Rani Refianti
STKIP PGRI Lubuklinggau, Indonesia

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Journal : Journal of Mathematics Science and Education

PENGEMBANGAN LEMBAR KERJA SISWA (LKS) QR CODE MENGGUNAKAN KONTEKS KOTA LUBUKLINGGAU PADA MATERI BANGUN DATAR SEGIEMPAT KELAS VII SMP NEGERI 3 LUBUKLINGGAU Leni Lestari Aprilia; Maria Luthfiana; Rani Refianti
JOURNAL of MATHEMATICS SCIENCE and EDUCATION Vol 4 No 1 (2021): JOURNAL of MATHEMATICS SCIENCE and EDUCATION
Publisher : LP4MK STKIP PGRI Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/jmse.v4i1.1296

Abstract

This study aims to produce a QR Code Student Worksheet (LKS) using a valid and practical Lubuklinggau City context, as well as potential effects. This research is a development research using a 4D model. This model is carried out by researchers consisting of 4 stages, namely: define (defining stage), design (planning stage), develop (development stage) and disseminate (dissemination stage). Data was collected using questionnaires, interviews, and tests. The subjects of this study were students of class VII.9 with a total of 32 students. From the results of the study obtained a valid learning media with a validity of 3.24 and practical with a practicality result of 96.22%; and has a potential effect on student learning outcomes where 29 students (90.62%) are included in the category of having completed, while there are 3 students (9.37%) who have not completed the Minimum Learning Completeness (KBM) determined by the school, the minimum student gets a score of 65 The potential effect of learning media is categorized as very good.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ADOBE FLASH MENGGUNAKAN KONTEKS RUMAH WANITA KOTA LUBUKLINGGAU DITINJAU DARI SEGI KEVALIDAN DAN KEPRAKTISAN Ririn Suhariani; Rani Refianti; Lucy Asri Purwasi
JOURNAL of MATHEMATICS SCIENCE and EDUCATION Vol 4 No 1 (2021): JOURNAL of MATHEMATICS SCIENCE and EDUCATION
Publisher : LP4MK STKIP PGRI Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/jmse.v4i1.1341

Abstract

This study aims to develop interactive learning media based on adobe flash by using the context of the Women's House Lubuklinggau City on valid and practical trigonometry material. This research is a development research using the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The subjects of this study include validators (language, material and media experts), mathematics teachers and class X students in the one to one and small group test. The data collection technique was carried out using a questionnaire sheet. Based on the results of the analysis of the validation questionnaire assessment by the three validators, it shows that the learning media developed meets the very valid criteria with a validity result of 81.45%. While the results of the analysis of the practicality questionnaire assessment by teachers and students showed that the learning media developed met the very practical criteria with practicality results of 95.31%.
LEARNING TRAJECTORY PEMBELAJARAN LUAS PERMUKAAN KUBUS DAN BALOK Rani Refianti; Idul Adha
JOURNAL of MATHEMATICS SCIENCE and EDUCATION Vol 1 No 1 (2018): Mathematics Education and Learning
Publisher : LP4MK STKIP PGRI Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (947.594 KB) | DOI: 10.31540/jmse.v1i1.162

Abstract

Learning trajectory is the flow of students' thinking resulting from Hypothetical Learning Trajectory (HLT). Learning trajectory that is produced in learning material on the surface area of cubes and beams can be used as a basis for teachers in developing models, methods and teaching materials to be used in learning. The research method used in developing learning trajectories is a design research research method that aims to develop the local instruction theory through collaboration between researchers and teachers in improving the quality of learning. The design research method consists of three stages namely pre-experiment, teaching experiment and restropective analysis. Data collection techniques used in this study are documentation, interviews and observations, and tests. The data obtained were then analyzed descriptively. Analysis of data from documentation, interviews, observations, and tests were carried out qualitatively
PENGEMBANGAN MEDIA ADOBE FLASH BERBASIS KONTEKS LUBUKLINGGAU DITINJAU DARI SEGI KEVALIDAN Lissa Anggraini; Rani Refianti; Idul Adha
JOURNAL of MATHEMATICS SCIENCE and EDUCATION Vol 3 No 2 (2021): JOURNAL of MATHEMATICS SCIENCE and EDUCATION
Publisher : LP4MK STKIP PGRI Lubuklinggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31540/jmse.v3i2.1269

Abstract

This study aims to produce a context-based mathematics learning media in Lubuklinggau using a valid Adobe Flash application. This research is a development research using the ADDIE model. This model consists of 5 stages, namely: the analysis stage (Analyze), planning (Design), development (Development), implementation (Implementation), and evaluation (Evaluation). Data collection was carried out using a questionnaire sheet and a walkthrough. Based on the results of the assessment analysis by three experts, namely: linguists, material experts, and media experts, it showed that the Lubuklinggau context-based mathematics learning media using the Adobe Flash application met the valid criteria with an average score of 4.05.