social media in agricultural extension activities by analysing research themes/topics, research methods, and research results. The research method uses a qualitative approach by processing data using a literature review of six references indexed by the Garuda database with publication ranges from 2014 to 2022. The results show that research on the application of social media in agricultural extension activities in Indonesia is quite good and can have a positive impact on accuracy, efficiency, and effectiveness of extension as well as increased agricultural productivity. Facebook and Twitter are social media platforms that are often used for interaction with the public, while WhatsApp is used for outreach, training and outreach activities. There is a gap between the needs and satisfaction of using WhatsApp to meet the needs of agricultural extension workers, but the relationship between the needs and satisfaction is very strong
Pengembangan Display Pohon Berbasis QR Code dan Infografis Pada Arboretum INSTIPER Yogyakarta Mochammad Riski Destrianto; Helmi Afroda
Lentera Pustaka: Jurnal Kajian Ilmu Perpustakaan, Informasi dan Kearsipan Vol 9, No 1 (2023): Juni 2023
Publisher : Program Studi Ilmu Perpustakaan, Fakultas Ilmu Budaya, Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/lenpust.v9i1.52337

Abstract

Penelitian ini bertujuan untuk mendeskripsikan proses pengelolaan dan pembuatan produk kemas ulang informasi arboretum oleh Perpustakaan INSTIPER Yogyakarta. Metode yang digunakan dalam penelitian ini adalah metode research and development (R&D), dengan tiga tahapan yaitu; 1. Analisis potensi dan masalah, 2. pengumpulan data, 3. pembuatan produk. Tujuan penelitian ini adalah untuk mengetahui proses pembuatan produk pengelolaan koleksi arboretum berbasis QR Code dan infografis pada Arboretum INSTIPER Yogyakarta. Penelitian ini menghasilkan langkah kerja dalam pengelolaan dan pengemasan koleksi arboretum di INSTIPER Yogyakarta. Workflow dalam pengembangan display pohon di arboretum tersebut memiliki 5 tahapan, yaitu: 1. identifikasi; 2. riset konten; 3. desain grafis; 4. display; 5. pembuatan katalog. Produk ini dapat diaplikasikan pada platform lain, seperti media sosial, website, LMS (learning management system), hingga media cetak. Produk ini juga multi kolaboratif, pustakawan bukan satu-satunya yang terlibat dalam produksi. Kegiatan ini menjadi ruang kolaborasi dengan elemen lainnya seperti mahasiswa, dosen, hingga pengelola arboretum. Selain itu, produksi yang mudah dan bebas biaya ini sangat cocok diimplementasikan oleh pengelola arboretum, perpustakaan atau lembaga dokumentasi lainnya dengan dana yang minim. Menimbang, bahwa di Indonesia masih ada lembaga dokumentasi baik independen atau milik pemerintah yang memiliki dana inovasi dan pengembangan terbatas.
Implementasi Desain Grafis di Perpustakaan INSTIPER Yogyakarta Mochammad Riski Destrianto
Media Pustakawan Vol. 30 No. 2 (2023): Agustus
Publisher : Perpustakaan Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37014/medpus.v30i2.4059

Abstract

The library plays a crucial role in assisting patrons in accessing the knowledge they need. The library needs to ensure that its collections and services are easily accessible and utilizable by patrons. One way to enhance the accessibility of the library, both in terms of services and collections, is by implementing graphic design. This article explores the implementation of graphic design in the INSTIPER Yogyakarta Library using a qualitative descriptive method, with observation and literature review as data collection methods. Based on data processing results, the researcher identified four library activities that utilize graphic design: 1. Signage design and library information production; 2. Development of teaching materials for faculty members; 3. Development of realia collections and arboretum; 4. Publishing. The graphic design products produced by the library are disseminated through various media, ranging from traditional notice boards, computer screens, social media, to the Learning Management System (LMS). The results of these graphic design products are also used for various purposes, including location navigation, branding, educational materials, promotion, and information reformatting.